class
Godot::Environment
Defined in:
libgodot/generated/classes/classes_part2.crConstructors
Instance Method Summary
-
#adjustment_brightness
Property
#adjustment_brightnessgetter -
#adjustment_brightness=(val : Number)
Property
#adjustment_brightnesssetter -
#adjustment_color_correction
Property
#adjustment_color_correctiongetter -
#adjustment_color_correction=(val)
Property
#adjustment_color_correctionsetter -
#adjustment_contrast
Property
#adjustment_contrastgetter -
#adjustment_contrast=(val : Number)
Property
#adjustment_contrastsetter -
#adjustment_enabled
Property
#adjustment_enabledgetter -
#adjustment_enabled=(val)
Property
#adjustment_enabledsetter - #adjustment_enabled?
-
#adjustment_saturation
Property
#adjustment_saturationgetter -
#adjustment_saturation=(val : Number)
Property
#adjustment_saturationsetter -
#ambient_light_color
Property
#ambient_light_colorgetter -
#ambient_light_color=(val)
Property
#ambient_light_colorsetter -
#ambient_light_energy
Property
#ambient_light_energygetter -
#ambient_light_energy=(val : Number)
Property
#ambient_light_energysetter -
#ambient_light_sky_contribution
Property
#ambient_light_sky_contributiongetter -
#ambient_light_sky_contribution=(val : Number)
Property
#ambient_light_sky_contributionsetter -
#ambient_light_source
Property
#ambient_light_sourcegetter -
#ambient_light_source=(val : Int)
Property
#ambient_light_sourcesetter -
#background_camera_feed_id
Property
#background_camera_feed_idgetter -
#background_camera_feed_id=(val : Int)
Property
#background_camera_feed_idsetter -
#background_canvas_max_layer
Property
#background_canvas_max_layergetter -
#background_canvas_max_layer=(val : Int)
Property
#background_canvas_max_layersetter -
#background_color
Property
#background_colorgetter -
#background_color=(val)
Property
#background_colorsetter -
#background_energy_multiplier
Property
#background_energy_multipliergetter -
#background_energy_multiplier=(val : Number)
Property
#background_energy_multipliersetter -
#background_intensity
Property
#background_intensitygetter -
#background_intensity=(val : Number)
Property
#background_intensitysetter -
#background_mode
Property
#background_modegetter -
#background_mode=(val : Int)
Property
#background_modesetter -
#fog_aerial_perspective
Property
#fog_aerial_perspectivegetter -
#fog_aerial_perspective=(val : Number)
Property
#fog_aerial_perspectivesetter -
#fog_density
Property
#fog_densitygetter -
#fog_density=(val : Number)
Property
#fog_densitysetter -
#fog_depth_begin
Property
#fog_depth_begingetter -
#fog_depth_begin=(val : Number)
Property
#fog_depth_beginsetter -
#fog_depth_curve
Property
#fog_depth_curvegetter -
#fog_depth_curve=(val : Number)
Property
#fog_depth_curvesetter -
#fog_depth_end
Property
#fog_depth_endgetter -
#fog_depth_end=(val : Number)
Property
#fog_depth_endsetter -
#fog_enabled
Property
#fog_enabledgetter -
#fog_enabled=(val)
Property
#fog_enabledsetter - #fog_enabled?
