enum
Godot::PhysicsServer2D::BodyState
Defined in:
libgodot/generated/classes/classes_part4.crEnum Members
-
BodyStateTransform =
0_i64 -
BodyStateLinearVelocity =
1_i64 -
BodyStateAngularVelocity =
2_i64 -
BodyStateSleeping =
3_i64 -
BodyStateCanSleep =
4_i64
Instance Method Summary
-
#body_state_angular_velocity?
Returns
trueif this enum value equalsBodyStateAngularVelocity -
#body_state_can_sleep?
Returns
trueif this enum value equalsBodyStateCanSleep -
#body_state_linear_velocity?
Returns
trueif this enum value equalsBodyStateLinearVelocity -
#body_state_sleeping?
Returns
trueif this enum value equalsBodyStateSleeping -
#body_state_transform?
Returns
trueif this enum value equalsBodyStateTransform