class Godot::EditorInterface

Overview

Godot EditorInterface singleton (EditorInterface).

Defined in:

libgodot/generated/classes/classes_part2.cr
libgodot/generated/singletons.cr

Constructors

Class Method Summary

Instance Method Summary

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, blocking_signals? : Bool blocking_signals?, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect
, editor_hint? : Bool editor_hint?, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, explicitly_freed? : Bool explicitly_freed?, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_list : Pointer(Void) get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal
signal
, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n

Constructor methods inherited from class Godot::Object

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, find_script_path_for_class(target_cls : String) : String find_script_path_for_class, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid

Constructor Detail

def self.instance : EditorInterface #

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

Class Method Detail

def self.singleton_ptr : Pointer(Void) #

Instance Method Detail

def add_root_node(node : Node) : Void #

def close_scene : Godot::Error #

def distraction_free_mode #

Property #distraction_free_mode getter


def distraction_free_mode=(val) #

Property #distraction_free_mode setter


def distraction_free_mode? #

def distraction_free_mode_enabled? : Bool #

Predicate alias for #is_distraction_free_mode_enabled


def edit_node(node : Node) : Void #

def edit_resource(resource : Resource) : Void #

def edit_script(script : Script, line : Int64 = -1_i64, column : Int64 = 0_i64, grab_focus : Bool = true) : Void #

def exiting? : Bool #

Predicate alias for #is_exiting


def get_base_control : Control #

def get_command_palette : EditorCommandPalette #

def get_current_directory : String #

def get_current_feature_profile : String #

def get_current_path : String #

def get_dock_by_name(name : String) : EditorDock #

def get_edited_scene_root : Node #

def get_editor_language : String #

def get_editor_main_screen : VBoxContainer #

def get_editor_paths : EditorPaths #

def get_editor_scale : Float64 #

def get_editor_settings : EditorSettings #

def get_editor_theme : Theme #

def get_editor_toaster : EditorToaster #

def get_editor_undo_redo : EditorUndoRedoManager #

def get_editor_viewport_2d : SubViewport #

def get_editor_viewport_3d(idx : Int64 = 0_i64) : SubViewport #

def get_file_system_dock : FileSystemDock #

def get_inspector : EditorInspector #

def get_node_3d_rotate_snap : Float64 #

def get_node_3d_scale_snap : Float64 #

def get_node_3d_translate_snap : Float64 #

def get_open_scene_roots : Pointer(Void) #

def get_open_scenes : Pointer(Void) #

def get_playing_scene : String #

def get_resource_filesystem : EditorFileSystem #

def get_resource_previewer : EditorResourcePreview #

def get_scene_paint_2d : ScenePaint2DEditor #

def get_script_editor : ScriptEditor #

def get_selected_paths : Pointer(Void) #

def get_selection : EditorSelection #

def get_unsaved_scenes : Pointer(Void) #

def inspect_object(object : Godot::Object, for_property : String = "", inspector_only : Bool = false) : Void #

def is_distraction_free_mode_enabled : Bool #

def is_distraction_free_mode_enabled? : Bool #

Predicate alias for #is_distraction_free_mode_enabled


def is_exiting : Bool #

def is_exiting? : Bool #

Predicate alias for #is_exiting


def is_movie_maker_enabled : Bool #

def is_movie_maker_enabled? : Bool #

Predicate alias for #is_movie_maker_enabled


def is_multi_window_enabled : Bool #

def is_multi_window_enabled? : Bool #

Predicate alias for #is_multi_window_enabled


def is_node_3d_snap_enabled : Bool #

def is_node_3d_snap_enabled? : Bool #

Predicate alias for #is_node_3d_snap_enabled


def is_object_edited(object : Godot::Object) : Bool #

def is_object_edited?(object : Godot::Object) : Bool #

Predicate alias for #is_object_edited


def is_playing_scene : Bool #

def is_playing_scene? : Bool #

Predicate alias for #is_playing_scene


def is_plugin_enabled(plugin : String) : Bool #

def is_plugin_enabled?(plugin : String) : Bool #

Predicate alias for #is_plugin_enabled


def make_mesh_previews(meshes : Pointer(Void), preview_size : Int64) : Pointer(Void) #

def mark_scene_as_unsaved : Void #

def movie_maker_enabled #

Property #movie_maker_enabled getter


def movie_maker_enabled=(val) #

Property #movie_maker_enabled setter


def movie_maker_enabled? : Bool #

Predicate alias for #is_movie_maker_enabled


def multi_window_enabled? : Bool #

Predicate alias for #is_multi_window_enabled


def node_3d_snap_enabled? : Bool #

Predicate alias for #is_node_3d_snap_enabled


def object_edited?(object : Godot::Object) : Bool #

Predicate alias for #is_object_edited


def open_scene_from_path(scene_filepath : String, set_inherited : Bool = false) : Void #

def play_current_scene : Void #

def play_custom_scene(scene_filepath : String) : Void #

def play_main_scene : Void #

def playing_scene? : Bool #

Predicate alias for #is_playing_scene


def plugin_enabled?(plugin : String) : Bool #

Predicate alias for #is_plugin_enabled


def popup_create_dialog(callback : Pointer(Void), base_type : String, current_type : String, dialog_title : String, type_blocklist : Pointer(Void)) : Void #

def popup_dialog(dialog : Window, rect : Rect2i) : Void #

def popup_dialog_centered(dialog : Window, minsize : Vector2i = Vector2i.new(0.to_i32, 0.to_i32)) : Void #

def popup_dialog_centered_clamped(dialog : Window, minsize : Vector2i = Vector2i.new(0.to_i32, 0.to_i32), fallback_ratio : Float64 = 0.75) : Void #

def popup_dialog_centered_ratio(dialog : Window, ratio : Float64 = 0.8) : Void #

def popup_method_selector(object : Godot::Object, callback : Pointer(Void), current_value : String = "") : Void #

def popup_node_selector(callback : Pointer(Void), valid_types : Pointer(Void), current_value : Node | Nil = nil) : Void #

def popup_property_selector(object : Godot::Object, callback : Pointer(Void), type_filter : Pointer(Void), current_value : String = "") : Void #

def popup_quick_open(callback : Pointer(Void), base_types : Pointer(Void)) : Void #

def reload_scene_from_path(scene_filepath : String) : Void #

def restart_editor(save : Bool = true) : Void #

def save_all_scenes : Void #

def save_scene : Godot::Error #

def save_scene_as(path : String, with_preview : Bool = true) : Void #

def select_file(file : String) : Void #

def set_current_feature_profile(profile_name : String) : Void #

def set_distraction_free_mode(enter : Bool) : Void #

def set_main_screen_editor(name : String) : Void #

def set_movie_maker_enabled(enabled : Bool) : Void #

def set_object_edited(object : Godot::Object, edited : Bool) : Void #

def set_plugin_enabled(plugin : String, enabled : Bool) : Void #

def stop_playing_scene : Void #