class Godot::Environment

Defined in:

libgodot/generated/classes/classes_part2.cr

Constructors

Instance Method Summary

Instance methods inherited from class Godot::Resource

built_in? : Bool built_in?, changed : Godot::TypedSignal() changed, copy_from_resource(resource : Resource) : Godot::Error copy_from_resource, duplicate(deep : Bool = false) : Resource duplicate, duplicate_deep(deep_subresources_mode : DeepDuplicateMode | Int = 1) : Resource duplicate_deep, emit_changed : Void emit_changed, emit_setup_local_to_scene_requested : Void emit_setup_local_to_scene_requested, generate_scene_unique_id : String generate_scene_unique_id, get_id_for_path(path : String) : String get_id_for_path, get_local_scene : Node get_local_scene, get_name : String get_name, get_path : String get_path, get_rid : Int64 get_rid, get_scene_unique_id : String get_scene_unique_id, is_built_in : Bool is_built_in, is_built_in? : Bool is_built_in?, is_local_to_scene : Bool is_local_to_scene, is_local_to_scene? : Bool is_local_to_scene?, local_to_scene? : Bool local_to_scene?, reset_state : Void reset_state, resource_local_to_scene resource_local_to_scene, resource_local_to_scene=(val) resource_local_to_scene=, resource_local_to_scene? resource_local_to_scene?, resource_name resource_name, resource_name=(val) resource_name=, resource_path resource_path, resource_path=(val) resource_path=, resource_scene_unique_id resource_scene_unique_id, resource_scene_unique_id=(val) resource_scene_unique_id=, set_id_for_path(path : String, id : String) : Void set_id_for_path, set_local_to_scene(enable : Bool) : Void set_local_to_scene, set_name(name : String) : Void set_name, set_path(path : String) : Void set_path, set_path_cache(path : String) : Void set_path_cache, set_scene_unique_id(id : String) : Void set_scene_unique_id, setup_local_to_scene : Void setup_local_to_scene, setup_local_to_scene_requested : Godot::TypedSignal() setup_local_to_scene_requested, take_over_path(path : String) : Void take_over_path

Constructor methods inherited from class Godot::Resource

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Resource

generate_scene_unique_id : String generate_scene_unique_id

Instance methods inherited from class Godot::RefCounted

destroy : Void destroy, get_reference_count : Int64 get_reference_count, init_ref : Bool init_ref, init_ref? : Bool init_ref?, reference : Bool reference, reference? : Bool reference?, unreference : Bool unreference, unreference? : Bool unreference?

Constructor methods inherited from class Godot::RefCounted

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, blocking_signals? : Bool blocking_signals?, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect
, editor_hint? : Bool editor_hint?, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, explicitly_freed? : Bool explicitly_freed?, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_list : Pointer(Void) get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal
signal
, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n

Constructor methods inherited from class Godot::Object

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, find_script_path_for_class(target_cls : String) : String find_script_path_for_class, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid

