class
Godot::RDSamplerState
- Godot::RDSamplerState
- Godot::RefCounted
- Godot::Object
- Reference
- Object
Defined in:
libgodot/generated/classes/classes_part4.crConstructors
Instance Method Summary
-
#anisotropy_max
Property
#anisotropy_maxgetter -
#anisotropy_max=(val : Number)
Property
#anisotropy_maxsetter -
#border_color
Property
#border_colorgetter -
#border_color=(val : Int)
Property
#border_colorsetter -
#compare_op
Property
#compare_opgetter -
#compare_op=(val : Int)
Property
#compare_opsetter -
#enable_compare
Property
#enable_comparegetter -
#enable_compare=(val)
Property
#enable_comparesetter - #enable_compare?
- #get_anisotropy_max : Float64
- #get_border_color : Godot::RenderingDevice::SamplerBorderColor
- #get_compare_op : Godot::RenderingDevice::CompareOperator
- #get_enable_compare : Bool
-
#get_enable_compare? : Bool
Predicate alias for
#get_enable_compare - #get_lod_bias : Float64
- #get_mag_filter : Godot::RenderingDevice::SamplerFilter
- #get_max_lod : Float64
- #get_min_filter : Godot::RenderingDevice::SamplerFilter
- #get_min_lod : Float64
- #get_mip_filter : Godot::RenderingDevice::SamplerFilter
- #get_repeat_u : Godot::RenderingDevice::SamplerRepeatMode
- #get_repeat_v : Godot::RenderingDevice::SamplerRepeatMode
- #get_repeat_w : Godot::RenderingDevice::SamplerRepeatMode
- #get_unnormalized_uvw : Bool
-
#get_unnormalized_uvw? : Bool
Predicate alias for
#get_unnormalized_uvw - #get_use_anisotropy : Bool
-
#get_use_anisotropy? : Bool
Predicate alias for
#get_use_anisotropy -
#lod_bias
Property
#lod_biasgetter -
#lod_bias=(val : Number)
Property
#lod_biassetter -
#mag_filter
Property
#mag_filtergetter -
#mag_filter=(val : Int)
Property
#mag_filtersetter -
#max_lod
Property
#max_lodgetter -
#max_lod=(val : Number)
Property
#max_lodsetter -
#min_filter
Property
#min_filtergetter -
#min_filter=(val : Int)
Property
#min_filtersetter -
#min_lod
Property
#min_lodgetter -
#min_lod=(val : Number)
Property
#min_lodsetter -
#mip_filter
Property
#mip_filtergetter -
#mip_filter=(val : Int)
Property
#mip_filtersetter -
#repeat_u
Property
#repeat_ugetter -
#repeat_u=(val : Int)
Property
#repeat_usetter -
#repeat_v
Property
#repeat_vgetter -
#repeat_v=(val : Int)
Property
#repeat_vsetter -
#repeat_w
Property
#repeat_wgetter -
#repeat_w=(val : Int)
Property
#repeat_wsetter - #set_anisotropy_max(p_member : Float64) : Void
- #set_border_color(p_member : Godot::RenderingDevice::SamplerBorderColor | Int) : Void
- #set_compare_op(p_member : Godot::RenderingDevice::CompareOperator | Int) : Void
- #set_enable_compare(p_member : Bool) : Void
- #set_lod_bias(p_member : Float64) : Void
- #set_mag_filter(p_member : Godot::RenderingDevice::SamplerFilter | Int) : Void
- #set_max_lod(p_member : Float64) : Void
- #set_min_filter(p_member : Godot::RenderingDevice::SamplerFilter | Int) : Void
- #set_min_lod(p_member : Float64) : Void
- #set_mip_filter(p_member : Godot::RenderingDevice::SamplerFilter | Int) : Void
- #set_repeat_u(p_member : Godot::RenderingDevice::SamplerRepeatMode | Int) : Void
- #set_repeat_v(p_member : Godot::RenderingDevice::SamplerRepeatMode | Int) : Void
- #set_repeat_w(p_member : Godot::RenderingDevice::SamplerRepeatMode | Int) : Void
- #set_unnormalized_uvw(p_member : Bool) : Void
- #set_use_anisotropy(p_member : Bool) : Void
-
#unnormalized_uvw
Property
#unnormalized_uvwgetter -
#unnormalized_uvw=(val)
Property
#unnormalized_uvwsetter - #unnormalized_uvw?
-
#use_anisotropy
Property
#use_anisotropygetter -
#use_anisotropy=(val)
Property
#use_anisotropysetter - #use_anisotropy?
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
init_ref? : Bool
init_ref?,
reference : Bool
reference,
reference? : Bool
reference?,
unreference : Bool
unreference,
unreference? : Bool
unreference?
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, blocking_signals? : Bool blocking_signals?, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, explicitly_freed? : Bool explicitly_freed?, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_list : Pointer(Void) get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n