enum
Godot::GLTFDocument::ImportFlags
Defined in:
libgodot/generated/classes/classes_part2.crEnum Members
-
ImportFlagGenerateTangentArrays =
8_i64 -
ImportFlagUseNamedSkinBinds =
16_i64 -
ImportFlagDiscardMeshesAndMaterials =
32_i64 -
ImportFlagForceDisableMeshCompression =
64_i64
Instance Method Summary
-
#import_flag_discard_meshes_and_materials?
Returns
trueif this enum value equalsImportFlagDiscardMeshesAndMaterials -
#import_flag_force_disable_mesh_compression?
Returns
trueif this enum value equalsImportFlagForceDisableMeshCompression -
#import_flag_generate_tangent_arrays?
Returns
trueif this enum value equalsImportFlagGenerateTangentArrays -
#import_flag_use_named_skin_binds?
Returns
trueif this enum value equalsImportFlagUseNamedSkinBinds
Instance Method Detail
def import_flag_discard_meshes_and_materials?
#
Returns true if this enum value equals ImportFlagDiscardMeshesAndMaterials
def import_flag_force_disable_mesh_compression?
#
Returns true if this enum value equals ImportFlagForceDisableMeshCompression
def import_flag_generate_tangent_arrays?
#
Returns true if this enum value equals ImportFlagGenerateTangentArrays
def import_flag_use_named_skin_binds?
#
Returns true if this enum value equals ImportFlagUseNamedSkinBinds