class Godot::Environment

Defined in:

libgodot/generated/classes/classes_part2.cr

Constructors

Instance Method Summary

Instance methods inherited from class Godot::Resource

copy_from_resource(resource : Resource) : Int64 copy_from_resource, duplicate(deep : Bool) : Resource duplicate, duplicate_deep(deep_subresources_mode : Int64) : Resource duplicate_deep, emit_changed : Void emit_changed, generate_scene_unique_id : String generate_scene_unique_id, get_id_for_path(path : String) : String get_id_for_path, get_local_scene : Node get_local_scene, get_name : String get_name, get_path : String get_path, get_rid : Int64 get_rid, get_scene_unique_id : String get_scene_unique_id, is_built_in : Bool is_built_in, is_local_to_scene : Bool is_local_to_scene, reset_state : Void reset_state, resource_local_to_scene resource_local_to_scene, resource_local_to_scene=(val) resource_local_to_scene=, resource_local_to_scene? resource_local_to_scene?, resource_name resource_name, resource_name=(val) resource_name=, resource_path resource_path, resource_path=(val) resource_path=, resource_scene_unique_id resource_scene_unique_id, resource_scene_unique_id=(val) resource_scene_unique_id=, set_id_for_path(path : String, id : String) : Void set_id_for_path, set_local_to_scene(enable : Bool) : Void set_local_to_scene, set_name(name : String) : Void set_name, set_path(path : String) : Void set_path, set_path_cache(path : String) : Void set_path_cache, set_scene_unique_id(id : String) : Void set_scene_unique_id, setup_local_to_scene : Void setup_local_to_scene, take_over_path(path : String) : Void take_over_path

Constructor methods inherited from class Godot::Resource

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::RefCounted

destroy : Void destroy, get_reference_count : Int64 get_reference_count, init_ref : Bool init_ref, reference : Bool reference, unreference : Bool unreference

Constructor methods inherited from class Godot::RefCounted

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect
, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n

Constructor methods inherited from class Godot::Object

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid

Constructor Detail

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

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Instance Method Detail

def adjustment_brightness #

Property #adjustment_brightness getter


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def adjustment_brightness=(val : Number) #

Property #adjustment_brightness setter


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def adjustment_color_correction #

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def adjustment_color_correction=(val) #

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def adjustment_contrast #

Property #adjustment_contrast getter


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def adjustment_contrast=(val : Number) #

Property #adjustment_contrast setter


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def adjustment_enabled #

Property #adjustment_enabled getter


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def adjustment_enabled=(val) #

Property #adjustment_enabled setter


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def adjustment_enabled? #

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def adjustment_saturation #

Property #adjustment_saturation getter


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def adjustment_saturation=(val : Number) #

Property #adjustment_saturation setter


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def ambient_light_color #

Property #ambient_light_color getter


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def ambient_light_color=(val) #

Property #ambient_light_color setter


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def ambient_light_energy #

Property #ambient_light_energy getter


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def ambient_light_energy=(val : Number) #

Property #ambient_light_energy setter


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def ambient_light_sky_contribution #

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def ambient_light_sky_contribution=(val : Number) #

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def ambient_light_source #

Property #ambient_light_source getter


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def ambient_light_source=(val : Int) #

Property #ambient_light_source setter


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def background_camera_feed_id #

Property #background_camera_feed_id getter


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def background_camera_feed_id=(val : Int) #

Property #background_camera_feed_id setter


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def background_canvas_max_layer #

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def background_canvas_max_layer=(val : Int) #

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def background_color #

Property #background_color getter


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def background_color=(val) #

Property #background_color setter


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def background_energy_multiplier #

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def background_energy_multiplier=(val : Number) #

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def background_intensity #

Property #background_intensity getter


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def background_intensity=(val : Number) #

Property #background_intensity setter


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def background_mode #

Property #background_mode getter


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def background_mode=(val : Int) #

Property #background_mode setter


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def fog_aerial_perspective #

Property #fog_aerial_perspective getter


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def fog_aerial_perspective=(val : Number) #