Constructor Detail

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

Instance Method Detail

def adjustment_brightness #

Property #adjustment_brightness getter


def adjustment_brightness=(val : Number) #

Property #adjustment_brightness setter


def adjustment_color_correction #

def adjustment_color_correction=(val) #

def adjustment_contrast #

Property #adjustment_contrast getter


def adjustment_contrast=(val : Number) #

Property #adjustment_contrast setter


def adjustment_enabled #

Property #adjustment_enabled getter


def adjustment_enabled=(val) #

Property #adjustment_enabled setter


def adjustment_enabled? : Bool #

Predicate alias for #is_adjustment_enabled


def adjustment_saturation #

Property #adjustment_saturation getter


def adjustment_saturation=(val : Number) #

Property #adjustment_saturation setter


def ambient_light_color #

Property #ambient_light_color getter


def ambient_light_color=(val) #

Property #ambient_light_color setter


def ambient_light_energy #

Property #ambient_light_energy getter


def ambient_light_energy=(val : Number) #

Property #ambient_light_energy setter


def ambient_light_sky_contribution #

def ambient_light_sky_contribution=(val : Number) #

def ambient_light_source #

Property #ambient_light_source getter


def ambient_light_source=(val : Int) #

Property #ambient_light_source setter


def background_camera_feed_id #

Property #background_camera_feed_id getter


def background_camera_feed_id=(val : Int) #

Property #background_camera_feed_id setter


def background_canvas_max_layer #

def background_canvas_max_layer=(val : Int) #

def background_color #

Property #background_color getter


def background_color=(val) #

Property #background_color setter


def background_energy_multiplier #

def background_energy_multiplier=(val : Number) #

def background_intensity #

Property #background_intensity getter


def background_intensity=(val : Number) #

Property #background_intensity setter


def background_mode #

Property #background_mode getter


def background_mode=(val : Int) #

Property #background_mode setter


def fog_aerial_perspective #

Property #fog_aerial_perspective getter


def fog_aerial_perspective=(val : Number) #

Property #fog_aerial_perspective setter


def fog_density #

Property #fog_density getter


def fog_density=(val : Number) #

Property #fog_density setter


def fog_depth_begin #

Property #fog_depth_begin getter


def fog_depth_begin=(val : Number) #

Property #fog_depth_begin setter


def fog_depth_curve #

Property #fog_depth_curve getter


def fog_depth_curve=(val : Number) #

Property #fog_depth_curve setter


def fog_depth_end #

Property #fog_depth_end getter


def fog_depth_end=(val : Number) #

Property #fog_depth_end setter


def fog_enabled #

Property #fog_enabled getter


def fog_enabled=(val) #

Property #fog_enabled setter


def fog_enabled? : Bool #

Predicate alias for #is_fog_enabled


def fog_height #

Property #fog_height getter


def fog_height=(val : Number) #

Property #fog_height setter


def fog_height_density #

Property #fog_height_density getter


def fog_height_density=(val : Number) #

Property #fog_height_density setter


def fog_light_color #

Property #fog_light_color getter


def fog_light_color=(val) #

Property #fog_light_color setter


def fog_light_energy #

Property #fog_light_energy getter


def fog_light_energy=(val : Number) #

Property #fog_light_energy setter