-
#fog_height
Property
#fog_heightgetter -
#fog_height=(val : Number)
Property
#fog_heightsetter -
#fog_height_density
Property
#fog_height_densitygetter -
#fog_height_density=(val : Number)
Property
#fog_height_densitysetter -
#fog_light_color
Property
#fog_light_colorgetter -
#fog_light_color=(val)
Property
#fog_light_colorsetter -
#fog_light_energy
Property
#fog_light_energygetter -
#fog_light_energy=(val : Number)
Property
#fog_light_energysetter -
#fog_mode
Property
#fog_modegetter -
#fog_mode=(val : Int)
Property
#fog_modesetter -
#fog_sky_affect
Property
#fog_sky_affectgetter -
#fog_sky_affect=(val : Number)
Property
#fog_sky_affectsetter -
#fog_sun_scatter
Property
#fog_sun_scattergetter -
#fog_sun_scatter=(val : Number)
Property
#fog_sun_scattersetter - #get_adjustment_brightness : Float64
- #get_adjustment_color_correction : Texture
- #get_adjustment_contrast : Float64
- #get_adjustment_saturation : Float64
- #get_ambient_light_color : Color
- #get_ambient_light_energy : Float64
- #get_ambient_light_sky_contribution : Float64
- #get_ambient_source : Int64
- #get_background : Int64
- #get_bg_color : Color
- #get_bg_energy_multiplier : Float64
- #get_bg_intensity : Float64
- #get_camera_feed_id : Int64
- #get_canvas_max_layer : Int64
- #get_fog_aerial_perspective : Float64
- #get_fog_density : Float64
- #get_fog_depth_begin : Float64
- #get_fog_depth_curve : Float64
- #get_fog_depth_end : Float64
- #get_fog_height : Float64
- #get_fog_height_density : Float64
- #get_fog_light_color : Color
- #get_fog_light_energy : Float64
- #get_fog_mode : Int64
- #get_fog_sky_affect : Float64
- #get_fog_sun_scatter : Float64
- #get_glow_blend_mode : Int64
- #get_glow_bloom : Float64
- #get_glow_hdr_bleed_scale : Float64
- #get_glow_hdr_bleed_threshold : Float64
- #get_glow_hdr_luminance_cap : Float64
- #get_glow_intensity : Float64
- #get_glow_level(idx : Int64) : Float64
- #get_glow_map : Texture
- #get_glow_map_strength : Float64
- #get_glow_mix : Float64
- #get_glow_strength : Float64
- #get_reflection_source : Int64
- #get_sdfgi_bounce_feedback : Float64
- #get_sdfgi_cascade0_distance : Float64
- #get_sdfgi_cascades : Int64
- #get_sdfgi_energy : Float64
- #get_sdfgi_max_distance : Float64
- #get_sdfgi_min_cell_size : Float64
- #get_sdfgi_normal_bias : Float64
- #get_sdfgi_probe_bias : Float64
- #get_sdfgi_y_scale : Int64
- #get_sky : Sky
- #get_sky_custom_fov : Float64
- #get_sky_rotation : Vector3
- #get_ssao_ao_channel_affect : Float64
- #get_ssao_detail : Float64
- #get_ssao_direct_light_affect : Float64
- #get_ssao_horizon : Float64
- #get_ssao_intensity : Float64
- #get_ssao_power : Float64
- #get_ssao_radius : Float64
- #get_ssao_sharpness : Float64
- #get_ssil_intensity : Float64
- #get_ssil_normal_rejection : Float64
- #get_ssil_radius : Float64
- #get_ssil_sharpness : Float64
- #get_ssr_depth_tolerance : Float64
- #get_ssr_fade_in : Float64
- #get_ssr_fade_out : Float64
- #get_ssr_max_steps : Int64
- #get_tonemap_agx_contrast : Float64
- #get_tonemap_agx_white : Float64
- #get_tonemap_exposure : Float64
- #get_tonemap_white : Float64
- #get_tonemapper : Int64
- #get_volumetric_fog_albedo : Color
- #get_volumetric_fog_ambient_inject : Float64
- #get_volumetric_fog_anisotropy : Float64
- #get_volumetric_fog_density : Float64
- #get_volumetric_fog_detail_spread : Float64
- #get_volumetric_fog_emission : Color
- #get_volumetric_fog_emission_energy : Float64
- #get_volumetric_fog_gi_inject : Float64
- #get_volumetric_fog_length : Float64
- #get_volumetric_fog_sky_affect : Float64
- #get_volumetric_fog_temporal_reprojection_amount : Float64
-
#glow_blend_mode
Property
#glow_blend_modegetter -
#glow_blend_mode=(val : Int)
Property
#glow_blend_modesetter -
#glow_bloom
Property
#glow_bloomgetter -
#glow_bloom=(val : Number)
Property
#glow_bloomsetter -
#glow_enabled
Property
#glow_enabledgetter -
#glow_enabled=(val)
Property
#glow_enabledsetter - #glow_enabled?
