enum Godot::InlineAlignment

Overview

Godot InlineAlignment global enum.

Defined in:

libgodot/generated/global_enums.cr

Enum Members

TopTo = 0_i64
CenterTo = 1_i64
BaselineTo = 3_i64
BottomTo = 2_i64
ToTop = 0_i64
ToCenter = 4_i64
ToBaseline = 8_i64
ToBottom = 12_i64
Top = 0_i64
Center = 5_i64
Bottom = 14_i64
ImageMask = 3_i64
TextMask = 12_i64

Instance Method Summary

Instance Method Detail

def baseline_to? #

Returns true if this enum value equals BaselineTo


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def bottom? #

Returns true if this enum value equals Bottom


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def bottom_to? #

Returns true if this enum value equals BottomTo


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def center? #

Returns true if this enum value equals Center


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def center_to? #

Returns true if this enum value equals CenterTo


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def image_mask? #

Returns true if this enum value equals ImageMask


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def text_mask? #

Returns true if this enum value equals TextMask


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def to_baseline? #

Returns true if this enum value equals ToBaseline


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def to_bottom? #

Returns true if this enum value equals ToBottom


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def to_center? #

Returns true if this enum value equals ToCenter


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def to_top? #

Returns true if this enum value equals ToTop


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def top? #

Returns true if this enum value equals Top


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def top_to? #

Returns true if this enum value equals TopTo


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