struct Godot::Vector3i

Overview

3-element structure that can be used to represent 3D grid coordinates or discrete voxels with 32-bit integers.

Defined in:

libgodot/types.cr

Constant Summary

BACK = Vector3i.new(0, 0, 1)
DOWN = Vector3i.new(0, -1, 0)
FORWARD = Vector3i.new(0, 0, -1)
LEFT = Vector3i.new(-1, 0, 0)
ONE = Vector3i.new(1, 1, 1)
RIGHT = Vector3i.new(1, 0, 0)
UP = Vector3i.new(0, 1, 0)
ZERO = Vector3i.new(0, 0, 0)

Constructors

Instance Method Summary

Constructor Detail

def self.new(x : Int32 = 0, y : Int32 = 0, z : Int32 = 0) #

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def self.new(x : Number, y : Number, z : Number) #

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def self.new(pointer : Pointer(Void)) #

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Instance Method Detail

def *(scalar : Number) : Vector3i #

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def *(other : Vector3i) : Vector3i #

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def +(other : Vector3i) : Vector3i #

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def -(other : Vector3i) : Vector3i #

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def - : Vector3i #

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def /(scalar : Number) : Vector3i #

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def /(other : Vector3i) : Vector3i #

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def abs : Vector3i #

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def clamp(min : Vector3i, max : Vector3i) : Vector3i #

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def max(other : Vector3i) : Vector3i #

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def min(other : Vector3i) : Vector3i #

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def sign : Vector3i #

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def to_s(io : IO) : Void #
Description copied from struct Struct

Same as #inspect(io).


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def to_v3 : Vector3 #

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def x : Int32 #

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def x=(x : Int32) #

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def y : Int32 #

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def y=(y : Int32) #

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def z : Int32 #

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def z=(z : Int32) #

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