enum
Godot::VisualShader::VaryingMode
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
VaryingModeVertexToFragLight =
0_i64 -
VaryingModeFragToLight =
1_i64 -
VaryingModeMax =
2_i64
Instance Method Summary
-
#varying_mode_frag_to_light?
Returns
trueif this enum value equalsVaryingModeFragToLight -
#varying_mode_max?
Returns
trueif this enum value equalsVaryingModeMax -
#varying_mode_vertex_to_frag_light?
Returns
trueif this enum value equalsVaryingModeVertexToFragLight
Instance Method Detail
def varying_mode_vertex_to_frag_light?
#
Returns true if this enum value equals VaryingModeVertexToFragLight