enum
Godot::VisualShaderNodeTextureParameter::ColorDefault
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
ColorDefaultWhite =
0_i64 -
ColorDefaultBlack =
1_i64 -
ColorDefaultTransparent =
2_i64 -
ColorDefaultMax =
3_i64
Instance Method Summary
-
#color_default_black?
Returns
trueif this enum value equalsColorDefaultBlack -
#color_default_max?
Returns
trueif this enum value equalsColorDefaultMax -
#color_default_transparent?
Returns
trueif this enum value equalsColorDefaultTransparent -
#color_default_white?
Returns
trueif this enum value equalsColorDefaultWhite