enum
Godot::DisplayServer::WindowEvent
Defined in:
libgodot/generated/classes/classes_part2.crEnum Members
-
WindowEventMouseEnter =
0_i64 -
WindowEventMouseExit =
1_i64 -
WindowEventFocusIn =
2_i64 -
WindowEventFocusOut =
3_i64 -
WindowEventCloseRequest =
4_i64 -
WindowEventGoBackRequest =
5_i64 -
WindowEventDpiChange =
6_i64 -
WindowEventTitlebarChange =
7_i64 -
WindowEventForceClose =
8_i64 -
WindowEventOutputMaxLinearValueChanged =
9_i64
Instance Method Summary
-
#window_event_close_request?
Returns
trueif this enum value equalsWindowEventCloseRequest -
#window_event_dpi_change?
Returns
trueif this enum value equalsWindowEventDpiChange -
#window_event_focus_in?
Returns
trueif this enum value equalsWindowEventFocusIn -
#window_event_focus_out?
Returns
trueif this enum value equalsWindowEventFocusOut -
#window_event_force_close?
Returns
trueif this enum value equalsWindowEventForceClose -
#window_event_go_back_request?
Returns
trueif this enum value equalsWindowEventGoBackRequest -
#window_event_mouse_enter?
Returns
trueif this enum value equalsWindowEventMouseEnter -
#window_event_mouse_exit?
Returns
trueif this enum value equalsWindowEventMouseExit -
#window_event_output_max_linear_value_changed?
Returns
trueif this enum value equalsWindowEventOutputMaxLinearValueChanged -
#window_event_titlebar_change?
Returns
trueif this enum value equalsWindowEventTitlebarChange
Instance Method Detail
Returns true if this enum value equals WindowEventOutputMaxLinearValueChanged
Returns true if this enum value equals WindowEventTitlebarChange