Property #fog_aerial_perspective setter


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def fog_density #

Property #fog_density getter


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def fog_density=(val : Number) #

Property #fog_density setter


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def fog_depth_begin #

Property #fog_depth_begin getter


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def fog_depth_begin=(val : Number) #

Property #fog_depth_begin setter


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def fog_depth_curve #

Property #fog_depth_curve getter


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def fog_depth_curve=(val : Number) #

Property #fog_depth_curve setter


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def fog_depth_end #

Property #fog_depth_end getter


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def fog_depth_end=(val : Number) #

Property #fog_depth_end setter


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def fog_enabled #

Property #fog_enabled getter


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def fog_enabled=(val) #

Property #fog_enabled setter


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def fog_enabled? #

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def fog_height #

Property #fog_height getter


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def fog_height=(val : Number) #

Property #fog_height setter


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def fog_height_density #

Property #fog_height_density getter


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def fog_height_density=(val : Number) #

Property #fog_height_density setter


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def fog_light_color #

Property #fog_light_color getter


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def fog_light_color=(val) #

Property #fog_light_color setter


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def fog_light_energy #

Property #fog_light_energy getter


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def fog_light_energy=(val : Number) #

Property #fog_light_energy setter


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def fog_mode #

Property #fog_mode getter


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def fog_mode=(val : Int) #

Property #fog_mode setter


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def fog_sky_affect #

Property #fog_sky_affect getter


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def fog_sky_affect=(val : Number) #

Property #fog_sky_affect setter


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def fog_sun_scatter #

Property #fog_sun_scatter getter


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def fog_sun_scatter=(val : Number) #

Property #fog_sun_scatter setter


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def get_adjustment_brightness : Float64 #

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def get_adjustment_color_correction : Texture #

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def get_adjustment_contrast : Float64 #

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def get_adjustment_saturation : Float64 #

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def get_ambient_light_color : Color #

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def get_ambient_light_energy : Float64 #

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def get_ambient_light_sky_contribution : Float64 #

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def get_ambient_source : Int64 #

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def get_background : Int64 #

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def get_bg_color : Color #

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def get_bg_energy_multiplier : Float64 #

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def get_bg_intensity : Float64 #

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def get_camera_feed_id : Int64 #

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def get_canvas_max_layer : Int64 #

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def get_fog_aerial_perspective : Float64 #

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def get_fog_density : Float64 #

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def get_fog_depth_begin : Float64 #

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def get_fog_depth_curve : Float64 #

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def get_fog_depth_end : Float64 #

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def get_fog_height : Float64 #

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def get_fog_height_density : Float64 #

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def get_fog_light_color : Color #

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def get_fog_light_energy : Float64 #

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def get_fog_mode : Int64 #

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def get_fog_sky_affect : Float64 #

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def get_fog_sun_scatter : Float64 #

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def get_glow_blend_mode : Int64 #

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def get_glow_bloom : Float64 #

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def get_glow_hdr_bleed_scale : Float64 #

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def get_glow_hdr_bleed_threshold : Float64 #

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def get_glow_hdr_luminance_cap : Float64 #

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def get_glow_intensity : Float64 #

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def get_glow_level(idx : Int64) : Float64 #

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def get_glow_map : Texture #

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def get_glow_map_strength : Float64 #

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def get_glow_mix : Float64 #

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def get_glow_strength : Float64 #

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def get_reflection_source : Int64 #

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def get_sdfgi_bounce_feedback : Float64 #

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def get_sdfgi_cascade0_distance : Float64 #

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def get_sdfgi_cascades : Int64 #

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def get_sdfgi_energy : Float64 #

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def get_sdfgi_max_distance : Float64 #

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def get_sdfgi_min_cell_size : Float64 #

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def get_sdfgi_normal_bias : Float64 #

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def get_sdfgi_probe_bias : Float64 #

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def get_sdfgi_y_scale : Int64 #

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def get_sky : Sky #

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def get_sky_custom_fov : Float64 #

