enum Godot::InlineAlignment

Overview

Godot InlineAlignment global enum.

Defined in:

libgodot/generated/global_enums.cr

Enum Members

TopTo = 0_i64
CenterTo = 1_i64
BaselineTo = 3_i64
BottomTo = 2_i64
ToTop = 0_i64
ToCenter = 4_i64
ToBaseline = 8_i64
ToBottom = 12_i64
Top = 0_i64
Center = 5_i64
Bottom = 14_i64
ImageMask = 3_i64
TextMask = 12_i64

Instance Method Summary

Instance methods inherited from struct Enum

!=(other : Int) : Bool !=, ==(other : Int) : Bool ==

Instance Method Detail

def baseline_to? #

Returns true if this enum value equals BaselineTo


def bottom? #

Returns true if this enum value equals Bottom


def bottom_to? #

Returns true if this enum value equals BottomTo


def center? #

Returns true if this enum value equals Center


def center_to? #

Returns true if this enum value equals CenterTo


def image_mask? #

Returns true if this enum value equals ImageMask


def text_mask? #

Returns true if this enum value equals TextMask


def to_baseline? #

Returns true if this enum value equals ToBaseline


def to_bottom? #

Returns true if this enum value equals ToBottom


def to_center? #

Returns true if this enum value equals ToCenter


def to_top? #

Returns true if this enum value equals ToTop


def top? #

Returns true if this enum value equals Top


def top_to? #

Returns true if this enum value equals TopTo