-
#glow_hdr_luminance_cap
Property
#glow_hdr_luminance_capgetter -
#glow_hdr_luminance_cap=(val : Number)
Property
#glow_hdr_luminance_capsetter -
#glow_hdr_scale
Property
#glow_hdr_scalegetter -
#glow_hdr_scale=(val : Number)
Property
#glow_hdr_scalesetter -
#glow_hdr_threshold
Property
#glow_hdr_thresholdgetter -
#glow_hdr_threshold=(val : Number)
Property
#glow_hdr_thresholdsetter -
#glow_intensity
Property
#glow_intensitygetter -
#glow_intensity=(val : Number)
Property
#glow_intensitysetter -
#glow_map
Property
#glow_mapgetter -
#glow_map=(val)
Property
#glow_mapsetter -
#glow_map_strength
Property
#glow_map_strengthgetter -
#glow_map_strength=(val : Number)
Property
#glow_map_strengthsetter -
#glow_mix
Property
#glow_mixgetter -
#glow_mix=(val : Number)
Property
#glow_mixsetter -
#glow_normalized
Property
#glow_normalizedgetter -
#glow_normalized=(val)
Property
#glow_normalizedsetter - #glow_normalized?
-
#glow_strength
Property
#glow_strengthgetter -
#glow_strength=(val : Number)
Property
#glow_strengthsetter - #is_adjustment_enabled : Bool
- #is_fog_enabled : Bool
- #is_glow_enabled : Bool
- #is_glow_normalized : Bool
- #is_sdfgi_enabled : Bool
- #is_sdfgi_reading_sky_light : Bool
- #is_sdfgi_using_occlusion : Bool
- #is_ssao_enabled : Bool
- #is_ssil_enabled : Bool
- #is_ssr_enabled : Bool
- #is_volumetric_fog_enabled : Bool
- #is_volumetric_fog_temporal_reprojection_enabled : Bool
-
#reflected_light_source
Property
#reflected_light_sourcegetter -
#reflected_light_source=(val : Int)
Property
#reflected_light_sourcesetter -
#sdfgi_bounce_feedback
Property
#sdfgi_bounce_feedbackgetter -
#sdfgi_bounce_feedback=(val : Number)
Property
#sdfgi_bounce_feedbacksetter -
#sdfgi_cascade0_distance
Property
#sdfgi_cascade0_distancegetter -
#sdfgi_cascade0_distance=(val : Number)
Property
#sdfgi_cascade0_distancesetter -
#sdfgi_cascades
Property
#sdfgi_cascadesgetter -
#sdfgi_cascades=(val : Int)
Property
#sdfgi_cascadessetter -
#sdfgi_enabled
Property
#sdfgi_enabledgetter -
#sdfgi_enabled=(val)
Property
#sdfgi_enabledsetter - #sdfgi_enabled?
-
#sdfgi_energy
Property
#sdfgi_energygetter -
#sdfgi_energy=(val : Number)
Property
#sdfgi_energysetter -
#sdfgi_max_distance
Property
#sdfgi_max_distancegetter -
#sdfgi_max_distance=(val : Number)
Property
#sdfgi_max_distancesetter -
#sdfgi_min_cell_size
Property
#sdfgi_min_cell_sizegetter -
#sdfgi_min_cell_size=(val : Number)
Property
#sdfgi_min_cell_sizesetter -
#sdfgi_normal_bias
Property
#sdfgi_normal_biasgetter -
#sdfgi_normal_bias=(val : Number)
Property
#sdfgi_normal_biassetter -
#sdfgi_probe_bias
Property
#sdfgi_probe_biasgetter -
#sdfgi_probe_bias=(val : Number)
Property
#sdfgi_probe_biassetter -
#sdfgi_read_sky_light
Property
#sdfgi_read_sky_lightgetter -
#sdfgi_read_sky_light=(val)
Property
#sdfgi_read_sky_lightsetter - #sdfgi_read_sky_light?
