enum
Godot::StreamPeerSocket::Status
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
StatusNone =
0_i64 -
StatusConnecting =
1_i64 -
StatusConnected =
2_i64 -
StatusError =
3_i64
Instance Method Summary
-
#status_connected?
Returns
trueif this enum value equalsStatusConnected -
#status_connecting?
Returns
trueif this enum value equalsStatusConnecting -
#status_error?
Returns
trueif this enum value equalsStatusError -
#status_none?
Returns
trueif this enum value equalsStatusNone