def fog_mode #

Property #fog_mode getter


def fog_mode=(val : Int) #

Property #fog_mode setter


def fog_sky_affect #

Property #fog_sky_affect getter


def fog_sky_affect=(val : Number) #

Property #fog_sky_affect setter


def fog_sun_scatter #

Property #fog_sun_scatter getter


def fog_sun_scatter=(val : Number) #

Property #fog_sun_scatter setter


def get_adjustment_brightness : Float64 #

def get_adjustment_color_correction : Texture #

def get_adjustment_contrast : Float64 #

def get_adjustment_saturation : Float64 #

def get_ambient_light_color : Color #

def get_ambient_light_energy : Float64 #

def get_ambient_light_sky_contribution : Float64 #

def get_ambient_source : AmbientSource #

def get_background : BGMode #

def get_bg_color : Color #

def get_bg_energy_multiplier : Float64 #

def get_bg_intensity : Float64 #

def get_camera_feed_id : Int64 #

def get_canvas_max_layer : Int64 #

def get_fog_aerial_perspective : Float64 #

def get_fog_density : Float64 #

def get_fog_depth_begin : Float64 #

def get_fog_depth_curve : Float64 #

def get_fog_depth_end : Float64 #

def get_fog_height : Float64 #

def get_fog_height_density : Float64 #

def get_fog_light_color : Color #

def get_fog_light_energy : Float64 #

def get_fog_mode : FogMode #

def get_fog_sky_affect : Float64 #

def get_fog_sun_scatter : Float64 #

def get_glow_blend_mode : GlowBlendMode #

def get_glow_bloom : Float64 #

def get_glow_hdr_bleed_scale : Float64 #

def get_glow_hdr_bleed_threshold : Float64 #

def get_glow_hdr_luminance_cap : Float64 #

def get_glow_intensity : Float64 #

def get_glow_level(idx : Int64) : Float64 #

def get_glow_map : Texture #

def get_glow_map_strength : Float64 #

def get_glow_mix : Float64 #

def get_glow_strength : Float64 #

def get_reflection_source : ReflectionSource #

def get_sdfgi_bounce_feedback : Float64 #

def get_sdfgi_cascade0_distance : Float64 #

def get_sdfgi_cascades : Int64 #

def get_sdfgi_energy : Float64 #

def get_sdfgi_max_distance : Float64 #

def get_sdfgi_min_cell_size : Float64 #

def get_sdfgi_normal_bias : Float64 #

def get_sdfgi_probe_bias : Float64 #

def get_sdfgi_y_scale : SDFGIYScale #

def get_sky : Sky #

def get_sky_custom_fov : Float64 #

def get_sky_rotation : Vector3 #

def get_ssao_ao_channel_affect : Float64 #

def get_ssao_detail : Float64 #

def get_ssao_direct_light_affect : Float64 #

def get_ssao_horizon : Float64 #

def get_ssao_intensity : Float64 #

def get_ssao_power : Float64 #

def get_ssao_radius : Float64 #

def get_ssao_sharpness : Float64 #

def get_ssil_intensity : Float64 #

def get_ssil_normal_rejection : Float64 #

def get_ssil_radius : Float64 #

def get_ssil_sharpness : Float64 #

def get_ssr_depth_tolerance : Float64 #

def get_ssr_fade_in : Float64 #

def get_ssr_fade_out : Float64 #

def get_ssr_max_steps : Int64 #

def get_tonemap_agx_contrast : Float64 #

def get_tonemap_agx_white : Float64 #

def get_tonemap_exposure : Float64 #

def get_tonemap_white : Float64 #

def get_tonemapper : ToneMapper #

def get_volumetric_fog_albedo : Color #

def get_volumetric_fog_ambient_inject : Float64 #

def get_volumetric_fog_anisotropy : Float64 #

def get_volumetric_fog_density : Float64 #

def get_volumetric_fog_detail_spread : Float64 #

def get_volumetric_fog_emission : Color #

def get_volumetric_fog_emission_energy : Float64 #

def get_volumetric_fog_gi_inject : Float64 #

def get_volumetric_fog_length : Float64 #

