class
Godot::Debugger::Agent
- Godot::Debugger::Agent
- Reference
- Object
Defined in:
libgodot/debugger/agent.crClass Method Summary
-
.debug_break(can_continue : Bool = true, is_error : Bool = false) : Void
Triggers Godot's built-in debug pause loop
-
.initialize_agent : Void
Initializes the debug agent inside the running game instance
-
.report_role(role : String, peer_id : Int32 = 0) : Void
Updates the multiplayer role of this instance (e.g.
Class Method Detail
Triggers Godot's built-in debug pause loop
def self.report_role(role : String, peer_id : Int32 = 0) : Void
#
Updates the multiplayer role of this instance (e.g. Server, Client 1, Client 2)