class
Godot::EditorInterface
- Godot::EditorInterface
- Godot::Object
- Reference
- Object
Overview
Godot EditorInterface singleton (EditorInterface).
Defined in:
libgodot/generated/classes/classes_part2.crlibgodot/generated/singletons.cr
Constructors
Class Method Summary
Instance Method Summary
- #add_root_node(node : Node) : Void
- #close_scene : Int64
-
#distraction_free_mode
Property
#distraction_free_modegetter -
#distraction_free_mode=(val)
Property
#distraction_free_modesetter - #distraction_free_mode?
- #edit_node(node : Node) : Void
- #edit_resource(resource : Resource) : Void
- #edit_script(script : Script, line : Int64, column : Int64, grab_focus : Bool) : Void
- #get_base_control : Control
- #get_command_palette : EditorCommandPalette
- #get_current_directory : String
- #get_current_feature_profile : String
- #get_current_path : String
- #get_dock_by_name(name : String) : EditorDock
- #get_edited_scene_root : Node
- #get_editor_language : String
- #get_editor_main_screen : VBoxContainer
- #get_editor_paths : EditorPaths
- #get_editor_scale : Float64
- #get_editor_settings : EditorSettings
- #get_editor_theme : Theme
- #get_editor_toaster : EditorToaster
- #get_editor_undo_redo : EditorUndoRedoManager
- #get_editor_viewport_2d : SubViewport
- #get_editor_viewport_3d(idx : Int64) : SubViewport
- #get_file_system_dock : FileSystemDock
- #get_inspector : EditorInspector
- #get_node_3d_rotate_snap : Float64
- #get_node_3d_scale_snap : Float64
- #get_node_3d_translate_snap : Float64
- #get_open_scene_roots : Godot::Array
- #get_open_scenes : Pointer(Void)
- #get_playing_scene : String
- #get_resource_filesystem : EditorFileSystem
- #get_resource_previewer : EditorResourcePreview
- #get_scene_paint_2d : ScenePaint2DEditor
- #get_script_editor : ScriptEditor
- #get_selected_paths : Pointer(Void)
- #get_selection : EditorSelection
- #get_unsaved_scenes : Pointer(Void)
- #inspect_object(object : Godot::Object, for_property : String, inspector_only : Bool) : Void
- #is_distraction_free_mode_enabled : Bool
- #is_exiting : Bool
- #is_movie_maker_enabled : Bool
- #is_multi_window_enabled : Bool
- #is_node_3d_snap_enabled : Bool
- #is_object_edited(object : Godot::Object) : Bool
- #is_playing_scene : Bool
- #is_plugin_enabled(plugin : String) : Bool
- #make_mesh_previews(meshes : Godot::Array, preview_size : Int64) : Godot::Array
- #mark_scene_as_unsaved : Void
-
#movie_maker_enabled
Property
#movie_maker_enabledgetter -
#movie_maker_enabled=(val)
Property
#movie_maker_enabledsetter - #movie_maker_enabled?
- #open_scene_from_path(scene_filepath : String, set_inherited : Bool) : Void
- #play_current_scene : Void
- #play_custom_scene(scene_filepath : String) : Void
- #play_main_scene : Void
- #popup_create_dialog(callback : Pointer(Void), base_type : String, current_type : String, dialog_title : String, type_blocklist : Godot::Array) : Void
- #popup_dialog(dialog : Window, rect : Rect2i) : Void
- #popup_dialog_centered(dialog : Window, minsize : Vector2i) : Void
- #popup_dialog_centered_clamped(dialog : Window, minsize : Vector2i, fallback_ratio : Float64) : Void
- #popup_dialog_centered_ratio(dialog : Window, ratio : Float64) : Void
- #popup_method_selector(object : Godot::Object, callback : Pointer(Void), current_value : String) : Void
- #popup_node_selector(callback : Pointer(Void), valid_types : Godot::Array, current_value : Node) : Void
- #popup_property_selector(object : Godot::Object, callback : Pointer(Void), type_filter : Pointer(Void), current_value : String) : Void
- #popup_quick_open(callback : Pointer(Void), base_types : Godot::Array) : Void
- #reload_scene_from_path(scene_filepath : String) : Void
- #restart_editor(save : Bool) : Void
- #save_all_scenes : Void
- #save_scene : Int64
- #save_scene_as(path : String, with_preview : Bool) : Void
- #select_file(file : String) : Void
- #set_current_feature_profile(profile_name : String) : Void
- #set_distraction_free_mode(enter : Bool) : Void
- #set_main_screen_editor(name : String) : Void
- #set_movie_maker_enabled(enabled : Bool) : Void
- #set_object_edited(object : Godot::Object, edited : Bool) : Void
- #set_plugin_enabled(plugin : String, enabled : Bool) : Void
- #stop_playing_scene : Void
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n
Constructor methods inherited from class Godot::Object
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid
Constructor Detail
Class Method Detail
Instance Method Detail
def inspect_object(object : Godot::Object, for_property : String, inspector_only : Bool) : Void
#
def popup_create_dialog(callback : Pointer(Void), base_type : String, current_type : String, dialog_title : String, type_blocklist : Godot::Array) : Void
#
def popup_dialog_centered_clamped(dialog : Window, minsize : Vector2i, fallback_ratio : Float64) : Void
#
def popup_method_selector(object : Godot::Object, callback : Pointer(Void), current_value : String) : Void
#
def popup_node_selector(callback : Pointer(Void), valid_types : Godot::Array, current_value : Node) : Void
#
def popup_property_selector(object : Godot::Object, callback : Pointer(Void), type_filter : Pointer(Void), current_value : String) : Void
#