def get_volumetric_fog_sky_affect : Float64 #

def get_volumetric_fog_temporal_reprojection_amount : Float64 #

def glow_blend_mode #

Property #glow_blend_mode getter


def glow_blend_mode=(val : Int) #

Property #glow_blend_mode setter


def glow_bloom #

Property #glow_bloom getter


def glow_bloom=(val : Number) #

Property #glow_bloom setter


def glow_enabled #

Property #glow_enabled getter


def glow_enabled=(val) #

Property #glow_enabled setter


def glow_enabled? : Bool #

Predicate alias for #is_glow_enabled


def glow_hdr_luminance_cap #

Property #glow_hdr_luminance_cap getter


def glow_hdr_luminance_cap=(val : Number) #

Property #glow_hdr_luminance_cap setter


def glow_hdr_scale #

Property #glow_hdr_scale getter


def glow_hdr_scale=(val : Number) #

Property #glow_hdr_scale setter


def glow_hdr_threshold #

Property #glow_hdr_threshold getter


def glow_hdr_threshold=(val : Number) #

Property #glow_hdr_threshold setter


def glow_intensity #

Property #glow_intensity getter


def glow_intensity=(val : Number) #

Property #glow_intensity setter


def glow_map #

Property #glow_map getter


def glow_map=(val) #

Property #glow_map setter


def glow_map_strength #

Property #glow_map_strength getter


def glow_map_strength=(val : Number) #

Property #glow_map_strength setter


def glow_mix #

Property #glow_mix getter


def glow_mix=(val : Number) #

Property #glow_mix setter


def glow_normalized #

Property #glow_normalized getter


def glow_normalized=(val) #

Property #glow_normalized setter


def glow_normalized? : Bool #

Predicate alias for #is_glow_normalized


def glow_strength #

Property #glow_strength getter


def glow_strength=(val : Number) #

Property #glow_strength setter


def is_adjustment_enabled : Bool #

def is_adjustment_enabled? : Bool #

Predicate alias for #is_adjustment_enabled


def is_fog_enabled : Bool #

def is_fog_enabled? : Bool #

Predicate alias for #is_fog_enabled


def is_glow_enabled : Bool #

def is_glow_enabled? : Bool #

Predicate alias for #is_glow_enabled


def is_glow_normalized : Bool #

def is_glow_normalized? : Bool #

Predicate alias for #is_glow_normalized


def is_sdfgi_enabled : Bool #

def is_sdfgi_enabled? : Bool #

Predicate alias for #is_sdfgi_enabled


def is_sdfgi_reading_sky_light : Bool #

def is_sdfgi_reading_sky_light? : Bool #

Predicate alias for #is_sdfgi_reading_sky_light


def is_sdfgi_using_occlusion : Bool #

def is_sdfgi_using_occlusion? : Bool #

Predicate alias for #is_sdfgi_using_occlusion


def is_ssao_enabled : Bool #

def is_ssao_enabled? : Bool #

Predicate alias for #is_ssao_enabled


def is_ssil_enabled : Bool #

def is_ssil_enabled? : Bool #

Predicate alias for #is_ssil_enabled


def is_ssr_enabled : Bool #

def is_ssr_enabled? : Bool #

Predicate alias for #is_ssr_enabled


def is_volumetric_fog_enabled : Bool #

def is_volumetric_fog_enabled? : Bool #

Predicate alias for #is_volumetric_fog_enabled


def is_volumetric_fog_temporal_reprojection_enabled : Bool #

def is_volumetric_fog_temporal_reprojection_enabled? : Bool #

def reflected_light_source #

Property #reflected_light_source getter


def reflected_light_source=(val : Int) #

Property #reflected_light_source setter


def sdfgi_bounce_feedback #

Property #sdfgi_bounce_feedback getter


def sdfgi_bounce_feedback=(val : Number) #

Property #sdfgi_bounce_feedback setter


def sdfgi_cascade0_distance #

