enum
Godot::RenderingServer::CompositorEffectFlags
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
CompositorEffectFlagAccessResolvedColor =
1_i64 -
CompositorEffectFlagAccessResolvedDepth =
2_i64 -
CompositorEffectFlagNeedsMotionVectors =
4_i64 -
CompositorEffectFlagNeedsRoughness =
8_i64 -
CompositorEffectFlagNeedsSeparateSpecular =
16_i64
Instance Method Summary
-
#compositor_effect_flag_access_resolved_color?
Returns
trueif this enum value equalsCompositorEffectFlagAccessResolvedColor -
#compositor_effect_flag_access_resolved_depth?
Returns
trueif this enum value equalsCompositorEffectFlagAccessResolvedDepth -
#compositor_effect_flag_needs_motion_vectors?
Returns
trueif this enum value equalsCompositorEffectFlagNeedsMotionVectors -
#compositor_effect_flag_needs_roughness?
Returns
trueif this enum value equalsCompositorEffectFlagNeedsRoughness -
#compositor_effect_flag_needs_separate_specular?
Returns
trueif this enum value equalsCompositorEffectFlagNeedsSeparateSpecular
Instance Method Detail
Returns true if this enum value equals CompositorEffectFlagAccessResolvedColor
Returns true if this enum value equals CompositorEffectFlagAccessResolvedDepth
Returns true if this enum value equals CompositorEffectFlagNeedsMotionVectors
Returns true if this enum value equals CompositorEffectFlagNeedsRoughness
Returns true if this enum value equals CompositorEffectFlagNeedsSeparateSpecular