enum
Godot::RenderingDevice::AccelerationStructureGeometryFlagBits
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
AccelerationStructureGeometryOpaqueBit =
1_i64 -
AccelerationStructureGeometryNoDuplicateAnyHitInvocationBit =
2_i64
Instance Method Summary
-
#acceleration_structure_geometry_no_duplicate_any_hit_invocation_bit?
Returns
trueif this enum value equalsAccelerationStructureGeometryNoDuplicateAnyHitInvocationBit -
#acceleration_structure_geometry_opaque_bit?
Returns
trueif this enum value equalsAccelerationStructureGeometryOpaqueBit
Instance Method Detail
def acceleration_structure_geometry_no_duplicate_any_hit_invocation_bit?
#
Returns true if this enum value equals AccelerationStructureGeometryNoDuplicateAnyHitInvocationBit
def acceleration_structure_geometry_opaque_bit?
#
Returns true if this enum value equals AccelerationStructureGeometryOpaqueBit