enum
Godot::PhysicsServer3D::ShapeType
Defined in:
libgodot/generated/classes/classes_part4.crEnum Members
-
ShapeWorldBoundary =
0_i64 -
ShapeSeparationRay =
1_i64 -
ShapeSphere =
2_i64 -
ShapeBox =
3_i64 -
ShapeCapsule =
4_i64 -
ShapeCylinder =
5_i64 -
ShapeConvexPolygon =
6_i64 -
ShapeConcavePolygon =
7_i64 -
ShapeHeightmap =
8_i64 -
ShapeSoftBody =
9_i64 -
ShapeCustom =
10_i64
Instance Method Summary
-
#shape_box?
Returns
trueif this enum value equalsShapeBox -
#shape_capsule?
Returns
trueif this enum value equalsShapeCapsule -
#shape_concave_polygon?
Returns
trueif this enum value equalsShapeConcavePolygon -
#shape_convex_polygon?
Returns
trueif this enum value equalsShapeConvexPolygon -
#shape_custom?
Returns
trueif this enum value equalsShapeCustom -
#shape_cylinder?
Returns
trueif this enum value equalsShapeCylinder -
#shape_heightmap?
Returns
trueif this enum value equalsShapeHeightmap -
#shape_separation_ray?
Returns
trueif this enum value equalsShapeSeparationRay -
#shape_soft_body?
Returns
trueif this enum value equalsShapeSoftBody -
#shape_sphere?
Returns
trueif this enum value equalsShapeSphere -
#shape_world_boundary?
Returns
trueif this enum value equalsShapeWorldBoundary