-
#sdfgi_use_occlusion
Property
#sdfgi_use_occlusiongetter -
#sdfgi_use_occlusion=(val)
Property
#sdfgi_use_occlusionsetter - #sdfgi_use_occlusion?
-
#sdfgi_y_scale
Property
#sdfgi_y_scalegetter -
#sdfgi_y_scale=(val : Int)
Property
#sdfgi_y_scalesetter - #set_adjustment_brightness(brightness : Float64) : Void
- #set_adjustment_color_correction(color_correction : Texture) : Void
- #set_adjustment_contrast(contrast : Float64) : Void
- #set_adjustment_enabled(enabled : Bool) : Void
- #set_adjustment_saturation(saturation : Float64) : Void
- #set_ambient_light_color(color : Color) : Void
- #set_ambient_light_energy(energy : Float64) : Void
- #set_ambient_light_sky_contribution(ratio : Float64) : Void
- #set_ambient_source(source : Int64) : Void
- #set_background(mode : Int64) : Void
- #set_bg_color(color : Color) : Void
- #set_bg_energy_multiplier(energy : Float64) : Void
- #set_bg_intensity(energy : Float64) : Void
- #set_camera_feed_id(id : Int64) : Void
- #set_canvas_max_layer(layer : Int64) : Void
- #set_fog_aerial_perspective(aerial_perspective : Float64) : Void
- #set_fog_density(density : Float64) : Void
- #set_fog_depth_begin(begin_val : Float64) : Void
- #set_fog_depth_curve(curve : Float64) : Void
- #set_fog_depth_end(end_val : Float64) : Void
- #set_fog_enabled(enabled : Bool) : Void
- #set_fog_height(height : Float64) : Void
- #set_fog_height_density(height_density : Float64) : Void
- #set_fog_light_color(light_color : Color) : Void
- #set_fog_light_energy(light_energy : Float64) : Void
- #set_fog_mode(mode : Int64) : Void
- #set_fog_sky_affect(sky_affect : Float64) : Void
- #set_fog_sun_scatter(sun_scatter : Float64) : Void
- #set_glow_blend_mode(mode : Int64) : Void
- #set_glow_bloom(amount : Float64) : Void
- #set_glow_enabled(enabled : Bool) : Void
- #set_glow_hdr_bleed_scale(scale : Float64) : Void
- #set_glow_hdr_bleed_threshold(threshold : Float64) : Void
- #set_glow_hdr_luminance_cap(amount : Float64) : Void
- #set_glow_intensity(intensity : Float64) : Void
- #set_glow_level(idx : Int64, intensity : Float64) : Void
- #set_glow_map(mode : Texture) : Void
- #set_glow_map_strength(strength : Float64) : Void
- #set_glow_mix(mix : Float64) : Void
- #set_glow_normalized(normalize : Bool) : Void
- #set_glow_strength(strength : Float64) : Void
- #set_reflection_source(source : Int64) : Void
- #set_sdfgi_bounce_feedback(amount : Float64) : Void
- #set_sdfgi_cascade0_distance(distance : Float64) : Void
- #set_sdfgi_cascades(amount : Int64) : Void
- #set_sdfgi_enabled(enabled : Bool) : Void
- #set_sdfgi_energy(amount : Float64) : Void
- #set_sdfgi_max_distance(distance : Float64) : Void
- #set_sdfgi_min_cell_size(size : Float64) : Void
- #set_sdfgi_normal_bias(bias : Float64) : Void
- #set_sdfgi_probe_bias(bias : Float64) : Void
- #set_sdfgi_read_sky_light(enable : Bool) : Void