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def get_sky_rotation : Vector3 #

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def get_ssao_ao_channel_affect : Float64 #

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def get_ssao_detail : Float64 #

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def get_ssao_direct_light_affect : Float64 #

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def get_ssao_horizon : Float64 #

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def get_ssao_intensity : Float64 #

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def get_ssao_power : Float64 #

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def get_ssao_radius : Float64 #

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def get_ssao_sharpness : Float64 #

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def get_ssil_intensity : Float64 #

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def get_ssil_normal_rejection : Float64 #

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def get_ssil_radius : Float64 #

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def get_ssil_sharpness : Float64 #

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def get_ssr_depth_tolerance : Float64 #

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def get_ssr_fade_in : Float64 #

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def get_ssr_fade_out : Float64 #

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def get_ssr_max_steps : Int64 #

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def get_tonemap_agx_contrast : Float64 #

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def get_tonemap_agx_white : Float64 #

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def get_tonemap_exposure : Float64 #

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def get_tonemap_white : Float64 #

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def get_tonemapper : Int64 #

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def get_volumetric_fog_albedo : Color #

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def get_volumetric_fog_ambient_inject : Float64 #

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def get_volumetric_fog_anisotropy : Float64 #

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def get_volumetric_fog_density : Float64 #

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def get_volumetric_fog_detail_spread : Float64 #

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def get_volumetric_fog_emission : Color #

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def get_volumetric_fog_emission_energy : Float64 #

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def get_volumetric_fog_gi_inject : Float64 #

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def get_volumetric_fog_length : Float64 #

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def get_volumetric_fog_sky_affect : Float64 #

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def get_volumetric_fog_temporal_reprojection_amount : Float64 #

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def glow_blend_mode #

Property #glow_blend_mode getter


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def glow_blend_mode=(val : Int) #

Property #glow_blend_mode setter


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def glow_bloom #

Property #glow_bloom getter


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def glow_bloom=(val : Number) #

Property #glow_bloom setter


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def glow_enabled #

Property #glow_enabled getter


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def glow_enabled=(val) #

Property #glow_enabled setter


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def glow_enabled? #

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def glow_hdr_luminance_cap #

Property #glow_hdr_luminance_cap getter


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def glow_hdr_luminance_cap=(val : Number) #

Property #glow_hdr_luminance_cap setter


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def glow_hdr_scale #

Property #glow_hdr_scale getter


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def glow_hdr_scale=(val : Number) #

Property #glow_hdr_scale setter


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def glow_hdr_threshold #

Property #glow_hdr_threshold getter


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def glow_hdr_threshold=(val : Number) #

Property #glow_hdr_threshold setter


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def glow_intensity #

Property #glow_intensity getter


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def glow_intensity=(val : Number) #

Property #glow_intensity setter


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def glow_map #

Property #glow_map getter


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def glow_map=(val) #

Property #glow_map setter


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def glow_map_strength #

Property #glow_map_strength getter


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def glow_map_strength=(val : Number) #

Property #glow_map_strength setter


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def glow_mix #

Property #glow_mix getter


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def glow_mix=(val : Number) #

Property #glow_mix setter


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def glow_normalized #

Property #glow_normalized getter


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def glow_normalized=(val) #

Property #glow_normalized setter


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def glow_normalized? #

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def glow_strength #

Property #glow_strength getter


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def glow_strength=(val : Number) #

Property #glow_strength setter


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def is_adjustment_enabled : Bool #

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def is_fog_enabled : Bool #

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def is_glow_enabled : Bool #

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def is_glow_normalized : Bool #

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def is_sdfgi_enabled : Bool #

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def is_sdfgi_reading_sky_light : Bool #

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def is_sdfgi_using_occlusion : Bool #

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def is_ssao_enabled : Bool #

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def is_ssil_enabled : Bool #

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def is_ssr_enabled : Bool #

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def is_volumetric_fog_enabled : Bool #

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def is_volumetric_fog_temporal_reprojection_enabled : Bool #