Property #sdfgi_cascade0_distance getter


def sdfgi_cascade0_distance=(val : Number) #

Property #sdfgi_cascade0_distance setter


def sdfgi_cascades #

Property #sdfgi_cascades getter


def sdfgi_cascades=(val : Int) #

Property #sdfgi_cascades setter


def sdfgi_enabled #

Property #sdfgi_enabled getter


def sdfgi_enabled=(val) #

Property #sdfgi_enabled setter


def sdfgi_enabled? : Bool #

Predicate alias for #is_sdfgi_enabled


def sdfgi_energy #

Property #sdfgi_energy getter


def sdfgi_energy=(val : Number) #

Property #sdfgi_energy setter


def sdfgi_max_distance #

Property #sdfgi_max_distance getter


def sdfgi_max_distance=(val : Number) #

Property #sdfgi_max_distance setter


def sdfgi_min_cell_size #

Property #sdfgi_min_cell_size getter


def sdfgi_min_cell_size=(val : Number) #

Property #sdfgi_min_cell_size setter


def sdfgi_normal_bias #

Property #sdfgi_normal_bias getter


def sdfgi_normal_bias=(val : Number) #

Property #sdfgi_normal_bias setter


def sdfgi_probe_bias #

Property #sdfgi_probe_bias getter


def sdfgi_probe_bias=(val : Number) #

Property #sdfgi_probe_bias setter


def sdfgi_read_sky_light #

Property #sdfgi_read_sky_light getter


def sdfgi_read_sky_light=(val) #

Property #sdfgi_read_sky_light setter


def sdfgi_read_sky_light? #

def sdfgi_reading_sky_light? : Bool #

Predicate alias for #is_sdfgi_reading_sky_light


def sdfgi_use_occlusion #

Property #sdfgi_use_occlusion getter


def sdfgi_use_occlusion=(val) #

Property #sdfgi_use_occlusion setter


def sdfgi_use_occlusion? #

def sdfgi_using_occlusion? : Bool #

Predicate alias for #is_sdfgi_using_occlusion


def sdfgi_y_scale #

Property #sdfgi_y_scale getter


def sdfgi_y_scale=(val : Int) #

Property #sdfgi_y_scale setter


def set_adjustment_brightness(brightness : Float64) : Void #

def set_adjustment_color_correction(color_correction : Texture) : Void #

def set_adjustment_contrast(contrast : Float64) : Void #

def set_adjustment_enabled(enabled : Bool) : Void #

def set_adjustment_saturation(saturation : Float64) : Void #

def set_ambient_light_color(color : Color) : Void #

def set_ambient_light_energy(energy : Float64) : Void #

def set_ambient_light_sky_contribution(ratio : Float64) : Void #

def set_ambient_source(source : AmbientSource | Int) : Void #

def set_background(mode : BGMode | Int) : Void #

def set_bg_color(color : Color) : Void #

def set_bg_energy_multiplier(energy : Float64) : Void #

def set_bg_intensity(energy : Float64) : Void #

def set_camera_feed_id(id : Int64) : Void #

def set_canvas_max_layer(layer : Int64) : Void #

def set_fog_aerial_perspective(aerial_perspective : Float64) : Void #

def set_fog_density(density : Float64) : Void #

def set_fog_depth_begin(begin_val : Float64) : Void #

def set_fog_depth_curve(curve : Float64) : Void #

def set_fog_depth_end(end_val : Float64) : Void #

def set_fog_enabled(enabled : Bool) : Void #

def set_fog_height(height : Float64) : Void #

def set_fog_height_density(height_density : Float64) : Void #

def set_fog_light_color(light_color : Color) : Void #

def set_fog_light_energy(light_energy : Float64) : Void #

def set_fog_mode(mode : FogMode | Int) : Void #

def set_fog_sky_affect(sky_affect : Float64) : Void #

def set_fog_sun_scatter(sun_scatter : Float64) : Void #

def set_glow_blend_mode(mode : GlowBlendMode | Int) : Void #

def set_glow_bloom(amount : Float64) : Void #

def set_glow_enabled(enabled : Bool) : Void #