- #set_sdfgi_use_occlusion(enable : Bool) : Void
- #set_sdfgi_y_scale(scale : Int64) : Void
- #set_sky(sky : Sky) : Void
- #set_sky_custom_fov(scale : Float64) : Void
- #set_sky_rotation(euler_radians : Vector3) : Void
- #set_ssao_ao_channel_affect(amount : Float64) : Void
- #set_ssao_detail(detail : Float64) : Void
- #set_ssao_direct_light_affect(amount : Float64) : Void
- #set_ssao_enabled(enabled : Bool) : Void
- #set_ssao_horizon(horizon : Float64) : Void
- #set_ssao_intensity(intensity : Float64) : Void
- #set_ssao_power(power : Float64) : Void
- #set_ssao_radius(radius : Float64) : Void
- #set_ssao_sharpness(sharpness : Float64) : Void
- #set_ssil_enabled(enabled : Bool) : Void
- #set_ssil_intensity(intensity : Float64) : Void
- #set_ssil_normal_rejection(normal_rejection : Float64) : Void
- #set_ssil_radius(radius : Float64) : Void
- #set_ssil_sharpness(sharpness : Float64) : Void
- #set_ssr_depth_tolerance(depth_tolerance : Float64) : Void
- #set_ssr_enabled(enabled : Bool) : Void
- #set_ssr_fade_in(fade_in : Float64) : Void
- #set_ssr_fade_out(fade_out : Float64) : Void
- #set_ssr_max_steps(max_steps : Int64) : Void
- #set_tonemap_agx_contrast(contrast : Float64) : Void
- #set_tonemap_agx_white(white : Float64) : Void
- #set_tonemap_exposure(exposure : Float64) : Void
- #set_tonemap_white(white : Float64) : Void
- #set_tonemapper(mode : Int64) : Void
- #set_volumetric_fog_albedo(color : Color) : Void
- #set_volumetric_fog_ambient_inject(enabled : Float64) : Void
- #set_volumetric_fog_anisotropy(anisotropy : Float64) : Void
- #set_volumetric_fog_density(density : Float64) : Void
- #set_volumetric_fog_detail_spread(detail_spread : Float64) : Void
- #set_volumetric_fog_emission(color : Color) : Void
- #set_volumetric_fog_emission_energy(begin_val : Float64) : Void
- #set_volumetric_fog_enabled(enabled : Bool) : Void
- #set_volumetric_fog_gi_inject(gi_inject : Float64) : Void
- #set_volumetric_fog_length(length : Float64) : Void
- #set_volumetric_fog_sky_affect(sky_affect : Float64) : Void
- #set_volumetric_fog_temporal_reprojection_amount(temporal_reprojection_amount : Float64) : Void
- #set_volumetric_fog_temporal_reprojection_enabled(enabled : Bool) : Void
-
#sky
Property
#skygetter -
#sky=(val)
Property
#skysetter -
#sky_custom_fov
Property
#sky_custom_fovgetter -
#sky_custom_fov=(val : Number)
Property
#sky_custom_fovsetter -
#sky_rotation
Property
#sky_rotationgetter -
#sky_rotation=(val)
Property
#sky_rotationsetter -
#ssao_ao_channel_affect
Property
#ssao_ao_channel_affectgetter -
#ssao_ao_channel_affect=(val : Number)
Property
#ssao_ao_channel_affectsetter -
#ssao_detail
Property
#ssao_detailgetter -
#ssao_detail=(val : Number)
Property
#ssao_detailsetter -
#ssao_enabled
Property
#ssao_enabledgetter -
#ssao_enabled=(val)
Property
#ssao_enabledsetter - #ssao_enabled?
