class Godot::FBXState

Defined in:

libgodot/generated/classes/classes_part2.cr

Constructors

Instance Method Summary

Instance methods inherited from class Godot::GLTFState

accessors accessors, accessors=(val) accessors=, add_used_extension(extension_name : String, required : Bool) : Void add_used_extension, animations animations, animations=(val) animations=, append_data_to_buffers(data : Pointer(Void), deduplication : Bool) : Int64 append_data_to_buffers, append_gltf_node(gltf_node : GLTFNode, godot_scene_node : Node, parent_node_index : Int64) : Int64 append_gltf_node, bake_fps bake_fps, bake_fps=(val : Number) bake_fps=, base_path base_path, base_path=(val) base_path=, buffer_views buffer_views, buffer_views=(val) buffer_views=, buffers buffers, buffers=(val) buffers=, cameras cameras, cameras=(val) cameras=, copyright copyright, copyright=(val) copyright=, create_animations create_animations, create_animations=(val) create_animations=, create_animations? create_animations?, filename filename, filename=(val) filename=, get_accessors : Godot::Array get_accessors, get_additional_data(extension_name : String) : Pointer(Void) get_additional_data, get_animation_player(anim_player_index : Int64) : AnimationPlayer get_animation_player, get_animation_players_count(anim_player_index : Int64) : Int64 get_animation_players_count, get_animations : Godot::Array get_animations, get_bake_fps : Float64 get_bake_fps, get_base_path : String get_base_path, get_buffer_views : Godot::Array get_buffer_views, get_buffers : Godot::Array get_buffers, get_cameras : Godot::Array get_cameras, get_copyright : String get_copyright, get_create_animations : Bool get_create_animations, get_filename : String get_filename, get_glb_data : Pointer(Void) get_glb_data, get_handle_binary_image : Int64 get_handle_binary_image, get_handle_binary_image_mode : Int64 get_handle_binary_image_mode, get_images : Godot::Array get_images, get_import_as_skeleton_bones : Bool get_import_as_skeleton_bones, get_json : Pointer(Void) get_json, get_lights : Godot::Array get_lights, get_major_version : Int64 get_major_version, get_materials : Godot::Array get_materials, get_meshes : Godot::Array get_meshes, get_minor_version : Int64 get_minor_version, get_node_index(scene_node : Node) : Int64 get_node_index, get_nodes : Godot::Array get_nodes, get_root_nodes : Pointer(Void) get_root_nodes, get_scene_name : String get_scene_name, get_scene_node(gltf_node_index : Int64) : Node get_scene_node, get_skeletons : Godot::Array get_skeletons, get_skins : Godot::Array get_skins, get_texture_samplers : Godot::Array get_texture_samplers, get_textures : Godot::Array get_textures, get_unique_animation_names : Godot::Array get_unique_animation_names, get_unique_names : Godot::Array get_unique_names, get_use_named_skin_binds : Bool get_use_named_skin_binds, glb_data glb_data, glb_data=(val) glb_data=, handle_binary_image handle_binary_image, handle_binary_image=(val : Int) handle_binary_image=, handle_binary_image_mode handle_binary_image_mode, handle_binary_image_mode=(val : Int) handle_binary_image_mode=, images images, images=(val) images=, import_as_skeleton_bones import_as_skeleton_bones, import_as_skeleton_bones=(val) import_as_skeleton_bones=, import_as_skeleton_bones? import_as_skeleton_bones?, json json, json=(val) json=, lights lights, lights=(val) lights=, major_version major_version, major_version=(val : Int) major_version=, materials materials, materials=(val) materials=, meshes meshes, meshes=(val) meshes=, minor_version minor_version, minor_version=(val : Int) minor_version=, nodes nodes, nodes=(val) nodes=, root_nodes root_nodes, root_nodes=(val) root_nodes=, scene_name scene_name, scene_name=(val) scene_name=, set_accessors(accessors : Godot::Array) : Void set_accessors, set_additional_data(extension_name : String, additional_data : Pointer(Void)) : Void set_additional_data, set_animations(animations : Godot::Array) : Void set_animations, set_bake_fps(value : Float64) : Void set_bake_fps, set_base_path(base_path : String) : Void set_base_path, set_buffer_views(buffer_views : Godot::Array) : Void set_buffer_views, set_buffers(buffers : Godot::Array) : Void set_buffers, set_cameras(cameras : Godot::Array) : Void set_cameras, set_copyright(copyright : String) : Void set_copyright, set_create_animations(create_animations : Bool) : Void set_create_animations, set_filename(filename : String) : Void set_filename, set_glb_data(glb_data : Pointer(Void)) : Void set_glb_data, set_handle_binary_image(method : Int64) : Void set_handle_binary_image, set_handle_binary_image_mode(method : Int64) : Void set_handle_binary_image_mode, set_images(images : Godot::Array) : Void set_images, set_import_as_skeleton_bones(import_as_skeleton_bones : Bool) : Void set_import_as_skeleton_bones, set_json(json : Pointer(Void)) : Void set_json, set_lights(lights : Godot::Array) : Void set_lights, set_major_version(major_version : Int64) : Void set_major_version, set_materials(materials : Godot::Array) : Void set_materials, set_meshes(meshes : Godot::Array) : Void set_meshes, set_minor_version(minor_version : Int64) : Void set_minor_version, set_nodes(nodes : Godot::Array) : Void set_nodes, set_root_nodes(root_nodes : Pointer(Void)) : Void set_root_nodes, set_scene_name(scene_name : String) : Void set_scene_name, set_skeletons(skeletons : Godot::Array) : Void set_skeletons, set_skins(skins : Godot::Array) : Void set_skins, set_texture_samplers(texture_samplers : Godot::Array) : Void set_texture_samplers, set_textures(textures : Godot::Array) : Void set_textures, set_unique_animation_names(unique_animation_names : Godot::Array) : Void set_unique_animation_names, set_unique_names(unique_names : Godot::Array) : Void set_unique_names, set_use_named_skin_binds(use_named_skin_binds : Bool) : Void set_use_named_skin_binds, skeletons skeletons, skeletons=(val) skeletons=, skins skins, skins=(val) skins=, texture_samplers texture_samplers, texture_samplers=(val) texture_samplers=, textures textures, textures=(val) textures=, unique_animation_names unique_animation_names, unique_animation_names=(val) unique_animation_names=, unique_names unique_names, unique_names=(val) unique_names=, use_named_skin_binds use_named_skin_binds, use_named_skin_binds=(val) use_named_skin_binds=, use_named_skin_binds? use_named_skin_binds?