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def reflected_light_source #

Property #reflected_light_source getter


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def reflected_light_source=(val : Int) #

Property #reflected_light_source setter


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def sdfgi_bounce_feedback #

Property #sdfgi_bounce_feedback getter


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def sdfgi_bounce_feedback=(val : Number) #

Property #sdfgi_bounce_feedback setter


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def sdfgi_cascade0_distance #

Property #sdfgi_cascade0_distance getter


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def sdfgi_cascade0_distance=(val : Number) #

Property #sdfgi_cascade0_distance setter


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def sdfgi_cascades #

Property #sdfgi_cascades getter


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def sdfgi_cascades=(val : Int) #

Property #sdfgi_cascades setter


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def sdfgi_enabled #

Property #sdfgi_enabled getter


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def sdfgi_enabled=(val) #

Property #sdfgi_enabled setter


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def sdfgi_enabled? #

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def sdfgi_energy #

Property #sdfgi_energy getter


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def sdfgi_energy=(val : Number) #

Property #sdfgi_energy setter


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def sdfgi_max_distance #

Property #sdfgi_max_distance getter


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def sdfgi_max_distance=(val : Number) #

Property #sdfgi_max_distance setter


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def sdfgi_min_cell_size #

Property #sdfgi_min_cell_size getter


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def sdfgi_min_cell_size=(val : Number) #

Property #sdfgi_min_cell_size setter


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def sdfgi_normal_bias #

Property #sdfgi_normal_bias getter


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def sdfgi_normal_bias=(val : Number) #

Property #sdfgi_normal_bias setter


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def sdfgi_probe_bias #

Property #sdfgi_probe_bias getter


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def sdfgi_probe_bias=(val : Number) #

Property #sdfgi_probe_bias setter


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def sdfgi_read_sky_light #

Property #sdfgi_read_sky_light getter


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def sdfgi_read_sky_light=(val) #

Property #sdfgi_read_sky_light setter


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def sdfgi_read_sky_light? #

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def sdfgi_use_occlusion #

Property #sdfgi_use_occlusion getter


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def sdfgi_use_occlusion=(val) #

Property #sdfgi_use_occlusion setter


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def sdfgi_use_occlusion? #

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def sdfgi_y_scale #

Property #sdfgi_y_scale getter


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def sdfgi_y_scale=(val : Int) #

Property #sdfgi_y_scale setter


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def set_adjustment_brightness(brightness : Float64) : Void #

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def set_adjustment_color_correction(color_correction : Texture) : Void #

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def set_adjustment_contrast(contrast : Float64) : Void #

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def set_adjustment_enabled(enabled : Bool) : Void #

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def set_adjustment_saturation(saturation : Float64) : Void #

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def set_ambient_light_color(color : Color) : Void #

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def set_ambient_light_energy(energy : Float64) : Void #

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def set_ambient_light_sky_contribution(ratio : Float64) : Void #

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def set_ambient_source(source : Int64) : Void #

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def set_background(mode : Int64) : Void #

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def set_bg_color(color : Color) : Void #

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def set_bg_energy_multiplier(energy : Float64) : Void #

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def set_bg_intensity(energy : Float64) : Void #

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def set_camera_feed_id(id : Int64) : Void #

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def set_canvas_max_layer(layer : Int64) : Void #

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def set_fog_aerial_perspective(aerial_perspective : Float64) : Void #

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def set_fog_density(density : Float64) : Void #

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def set_fog_depth_begin(begin_val : Float64) : Void #

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def set_fog_depth_curve(curve : Float64) : Void #

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def set_fog_depth_end(end_val : Float64) : Void #

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def set_fog_enabled(enabled : Bool) : Void #

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def set_fog_height(height : Float64) : Void #

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def set_fog_height_density(height_density : Float64) : Void #

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def set_fog_light_color(light_color : Color) : Void #

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def set_fog_light_energy(light_energy : Float64) : Void #

