enum Godot::RenderingServer::ShadowQuality

Defined in:

libgodot/generated/classes/classes_part5.cr

Enum Members

ShadowQualityHard = 0_i64
ShadowQualitySoftVeryLow = 1_i64
ShadowQualitySoftLow = 2_i64
ShadowQualitySoftMedium = 3_i64
ShadowQualitySoftHigh = 4_i64
ShadowQualitySoftUltra = 5_i64
ShadowQualityMax = 6_i64

Instance Method Summary

Instance methods inherited from struct Enum

!=(other : Int) : Bool !=, ==(other : Int) : Bool ==

Instance Method Detail

def shadow_quality_hard? #

Returns true if this enum value equals ShadowQualityHard


def shadow_quality_max? #

Returns true if this enum value equals ShadowQualityMax


def shadow_quality_soft_high? #

Returns true if this enum value equals ShadowQualitySoftHigh


def shadow_quality_soft_low? #

Returns true if this enum value equals ShadowQualitySoftLow


def shadow_quality_soft_medium? #

Returns true if this enum value equals ShadowQualitySoftMedium


def shadow_quality_soft_ultra? #

Returns true if this enum value equals ShadowQualitySoftUltra


def shadow_quality_soft_very_low? #

Returns true if this enum value equals ShadowQualitySoftVeryLow