Constructor methods inherited from class Godot::GLTFState

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Resource

copy_from_resource(resource : Resource) : Int64 copy_from_resource, duplicate(deep : Bool) : Resource duplicate, duplicate_deep(deep_subresources_mode : Int64) : Resource duplicate_deep, emit_changed : Void emit_changed, generate_scene_unique_id : String generate_scene_unique_id, get_id_for_path(path : String) : String get_id_for_path, get_local_scene : Node get_local_scene, get_name : String get_name, get_path : String get_path, get_rid : Int64 get_rid, get_scene_unique_id : String get_scene_unique_id, is_built_in : Bool is_built_in, is_local_to_scene : Bool is_local_to_scene, reset_state : Void reset_state, resource_local_to_scene resource_local_to_scene, resource_local_to_scene=(val) resource_local_to_scene=, resource_local_to_scene? resource_local_to_scene?, resource_name resource_name, resource_name=(val) resource_name=, resource_path resource_path, resource_path=(val) resource_path=, resource_scene_unique_id resource_scene_unique_id, resource_scene_unique_id=(val) resource_scene_unique_id=, set_id_for_path(path : String, id : String) : Void set_id_for_path, set_local_to_scene(enable : Bool) : Void set_local_to_scene, set_name(name : String) : Void set_name, set_path(path : String) : Void set_path, set_path_cache(path : String) : Void set_path_cache, set_scene_unique_id(id : String) : Void set_scene_unique_id, setup_local_to_scene : Void setup_local_to_scene, take_over_path(path : String) : Void take_over_path

Constructor methods inherited from class Godot::Resource

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::RefCounted

destroy : Void destroy, get_reference_count : Int64 get_reference_count, init_ref : Bool init_ref, reference : Bool reference, unreference : Bool unreference

Constructor methods inherited from class Godot::RefCounted

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect
, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n

Constructor methods inherited from class Godot::Object

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid

Constructor Detail

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

[View source]

Instance Method Detail

def allow_geometry_helper_nodes #

[View source]
def allow_geometry_helper_nodes=(val) #

[View source]
def allow_geometry_helper_nodes? #

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def get_allow_geometry_helper_nodes : Bool #

[View source]
def set_allow_geometry_helper_nodes(allow : Bool) : Void #

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