class
Godot::Resource
- Godot::Resource
- Godot::RefCounted
- Godot::Object
- Reference
- Object
Direct Known Subclasses
- Godot::Animation
- Godot::AnimationLibrary
- Godot::AnimationNode
- Godot::AnimationNodeObserver
- Godot::AnimationNodeStateMachinePlayback
- Godot::AnimationNodeStateMachineTransition
- Godot::AudioBusLayout
- Godot::AudioEffect
- Godot::AudioStream
- Godot::BitMap
- Godot::BoneMap
- Godot::ButtonGroup
- Godot::CameraAttributes
- Godot::ColorPalette
- Godot::Compositor
- Godot::CompositorEffect
- Godot::CryptoKey
- Godot::Curve
- Godot::Curve2D
- Godot::Curve3D
- Godot::EditorNode3DGizmoPlugin
- Godot::EditorSettings
- Godot::Environment
- Godot::FoldableGroup
- Godot::Font
- Godot::GDExtension
- Godot::GLTFAccessor
- Godot::GLTFAnimation
- Godot::GLTFBufferView
- Godot::GLTFCamera
- Godot::GLTFDocument
- Godot::GLTFDocumentExtension
- Godot::GLTFLight
- Godot::GLTFMesh
- Godot::GLTFNode
- Godot::GLTFPhysicsBody
- Godot::GLTFPhysicsShape
- Godot::GLTFSkeleton
- Godot::GLTFSkin
- Godot::GLTFSpecGloss
- Godot::GLTFState
- Godot::GLTFTexture
- Godot::GLTFTextureSampler
- Godot::Gradient
- Godot::Image
- Godot::ImporterMesh
- Godot::InputEvent
- Godot::JointLimitation3D
- Godot::JSON
- Godot::LabelSettings
- Godot::LightmapGIData
- Godot::Material
- Godot::Mesh
- Godot::MeshLibrary
- Godot::MissingResource
- Godot::MultiMesh
- Godot::NavigationMesh
- Godot::NavigationMeshSourceGeometryData2D
- Godot::NavigationMeshSourceGeometryData3D
- Godot::NavigationPolygon
- Godot::Noise
- Godot::Occluder3D
- Godot::OccluderPolygon2D
- Godot::OggPacketSequence
- Godot::OpenXRAction
- Godot::OpenXRActionMap
- Godot::OpenXRActionSet
- Godot::OpenXRBindingModifier
- Godot::OpenXRHapticBase
- Godot::OpenXRInteractionProfile
- Godot::OpenXRIPBinding
- Godot::PackedDataContainer
- Godot::PackedScene
- Godot::PhysicsMaterial
- Godot::PolygonPathFinder
- Godot::RDShaderFile
- Godot::RDShaderSPIRV
- Godot::RichTextEffect
- Godot::SceneReplicationConfig
- Godot::Script
- Godot::Shader
- Godot::ShaderInclude
- Godot::Shape2D
- Godot::Shape3D
- Godot::Shortcut
- Godot::SkeletonModification2D
- Godot::SkeletonModificationStack2D
- Godot::SkeletonProfile
- Godot::Skin
- Godot::Sky
- Godot::SpriteFrames
- Godot::StyleBox
- Godot::SyntaxHighlighter
- Godot::Texture
- Godot::Theme
- Godot::TileMapPattern
- Godot::TileSet
- Godot::TileSetSource
- Godot::Translation
- Godot::VideoStream
- Godot::VideoStreamPlayback
- Godot::VisualShaderGroup
- Godot::VisualShaderNode
- Godot::VoxelGIData
- Godot::World2D
- Godot::World3D
- Godot::X509Certificate
Defined in:
libgodot/generated/classes/classes_part1.crlibgodot/object.cr
Constructors
Instance Method Summary
- #copy_from_resource(resource : Resource) : Int64
- #duplicate(deep : Bool) : Resource
- #duplicate_deep(deep_subresources_mode : Int64) : Resource
- #emit_changed : Void
- #generate_scene_unique_id : String
- #get_id_for_path(path : String) : String
- #get_local_scene : Node
- #get_name : String
- #get_path : String
- #get_rid : Int64
- #get_scene_unique_id : String
- #is_built_in : Bool
- #is_local_to_scene : Bool
- #reset_state : Void
-
#resource_local_to_scene
Property
#resource_local_to_scenegetter -
#resource_local_to_scene=(val)
Property
#resource_local_to_scenesetter - #resource_local_to_scene?
-
#resource_name
Property
#resource_namegetter -
#resource_name=(val)
Property
#resource_namesetter -
#resource_path
Property
#resource_pathgetter -
#resource_path=(val)
Property
#resource_pathsetter -
#resource_scene_unique_id
Property
#resource_scene_unique_idgetter -
#resource_scene_unique_id=(val)
Property
#resource_scene_unique_idsetter - #set_id_for_path(path : String, id : String) : Void
- #set_local_to_scene(enable : Bool) : Void
- #set_name(name : String) : Void
- #set_path(path : String) : Void
- #set_path_cache(path : String) : Void
- #set_scene_unique_id(id : String) : Void
- #setup_local_to_scene : Void
- #take_over_path(path : String) : Void
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
reference : Bool
reference,
unreference : Bool
unreference
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n