-
#ssao_horizon
Property
#ssao_horizongetter -
#ssao_horizon=(val : Number)
Property
#ssao_horizonsetter -
#ssao_intensity
Property
#ssao_intensitygetter -
#ssao_intensity=(val : Number)
Property
#ssao_intensitysetter -
#ssao_light_affect
Property
#ssao_light_affectgetter -
#ssao_light_affect=(val : Number)
Property
#ssao_light_affectsetter -
#ssao_power
Property
#ssao_powergetter -
#ssao_power=(val : Number)
Property
#ssao_powersetter -
#ssao_radius
Property
#ssao_radiusgetter -
#ssao_radius=(val : Number)
Property
#ssao_radiussetter -
#ssao_sharpness
Property
#ssao_sharpnessgetter -
#ssao_sharpness=(val : Number)
Property
#ssao_sharpnesssetter -
#ssil_enabled
Property
#ssil_enabledgetter -
#ssil_enabled=(val)
Property
#ssil_enabledsetter - #ssil_enabled?
-
#ssil_intensity
Property
#ssil_intensitygetter -
#ssil_intensity=(val : Number)
Property
#ssil_intensitysetter -
#ssil_normal_rejection
Property
#ssil_normal_rejectiongetter -
#ssil_normal_rejection=(val : Number)
Property
#ssil_normal_rejectionsetter -
#ssil_radius
Property
#ssil_radiusgetter -
#ssil_radius=(val : Number)
Property
#ssil_radiussetter -
#ssil_sharpness
Property
#ssil_sharpnessgetter -
#ssil_sharpness=(val : Number)
Property
#ssil_sharpnesssetter -
#ssr_depth_tolerance
Property
#ssr_depth_tolerancegetter -
#ssr_depth_tolerance=(val : Number)
Property
#ssr_depth_tolerancesetter -
#ssr_enabled
Property
#ssr_enabledgetter -
#ssr_enabled=(val)
Property
#ssr_enabledsetter - #ssr_enabled?
-
#ssr_fade_in
Property
#ssr_fade_ingetter -
#ssr_fade_in=(val : Number)
Property
#ssr_fade_insetter -
#ssr_fade_out
Property
#ssr_fade_outgetter -
#ssr_fade_out=(val : Number)
Property
#ssr_fade_outsetter -
#ssr_max_steps
Property
#ssr_max_stepsgetter -
#ssr_max_steps=(val : Int)
Property
#ssr_max_stepssetter -
#tonemap_agx_contrast
Property
#tonemap_agx_contrastgetter -
#tonemap_agx_contrast=(val : Number)
Property
#tonemap_agx_contrastsetter -
#tonemap_agx_white
Property
#tonemap_agx_whitegetter -
#tonemap_agx_white=(val : Number)
Property
#tonemap_agx_whitesetter -
#tonemap_exposure
Property
#tonemap_exposuregetter -
#tonemap_exposure=(val : Number)
Property
#tonemap_exposuresetter -
#tonemap_mode
Property
#tonemap_modegetter -
#tonemap_mode=(val : Int)
Property
#tonemap_modesetter -
#tonemap_white
Property
#tonemap_whitegetter -
#tonemap_white=(val : Number)
Property
#tonemap_whitesetter -
#volumetric_fog_albedo
Property
#volumetric_fog_albedogetter -
#volumetric_fog_albedo=(val)
Property
#volumetric_fog_albedosetter -
#volumetric_fog_ambient_inject
Property
#volumetric_fog_ambient_injectgetter -
#volumetric_fog_ambient_inject=(val : Number)
Property
#volumetric_fog_ambient_injectsetter -
#volumetric_fog_anisotropy
Property
#volumetric_fog_anisotropygetter -
#volumetric_fog_anisotropy=(val : Number)
Property
#volumetric_fog_anisotropysetter -
#volumetric_fog_density
Property
#volumetric_fog_densitygetter -
#volumetric_fog_density=(val : Number)
Property
#volumetric_fog_densitysetter -
#volumetric_fog_detail_spread
Property
#volumetric_fog_detail_spreadgetter -
#volumetric_fog_detail_spread=(val : Number)
Property
#volumetric_fog_detail_spreadsetter -
#volumetric_fog_emission
Property
#volumetric_fog_emissiongetter -
#volumetric_fog_emission=(val)
Property
#volumetric_fog_emissionsetter -
#volumetric_fog_emission_energy
Property
#volumetric_fog_emission_energygetter -
#volumetric_fog_emission_energy=(val : Number)
Property
#volumetric_fog_emission_energysetter -
#volumetric_fog_enabled
Property
#volumetric_fog_enabledgetter -
#volumetric_fog_enabled=(val)
Property
#volumetric_fog_enabledsetter - #volumetric_fog_enabled?
