enum Godot::VisualShaderNodeTransformOp::Operator

Defined in:

libgodot/generated/classes/classes_part6.cr

Enum Members

OpAxb = 0_i64
OpBxa = 1_i64
OpAxbComp = 2_i64
OpBxaComp = 3_i64
OpAdd = 4_i64
OpAMinusB = 5_i64
OpBMinusA = 6_i64
OpADivB = 7_i64
OpBDivA = 8_i64
OpMax = 9_i64

Instance Method Summary

Instance Method Detail

def op_a_div_b? #

Returns true if this enum value equals OpADivB


[View source]
def op_a_minus_b? #

Returns true if this enum value equals OpAMinusB


[View source]
def op_add? #

Returns true if this enum value equals OpAdd


[View source]
def op_axb? #

Returns true if this enum value equals OpAxb


[View source]
def op_axb_comp? #

Returns true if this enum value equals OpAxbComp


[View source]
def op_b_div_a? #

Returns true if this enum value equals OpBDivA


[View source]
def op_b_minus_a? #

Returns true if this enum value equals OpBMinusA


[View source]
def op_bxa? #

Returns true if this enum value equals OpBxa


[View source]
def op_bxa_comp? #

Returns true if this enum value equals OpBxaComp


[View source]
def op_max? #

Returns true if this enum value equals OpMax


[View source]