[View source]
def set_fog_mode(mode : Int64) : Void #

[View source]
def set_fog_sky_affect(sky_affect : Float64) : Void #

[View source]
def set_fog_sun_scatter(sun_scatter : Float64) : Void #

[View source]
def set_glow_blend_mode(mode : Int64) : Void #

[View source]
def set_glow_bloom(amount : Float64) : Void #

[View source]
def set_glow_enabled(enabled : Bool) : Void #

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def set_glow_hdr_bleed_scale(scale : Float64) : Void #

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def set_glow_hdr_bleed_threshold(threshold : Float64) : Void #

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def set_glow_hdr_luminance_cap(amount : Float64) : Void #

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def set_glow_intensity(intensity : Float64) : Void #

[View source]
def set_glow_level(idx : Int64, intensity : Float64) : Void #

[View source]
def set_glow_map(mode : Texture) : Void #

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def set_glow_map_strength(strength : Float64) : Void #

[View source]
def set_glow_mix(mix : Float64) : Void #

[View source]
def set_glow_normalized(normalize : Bool) : Void #

[View source]
def set_glow_strength(strength : Float64) : Void #

[View source]
def set_reflection_source(source : Int64) : Void #

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def set_sdfgi_bounce_feedback(amount : Float64) : Void #

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def set_sdfgi_cascade0_distance(distance : Float64) : Void #

[View source]
def set_sdfgi_cascades(amount : Int64) : Void #

[View source]
def set_sdfgi_enabled(enabled : Bool) : Void #

[View source]
def set_sdfgi_energy(amount : Float64) : Void #

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def set_sdfgi_max_distance(distance : Float64) : Void #

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def set_sdfgi_min_cell_size(size : Float64) : Void #

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def set_sdfgi_normal_bias(bias : Float64) : Void #

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def set_sdfgi_probe_bias(bias : Float64) : Void #

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def set_sdfgi_read_sky_light(enable : Bool) : Void #

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def set_sdfgi_use_occlusion(enable : Bool) : Void #

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def set_sdfgi_y_scale(scale : Int64) : Void #

[View source]
def set_sky(sky : Sky) : Void #

[View source]
def set_sky_custom_fov(scale : Float64) : Void #

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def set_sky_rotation(euler_radians : Vector3) : Void #

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def set_ssao_ao_channel_affect(amount : Float64) : Void #

[View source]
def set_ssao_detail(detail : Float64) : Void #

[View source]
def set_ssao_direct_light_affect(amount : Float64) : Void #

[View source]
def set_ssao_enabled(enabled : Bool) : Void #

[View source]
def set_ssao_horizon(horizon : Float64) : Void #

[View source]
def set_ssao_intensity(intensity : Float64) : Void #

[View source]
def set_ssao_power(power : Float64) : Void #

[View source]
def set_ssao_radius(radius : Float64) : Void #

[View source]
def set_ssao_sharpness(sharpness : Float64) : Void #

[View source]
def set_ssil_enabled(enabled : Bool) : Void #

[View source]
def set_ssil_intensity(intensity : Float64) : Void #

[View source]
def set_ssil_normal_rejection(normal_rejection : Float64) : Void #

[View source]
def set_ssil_radius(radius : Float64) : Void #

[View source]
def set_ssil_sharpness(sharpness : Float64) : Void #

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def set_ssr_depth_tolerance(depth_tolerance : Float64) : Void #

[View source]
def set_ssr_enabled(enabled : Bool) : Void #

[View source]
def set_ssr_fade_in(fade_in : Float64) : Void #

[View source]
def set_ssr_fade_out(fade_out : Float64) : Void #

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def set_ssr_max_steps(max_steps : Int64) : Void #

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def set_tonemap_agx_contrast(contrast : Float64) : Void #