def set_glow_hdr_bleed_scale(scale : Float64) : Void #

def set_glow_hdr_bleed_threshold(threshold : Float64) : Void #

def set_glow_hdr_luminance_cap(amount : Float64) : Void #

def set_glow_intensity(intensity : Float64) : Void #

def set_glow_level(idx : Int64, intensity : Float64) : Void #

def set_glow_map(mode : Texture) : Void #

def set_glow_map_strength(strength : Float64) : Void #

def set_glow_mix(mix : Float64) : Void #

def set_glow_normalized(normalize : Bool) : Void #

def set_glow_strength(strength : Float64) : Void #

def set_reflection_source(source : ReflectionSource | Int) : Void #

def set_sdfgi_bounce_feedback(amount : Float64) : Void #

def set_sdfgi_cascade0_distance(distance : Float64) : Void #

def set_sdfgi_cascades(amount : Int64) : Void #

def set_sdfgi_enabled(enabled : Bool) : Void #

def set_sdfgi_energy(amount : Float64) : Void #

def set_sdfgi_max_distance(distance : Float64) : Void #

def set_sdfgi_min_cell_size(size : Float64) : Void #

def set_sdfgi_normal_bias(bias : Float64) : Void #

def set_sdfgi_probe_bias(bias : Float64) : Void #

def set_sdfgi_read_sky_light(enable : Bool) : Void #

def set_sdfgi_use_occlusion(enable : Bool) : Void #

def set_sdfgi_y_scale(scale : SDFGIYScale | Int) : Void #

def set_sky(sky : Sky) : Void #

def set_sky_custom_fov(scale : Float64) : Void #

def set_sky_rotation(euler_radians : Vector3) : Void #

def set_ssao_ao_channel_affect(amount : Float64) : Void #

def set_ssao_detail(detail : Float64) : Void #

def set_ssao_direct_light_affect(amount : Float64) : Void #

def set_ssao_enabled(enabled : Bool) : Void #

def set_ssao_horizon(horizon : Float64) : Void #

def set_ssao_intensity(intensity : Float64) : Void #

def set_ssao_power(power : Float64) : Void #

def set_ssao_radius(radius : Float64) : Void #

def set_ssao_sharpness(sharpness : Float64) : Void #

def set_ssil_enabled(enabled : Bool) : Void #

def set_ssil_intensity(intensity : Float64) : Void #

def set_ssil_normal_rejection(normal_rejection : Float64) : Void #

def set_ssil_radius(radius : Float64) : Void #

def set_ssil_sharpness(sharpness : Float64) : Void #

def set_ssr_depth_tolerance(depth_tolerance : Float64) : Void #

def set_ssr_enabled(enabled : Bool) : Void #

def set_ssr_fade_in(fade_in : Float64) : Void #

def set_ssr_fade_out(fade_out : Float64) : Void #

def set_ssr_max_steps(max_steps : Int64) : Void #

def set_tonemap_agx_contrast(contrast : Float64) : Void #

def set_tonemap_agx_white(white : Float64) : Void #

def set_tonemap_exposure(exposure : Float64) : Void #

def set_tonemap_white(white : Float64) : Void #

def set_tonemapper(mode : ToneMapper | Int) : Void #

def set_volumetric_fog_albedo(color : Color) : Void #

def set_volumetric_fog_ambient_inject(enabled : Float64) : Void #

def set_volumetric_fog_anisotropy(anisotropy : Float64) : Void #

def set_volumetric_fog_density(density : Float64) : Void #

def set_volumetric_fog_detail_spread(detail_spread : Float64) : Void #

def set_volumetric_fog_emission(color : Color) : Void #

def set_volumetric_fog_emission_energy(begin_val : Float64) : Void #

def set_volumetric_fog_enabled(enabled : Bool) : Void #

def set_volumetric_fog_gi_inject(gi_inject : Float64) : Void #

def set_volumetric_fog_length(length : Float64) : Void #

def set_volumetric_fog_sky_affect(sky_affect : Float64) : Void #

def set_volumetric_fog_temporal_reprojection_amount(temporal_reprojection_amount : Float64) : Void #

