enum
Godot::VisualShaderNodeTransformOp::Operator
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
OpAxb =
0_i64 -
OpBxa =
1_i64 -
OpAxbComp =
2_i64 -
OpBxaComp =
3_i64 -
OpAdd =
4_i64 -
OpAMinusB =
5_i64 -
OpBMinusA =
6_i64 -
OpADivB =
7_i64 -
OpBDivA =
8_i64 -
OpMax =
9_i64
Instance Method Summary
-
#op_a_div_b?
Returns
trueif this enum value equalsOpADivB -
#op_a_minus_b?
Returns
trueif this enum value equalsOpAMinusB -
#op_add?
Returns
trueif this enum value equalsOpAdd -
#op_axb?
Returns
trueif this enum value equalsOpAxb -
#op_axb_comp?
Returns
trueif this enum value equalsOpAxbComp -
#op_b_div_a?
Returns
trueif this enum value equalsOpBDivA -
#op_b_minus_a?
Returns
trueif this enum value equalsOpBMinusA -
#op_bxa?
Returns
trueif this enum value equalsOpBxa -
#op_bxa_comp?
Returns
trueif this enum value equalsOpBxaComp -
#op_max?
Returns
trueif this enum value equalsOpMax