[View source]
def set_tonemap_agx_white(white : Float64) : Void #

[View source]
def set_tonemap_exposure(exposure : Float64) : Void #

[View source]
def set_tonemap_white(white : Float64) : Void #

[View source]
def set_tonemapper(mode : Int64) : Void #

[View source]
def set_volumetric_fog_albedo(color : Color) : Void #

[View source]
def set_volumetric_fog_ambient_inject(enabled : Float64) : Void #

[View source]
def set_volumetric_fog_anisotropy(anisotropy : Float64) : Void #

[View source]
def set_volumetric_fog_density(density : Float64) : Void #

[View source]
def set_volumetric_fog_detail_spread(detail_spread : Float64) : Void #

[View source]
def set_volumetric_fog_emission(color : Color) : Void #

[View source]
def set_volumetric_fog_emission_energy(begin_val : Float64) : Void #

[View source]
def set_volumetric_fog_enabled(enabled : Bool) : Void #

[View source]
def set_volumetric_fog_gi_inject(gi_inject : Float64) : Void #

[View source]
def set_volumetric_fog_length(length : Float64) : Void #

[View source]
def set_volumetric_fog_sky_affect(sky_affect : Float64) : Void #

[View source]
def set_volumetric_fog_temporal_reprojection_amount(temporal_reprojection_amount : Float64) : Void #

[View source]
def set_volumetric_fog_temporal_reprojection_enabled(enabled : Bool) : Void #

[View source]
def sky #

Property #sky getter


[View source]
def sky=(val) #

Property #sky setter


[View source]
def sky_custom_fov #

Property #sky_custom_fov getter


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def sky_custom_fov=(val : Number) #

