class
Godot::SpringBoneCollisionSphere3D
- Godot::SpringBoneCollisionSphere3D
- Godot::SpringBoneCollision3D
- Godot::Node3D
- Godot::Node
- Godot::Object
- Reference
- Object
Defined in:
libgodot/generated/classes/classes_part5.crConstructors
Instance Method Summary
- #get_radius : Float64
-
#inside
Property
#insidegetter -
#inside=(val)
Property
#insidesetter - #inside?
- #is_inside : Bool
-
#radius
Property
#radiusgetter -
#radius=(val : Number)
Property
#radiussetter - #set_inside(enabled : Bool) : Void
- #set_radius(radius : Float64) : Void
Instance methods inherited from class Godot::SpringBoneCollision3D
bone
bone,
bone=(val : Int)
bone=,
bone_name
bone_name,
bone_name=(val)
bone_name=,
get_bone : Int64
get_bone,
get_bone_name : String
get_bone_name,
get_position_offset : Vector3
get_position_offset,
get_rotation_offset : Quaternion
get_rotation_offset,
get_skeleton : Skeleton3D
get_skeleton,
position_offset
position_offset,
position_offset=(val)
position_offset=,
rotation_offset
rotation_offset,
rotation_offset=(val)
rotation_offset=,
set_bone(bone : Int64) : Void
set_bone,
set_bone_name(bone_name : String) : Void
set_bone_name,
set_position_offset(offset : Vector3) : Void
set_position_offset,
set_rotation_offset(offset : Quaternion) : Void
set_rotation_offset
Constructor methods inherited from class Godot::SpringBoneCollision3D
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Node3D
add_gizmo(gizmo : Node3DGizmo) : Void
add_gizmo,
basis : Basis
basis,
basis=(v : Basis)
basis=,
clear_gizmos : Void
clear_gizmos,
clear_subgizmo_selection : Void
clear_subgizmo_selection,
force_update_transform : Void
force_update_transform,
get_basis : Basis
get_basis,
get_gizmos : Godot::Array
get_gizmos,
get_global_basis : Basis
get_global_basis,
get_global_position : Vector3
get_global_position,
get_global_rotation : Vector3
get_global_rotation,
get_global_rotation_degrees : Vector3
get_global_rotation_degrees,
get_global_transform : Transform3D
get_global_transform,
get_global_transform_interpolated : Transform3D
get_global_transform_interpolated,
get_parent_node_3d : Node3D
get_parent_node_3d,
get_position : Vector3
get_position,
get_quaternion : Quaternion
get_quaternion,
get_rotation : Vector3
get_rotation,
get_rotation_degrees : Vector3
get_rotation_degrees,
get_rotation_edit_mode : Int64
get_rotation_edit_mode,
get_rotation_order : Int64
get_rotation_order,
get_scale : Vector3
get_scale,
get_transform : Transform3D
get_transform,
get_visibility_parent : NodePath
get_visibility_parent,
get_world_3d : World3D
get_world_3d,
global_basis : Basis
global_basis,
global_basis=(v : Basis)
global_basis=,
global_position : Vector3
global_position,
global_position=(v : Vector3)
global_position=,
global_rotate(axis : Vector3, angle : Float64) : Void
global_rotate,
global_rotation : Vector3
global_rotation,
global_rotation=(v : Vector3)
global_rotation=,
global_rotation_degrees : Vector3
global_rotation_degrees,
global_rotation_degrees=(v : Vector3)
global_rotation_degrees=,
global_scale(scale : Vector3) : Void
global_scale,
global_transform : Transform3D
global_transform,
global_transform=(v : Transform3D)
global_transform=,
global_translate(offset : Vector3) : Void
global_translate,
hide : Void
hide,
is_local_transform_notification_enabled : Bool
is_local_transform_notification_enabled,
is_scale_disabled : Bool
is_scale_disabled,
is_set_as_top_level : Bool
is_set_as_top_level,
is_transform_notification_enabled : Bool
is_transform_notification_enabled,
is_visible : Bool
is_visible,
is_visible_in_tree : Bool
is_visible_in_tree,
look_at(target : Vector3, up : Vector3, use_model_front : Bool) : Void
look_at,
look_at_from_position(position : Vector3, target : Vector3, up : Vector3, use_model_front : Bool) : Void
look_at_from_position,
orthonormalize : Void
orthonormalize,
position : Vector3
position,
position=(v : Vector3)
position=,
quaternion
quaternion,
quaternion=(val)
quaternion=,
rotate(axis : Vector3, angle : Float64) : Void
rotate,
rotate_object_local(axis : Vector3, angle : Float64) : Void
rotate_object_local,
rotate_x(angle : Float64) : Void
rotate_x,
rotate_y(angle : Float64) : Void
rotate_y,
rotate_z(angle : Float64) : Void
rotate_z,
rotation : Vector3
rotation,
rotation=(v : Vector3)
rotation=,
rotation_degrees : Vector3
rotation_degrees,
rotation_degrees=(v : Vector3)
rotation_degrees=,
rotation_edit_mode
rotation_edit_mode,
rotation_edit_mode=(val : Int)
rotation_edit_mode=,
rotation_order
rotation_order,
rotation_order=(val : Int)
rotation_order=,
scale : Vector3
scale,
scale=(v : Vector3)
scale=,
scale_object_local(scale : Vector3) : Void
scale_object_local,
set_as_top_level(enable : Bool) : Void
set_as_top_level,
set_basis(basis : Basis) : Void
set_basis,
set_disable_scale(disable : Bool) : Void
set_disable_scale,
set_global_basis(basis : Basis) : Void
set_global_basis,
set_global_position(position : Vector3) : Void
set_global_position,
set_global_rotation(euler_radians : Vector3) : Void
set_global_rotation,
set_global_rotation_degrees(euler_degrees : Vector3) : Void
set_global_rotation_degrees,
set_global_transform(global : Transform3D) : Void
set_global_transform,
set_identity : Void
set_identity,
set_ignore_transform_notification(enabled : Bool) : Void