-
#volumetric_fog_gi_inject
Property
#volumetric_fog_gi_injectgetter -
#volumetric_fog_gi_inject=(val : Number)
Property
#volumetric_fog_gi_injectsetter -
#volumetric_fog_length
Property
#volumetric_fog_lengthgetter -
#volumetric_fog_length=(val : Number)
Property
#volumetric_fog_lengthsetter -
#volumetric_fog_sky_affect
Property
#volumetric_fog_sky_affectgetter -
#volumetric_fog_sky_affect=(val : Number)
Property
#volumetric_fog_sky_affectsetter -
#volumetric_fog_temporal_reprojection_amount
Property
#volumetric_fog_temporal_reprojection_amountgetter -
#volumetric_fog_temporal_reprojection_amount=(val : Number)
Property
#volumetric_fog_temporal_reprojection_amountsetter -
#volumetric_fog_temporal_reprojection_enabled
Property
#volumetric_fog_temporal_reprojection_enabledgetter -
#volumetric_fog_temporal_reprojection_enabled=(val)
Property
#volumetric_fog_temporal_reprojection_enabledsetter - #volumetric_fog_temporal_reprojection_enabled?
Instance methods inherited from class Godot::Resource
copy_from_resource(resource : Resource) : Int64
copy_from_resource,
duplicate(deep : Bool) : Resource
duplicate,
duplicate_deep(deep_subresources_mode : Int64) : Resource
duplicate_deep,
emit_changed : Void
emit_changed,
generate_scene_unique_id : String
generate_scene_unique_id,
get_id_for_path(path : String) : String
get_id_for_path,
get_local_scene : Node
get_local_scene,
get_name : String
get_name,
get_path : String
get_path,
get_rid : Int64
get_rid,
get_scene_unique_id : String
get_scene_unique_id,
is_built_in : Bool
is_built_in,
is_local_to_scene : Bool
is_local_to_scene,
reset_state : Void
reset_state,
resource_local_to_scene
resource_local_to_scene,
resource_local_to_scene=(val)
resource_local_to_scene=,
resource_local_to_scene?
resource_local_to_scene?,
resource_name
resource_name,
resource_name=(val)
resource_name=,
resource_path
resource_path,
resource_path=(val)
resource_path=,
resource_scene_unique_id
resource_scene_unique_id,
resource_scene_unique_id=(val)
resource_scene_unique_id=,
set_id_for_path(path : String, id : String) : Void
set_id_for_path,
set_local_to_scene(enable : Bool) : Void
set_local_to_scene,
set_name(name : String) : Void
set_name,
set_path(path : String) : Void
set_path,
set_path_cache(path : String) : Void
set_path_cache,
set_scene_unique_id(id : String) : Void
set_scene_unique_id,
setup_local_to_scene : Void
setup_local_to_scene,
take_over_path(path : String) : Void
take_over_path
Constructor methods inherited from class Godot::Resource
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
reference : Bool
reference,
unreference : Bool
unreference
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n
Constructor methods inherited from class Godot::Object
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid
Constructor Detail
Instance Method Detail
Property #background_camera_feed_id setter
Property #background_canvas_max_layer setter
Property #volumetric_fog_temporal_reprojection_amount getter
Property #volumetric_fog_temporal_reprojection_amount setter
Property #volumetric_fog_temporal_reprojection_enabled getter
Property #volumetric_fog_temporal_reprojection_enabled setter