def set_volumetric_fog_temporal_reprojection_enabled(enabled : Bool) : Void #

def sky #

Property #sky getter


def sky=(val) #

Property #sky setter


def sky_custom_fov #

Property #sky_custom_fov getter


def sky_custom_fov=(val : Number) #

Property #sky_custom_fov setter


def sky_rotation #

Property #sky_rotation getter


def sky_rotation=(val) #

Property #sky_rotation setter


def ssao_ao_channel_affect #

Property #ssao_ao_channel_affect getter


def ssao_ao_channel_affect=(val : Number) #

Property #ssao_ao_channel_affect setter


def ssao_detail #

Property #ssao_detail getter


def ssao_detail=(val : Number) #

Property #ssao_detail setter


def ssao_enabled #

Property #ssao_enabled getter


def ssao_enabled=(val) #

Property #ssao_enabled setter


def ssao_enabled? : Bool #

Predicate alias for #is_ssao_enabled


def ssao_horizon #

Property #ssao_horizon getter


def ssao_horizon=(val : Number) #

Property #ssao_horizon setter


def ssao_intensity #

Property #ssao_intensity getter


def ssao_intensity=(val : Number) #

Property #ssao_intensity setter


def ssao_light_affect #

Property #ssao_light_affect getter


def ssao_light_affect=(val : Number) #

Property #ssao_light_affect setter


def ssao_power #

Property #ssao_power getter


def ssao_power=(val : Number) #

Property #ssao_power setter


def ssao_radius #

Property #ssao_radius getter


def ssao_radius=(val : Number) #

Property #ssao_radius setter


def ssao_sharpness #

Property #ssao_sharpness getter


def ssao_sharpness=(val : Number) #

Property #ssao_sharpness setter


def ssil_enabled #

Property #ssil_enabled getter


def ssil_enabled=(val) #

Property #ssil_enabled setter


def ssil_enabled? : Bool #

Predicate alias for #is_ssil_enabled


def ssil_intensity #

Property #ssil_intensity getter


def ssil_intensity=(val : Number) #

Property #ssil_intensity setter


def ssil_normal_rejection #

Property #ssil_normal_rejection getter


def ssil_normal_rejection=(val : Number) #

Property #ssil_normal_rejection setter


def ssil_radius #

Property #ssil_radius getter


def ssil_radius=(val : Number) #

Property #ssil_radius setter


def ssil_sharpness #

Property #ssil_sharpness getter


def ssil_sharpness=(val : Number) #

Property #ssil_sharpness setter


def ssr_depth_tolerance #

Property #ssr_depth_tolerance getter


def ssr_depth_tolerance=(val : Number) #

Property #ssr_depth_tolerance setter


def ssr_enabled #

Property #ssr_enabled getter


def ssr_enabled=(val) #

Property #ssr_enabled setter


def ssr_enabled? : Bool #

Predicate alias for #is_ssr_enabled


def ssr_fade_in #

Property #ssr_fade_in getter


def ssr_fade_in=(val : Number) #

Property #ssr_fade_in setter


def ssr_fade_out #

Property #ssr_fade_out getter


def ssr_fade_out=(val : Number) #

Property #ssr_fade_out setter


def ssr_max_steps #

Property #ssr_max_steps getter


def ssr_max_steps=(val : Int) #

Property #ssr_max_steps setter


def tonemap_agx_contrast #

Property #tonemap_agx_contrast getter


def tonemap_agx_contrast=(val : Number) #

Property #tonemap_agx_contrast setter


def tonemap_agx_white #

Property #tonemap_agx_white getter


def tonemap_agx_white=(val : Number) #

Property #tonemap_agx_white setter


def tonemap_exposure #

Property #tonemap_exposure getter


def tonemap_exposure=(val : Number) #

Property #tonemap_exposure setter


def tonemap_mode #

Property #tonemap_mode getter


def tonemap_mode=(val : Int) #

Property #tonemap_mode setter


def tonemap_white #

Property #tonemap_white getter


def tonemap_white=(val : Number) #

Property #tonemap_white setter


def volumetric_fog_albedo #

Property #volumetric_fog_albedo getter


def volumetric_fog_albedo=(val) #

Property #volumetric_fog_albedo setter


def volumetric_fog_ambient_inject #

def volumetric_fog_ambient_inject=(val : Number) #

def volumetric_fog_anisotropy #

Property #volumetric_fog_anisotropy getter


def volumetric_fog_anisotropy=(val : Number) #

Property #volumetric_fog_anisotropy setter


def volumetric_fog_density #

Property #volumetric_fog_density getter


def volumetric_fog_density=(val : Number) #

Property #volumetric_fog_density setter


def volumetric_fog_detail_spread #

def volumetric_fog_detail_spread=(val : Number) #

def volumetric_fog_emission #

Property #volumetric_fog_emission getter


def volumetric_fog_emission=(val) #

Property #volumetric_fog_emission setter


def volumetric_fog_emission_energy #

def volumetric_fog_emission_energy=(val : Number) #

def volumetric_fog_enabled #

Property #volumetric_fog_enabled getter


def volumetric_fog_enabled=(val) #

Property #volumetric_fog_enabled setter


def volumetric_fog_enabled? : Bool #

Predicate alias for #is_volumetric_fog_enabled


def volumetric_fog_gi_inject #

Property #volumetric_fog_gi_inject getter


def volumetric_fog_gi_inject=(val : Number) #

Property #volumetric_fog_gi_inject setter


def volumetric_fog_length #

Property #volumetric_fog_length getter


def volumetric_fog_length=(val : Number) #

Property #volumetric_fog_length setter


def volumetric_fog_sky_affect #

Property #volumetric_fog_sky_affect getter


def volumetric_fog_sky_affect=(val : Number) #

Property #volumetric_fog_sky_affect setter


def volumetric_fog_temporal_reprojection_amount #

def volumetric_fog_temporal_reprojection_amount=(val : Number) #

def volumetric_fog_temporal_reprojection_enabled #

def volumetric_fog_temporal_reprojection_enabled=(val) #

def volumetric_fog_temporal_reprojection_enabled? : Bool #