Property #sky_custom_fov setter


[View source]
def sky_rotation #

Property #sky_rotation getter


[View source]
def sky_rotation=(val) #

Property #sky_rotation setter


[View source]
def ssao_ao_channel_affect #

Property #ssao_ao_channel_affect getter


[View source]
def ssao_ao_channel_affect=(val : Number) #

Property #ssao_ao_channel_affect setter


[View source]
def ssao_detail #

Property #ssao_detail getter


[View source]
def ssao_detail=(val : Number) #

Property #ssao_detail setter


[View source]
def ssao_enabled #

Property #ssao_enabled getter


[View source]
def ssao_enabled=(val) #

Property #ssao_enabled setter


[View source]
def ssao_enabled? #

[View source]
def ssao_horizon #

Property #ssao_horizon getter


[View source]
def ssao_horizon=(val : Number) #

Property #ssao_horizon setter


[View source]
def ssao_intensity #

Property #ssao_intensity getter


[View source]
def ssao_intensity=(val : Number) #

Property #ssao_intensity setter


[View source]
def ssao_light_affect #

Property #ssao_light_affect getter


[View source]
def ssao_light_affect=(val : Number) #

Property #ssao_light_affect setter


[View source]
def ssao_power #

Property #ssao_power getter


[View source]
def ssao_power=(val : Number) #

Property #ssao_power setter


[View source]
def ssao_radius #

Property #ssao_radius getter


[View source]
def ssao_radius=(val : Number) #

Property #ssao_radius setter


[View source]
def ssao_sharpness #

Property #ssao_sharpness getter


[View source]
def ssao_sharpness=(val : Number) #

Property #ssao_sharpness setter


[View source]
def ssil_enabled #

Property #ssil_enabled getter


[View source]
def ssil_enabled=(val) #

Property #ssil_enabled setter


[View source]
def ssil_enabled? #

[View source]
def ssil_intensity #

Property #ssil_intensity getter


[View source]
def ssil_intensity=(val : Number) #

Property #ssil_intensity setter


[View source]
def ssil_normal_rejection #

Property #ssil_normal_rejection getter


[View source]
def ssil_normal_rejection=(val : Number) #

Property #ssil_normal_rejection setter


[View source]
def ssil_radius #

Property #ssil_radius getter


[View source]
def ssil_radius=(val : Number) #

Property #ssil_radius setter


[View source]
def ssil_sharpness #

Property #ssil_sharpness getter


[View source]
def ssil_sharpness=(val : Number) #

Property #ssil_sharpness setter


[View source]
def ssr_depth_tolerance #

Property #ssr_depth_tolerance getter


[View source]
def ssr_depth_tolerance=(val : Number) #

Property #ssr_depth_tolerance setter


[View source]
def ssr_enabled #

Property #ssr_enabled getter


[View source]
def ssr_enabled=(val) #

Property #ssr_enabled setter


[View source]
def ssr_enabled? #

[View source]
def ssr_fade_in #

Property #ssr_fade_in getter


[View source]
def ssr_fade_in=(val : Number) #

Property #ssr_fade_in setter


[View source]
def ssr_fade_out #

Property #ssr_fade_out getter


[View source]
def ssr_fade_out=(val : Number) #

Property #ssr_fade_out setter


[View source]
def ssr_max_steps #

Property #ssr_max_steps getter


[View source]
def ssr_max_steps=(val : Int) #

Property #ssr_max_steps setter


[View source]
def tonemap_agx_contrast #

Property #tonemap_agx_contrast getter


[View source]
def tonemap_agx_contrast=(val : Number) #

Property #tonemap_agx_contrast setter


[View source]
def tonemap_agx_white #

Property #tonemap_agx_white getter


[View source]
def tonemap_agx_white=(val : Number) #

Property #tonemap_agx_white setter


[View source]
def tonemap_exposure #

Property #tonemap_exposure getter


[View source]
def tonemap_exposure=(val : Number) #

Property #tonemap_exposure setter


[View source]
def tonemap_mode #

Property #tonemap_mode getter


[View source]
def tonemap_mode=(val : Int) #

Property #tonemap_mode setter


[View source]
def tonemap_white #

Property #tonemap_white getter


[View source]
def tonemap_white=(val : Number) #

Property #tonemap_white setter


[View source]
def volumetric_fog_albedo #

Property #volumetric_fog_albedo getter


[View source]
def volumetric_fog_albedo=(val) #

Property #volumetric_fog_albedo setter


[View source]
def volumetric_fog_ambient_inject #

[View source]
def volumetric_fog_ambient_inject=(val : Number) #

[View source]
def volumetric_fog_anisotropy #

Property #volumetric_fog_anisotropy getter


[View source]
def volumetric_fog_anisotropy=(val : Number) #

Property #volumetric_fog_anisotropy setter


[View source]
def volumetric_fog_density #

Property #volumetric_fog_density getter


[View source]
def volumetric_fog_density=(val : Number) #

Property #volumetric_fog_density setter


[View source]
def volumetric_fog_detail_spread #

[View source]
def volumetric_fog_detail_spread=(val : Number) #

[View source]
def volumetric_fog_emission #

Property #volumetric_fog_emission getter


[View source]
def volumetric_fog_emission=(val) #

Property #volumetric_fog_emission setter


[View source]
def volumetric_fog_emission_energy #

[View source]
def volumetric_fog_emission_energy=(val : Number) #

[View source]
def volumetric_fog_enabled #

Property #volumetric_fog_enabled getter


[View source]
def volumetric_fog_enabled=(val) #

Property #volumetric_fog_enabled setter


[View source]
def volumetric_fog_enabled? #

[View source]
def volumetric_fog_gi_inject #

Property #volumetric_fog_gi_inject getter


[View source]
def volumetric_fog_gi_inject=(val : Number) #

Property #volumetric_fog_gi_inject setter


[View source]
def volumetric_fog_length #

Property #volumetric_fog_length getter


[View source]
def volumetric_fog_length=(val : Number) #

Property #volumetric_fog_length setter


[View source]
def volumetric_fog_sky_affect #

Property #volumetric_fog_sky_affect getter


[View source]
def volumetric_fog_sky_affect=(val : Number) #

Property #volumetric_fog_sky_affect setter


[View source]
def volumetric_fog_temporal_reprojection_amount #

[View source]
def volumetric_fog_temporal_reprojection_amount=(val : Number) #

[View source]
def volumetric_fog_temporal_reprojection_enabled #

[View source]
def volumetric_fog_temporal_reprojection_enabled=(val) #

[View source]
def volumetric_fog_temporal_reprojection_enabled? #

[View source]