enum
Godot::VisualShaderNode::PortType
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
PortTypeScalar =
0_i64 -
PortTypeScalarInt =
1_i64 -
PortTypeScalarUint =
2_i64 -
PortTypeVector2d =
3_i64 -
PortTypeVector3d =
4_i64 -
PortTypeVector4d =
5_i64 -
PortTypeBoolean =
6_i64 -
PortTypeTransform =
7_i64 -
PortTypeSampler =
8_i64 -
PortTypeMax =
9_i64
Instance Method Summary
-
#port_type_boolean?
Returns
trueif this enum value equalsPortTypeBoolean -
#port_type_max?
Returns
trueif this enum value equalsPortTypeMax -
#port_type_sampler?
Returns
trueif this enum value equalsPortTypeSampler -
#port_type_scalar?
Returns
trueif this enum value equalsPortTypeScalar -
#port_type_scalar_int?
Returns
trueif this enum value equalsPortTypeScalarInt -
#port_type_scalar_uint?
Returns
trueif this enum value equalsPortTypeScalarUint -
#port_type_transform?
Returns
trueif this enum value equalsPortTypeTransform -
#port_type_vector2d?
Returns
trueif this enum value equalsPortTypeVector2d -
#port_type_vector3d?
Returns
trueif this enum value equalsPortTypeVector3d -
#port_type_vector4d?
Returns
trueif this enum value equalsPortTypeVector4d