enum
Godot::RenderingServer::ShadowQuality
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
ShadowQualityHard =
0_i64 -
ShadowQualitySoftVeryLow =
1_i64 -
ShadowQualitySoftLow =
2_i64 -
ShadowQualitySoftMedium =
3_i64 -
ShadowQualitySoftHigh =
4_i64 -
ShadowQualitySoftUltra =
5_i64 -
ShadowQualityMax =
6_i64
Instance Method Summary
-
#shadow_quality_hard?
Returns
trueif this enum value equalsShadowQualityHard -
#shadow_quality_max?
Returns
trueif this enum value equalsShadowQualityMax -
#shadow_quality_soft_high?
Returns
trueif this enum value equalsShadowQualitySoftHigh -
#shadow_quality_soft_low?
Returns
trueif this enum value equalsShadowQualitySoftLow -
#shadow_quality_soft_medium?
Returns
trueif this enum value equalsShadowQualitySoftMedium -
#shadow_quality_soft_ultra?
Returns
trueif this enum value equalsShadowQualitySoftUltra -
#shadow_quality_soft_very_low?
Returns
trueif this enum value equalsShadowQualitySoftVeryLow