enum
Godot::HingeJoint3D::Flag
Defined in:
libgodot/generated/classes/classes_part3.crEnum Members
-
FlagUseLimit =
0_i64 -
FlagEnableMotor =
1_i64 -
FlagMax =
2_i64
Instance Method Summary
-
#flag_enable_motor?
Returns
trueif this enum value equalsFlagEnableMotor -
#flag_max?
Returns
trueif this enum value equalsFlagMax -
#flag_use_limit?
Returns
trueif this enum value equalsFlagUseLimit