set_ignore_transform_notification,
set_notify_local_transform(enable : Bool) : Void
set_notify_local_transform,
set_notify_transform(enable : Bool) : Void
set_notify_transform,
set_position(position : Vector3) : Void
set_position,
set_quaternion(quaternion : Quaternion) : Void
set_quaternion,
set_rotation(euler_radians : Vector3) : Void
set_rotation,
set_rotation_degrees(euler_degrees : Vector3) : Void
set_rotation_degrees,
set_rotation_edit_mode(edit_mode : Int64) : Void
set_rotation_edit_mode,
set_rotation_order(order : Int64) : Void
set_rotation_order,
set_scale(scale : Vector3) : Void
set_scale,
set_subgizmo_selection(gizmo : Node3DGizmo, id : Int64, transform : Transform3D) : Void
set_subgizmo_selection,
set_transform(local : Transform3D) : Void
set_transform,
set_visibility_parent(path : NodePath) : Void
set_visibility_parent,
set_visible(visible : Bool) : Void
set_visible,
show : Void
show,
to_global(local_point : Vector3) : Vector3
to_global,
to_local(global_point : Vector3) : Vector3
to_local,
top_level : Bool
top_level,
top_level=(v : Bool)
top_level=,
transform : Transform3D
transform,
transform=(v : Transform3D)
transform=,
translate(offset : Vector3) : Void
translate,
translate_object_local(offset : Vector3) : Void
translate_object_local,
update_gizmos : Void
update_gizmos,
visibility_parent
visibility_parent,
visibility_parent=(val)
visibility_parent=,
visible : Bool
visible,
visible=(v : Bool)
visible=,
visible? : Bool
visible?
Constructor methods inherited from class Godot::Node3D
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Node
[](path : String) : Node
[],
[]?(path : String) : Node | Nil
[]?,
_physics_process(delta : Float64) : Void
_physics_process,
_process(delta : Float64) : Void
_process,
_ready : Void
_ready,
add_child(node : Node, force_readable_name : Bool = false, internal : Int64 = 0_i64) : Void
add_child,
add_sibling(sibling : Node, force_readable_name : Bool) : Void
add_sibling,
add_to_group(group : String, persistent : Bool) : Voidadd_to_group(group : String) : Void add_to_group, atr(message : String, context : String) : String atr, atr_n(message : String, plural_message : String, n : Int64, context : String) : String atr_n, auto_translate_mode auto_translate_mode, auto_translate_mode=(val : Int) auto_translate_mode=, can_auto_translate : Bool can_auto_translate, can_process : Bool can_process, create_tween : Tween create_tween, duplicate(flags : Int64) : Node duplicate, each_child(include_internal : Bool = false, &block : Node -> Void) : Void each_child, editor_description editor_description, editor_description=(val) editor_description=, find_child(pattern : String, recursive : Bool = true, owned : Bool = false) : Node | Nil find_child, find_child_as(type : T.class, pattern : String, recursive : Bool = true, owned : Bool = false) : T | Nil forall T find_child_as, find_children(pattern : String, get_type : String, recursive : Bool, owned : Bool) : Godot::Array find_children, find_parent(pattern : String) : Node find_parent, get_accessibility_element : Int64 get_accessibility_element, get_auto_translate_mode : Int64 get_auto_translate_mode, get_child(idx : Int64, include_internal : Bool) : Node
get_child(idx : Int, include_internal : Bool = false) : Node get_child, get_child?(idx : Int, include_internal : Bool = false) : Node | Nil get_child?, get_child_as(type : T.class, idx : Int, include_internal : Bool = false) : T | Nil forall T get_child_as, get_child_count(include_internal : Bool = false) : Int64 get_child_count, get_children(include_internal : Bool = false) : Array(Node) get_children, get_children_as(type : T.class, include_internal : Bool = false) : Array(T) forall T get_children_as, get_editor_description : String get_editor_description, get_groups : Godot::Array get_groups, get_index(include_internal : Bool) : Int64 get_index, get_last_exclusive_window : Window get_last_exclusive_window, get_multiplayer : MultiplayerAPI get_multiplayer, get_multiplayer_authority : Int64 get_multiplayer_authority, get_name : String get_name, get_node(path : String) : Node
get_node(path : NodePath) : Node get_node, get_node?(path : String) : Node | Nil get_node?, get_node_and_resource(path : NodePath) : Godot::Array get_node_and_resource, get_node_as(type : T.class, path : String) : T forall T get_node_as, get_node_as?(type : T.class, path : String) : T | Nil forall T get_node_as?, get_node_or_null(path : String) : Node | Nil
get_node_or_null(path : NodePath) : Node get_node_or_null, get_node_rpc_config : Pointer(Void) get_node_rpc_config, get_orphan_node_ids : Godot::Array get_orphan_node_ids, get_owner : Node get_owner, get_parent : Node get_parent, get_parent? : Node | Nil get_parent?, get_parent_as(type : T.class) : T | Nil forall T get_parent_as, get_path : NodePath get_path, get_path_to(node : Node, use_unique_path : Bool) : NodePath get_path_to, get_physics_interpolation_mode : Int64 get_physics_interpolation_mode, get_physics_process_delta_time : Float64 get_physics_process_delta_time, get_physics_process_priority : Int64 get_physics_process_priority, get_process_delta_time : Float64 get_process_delta_time, get_process_mode : Int64 get_process_mode, get_process_priority : Int64 get_process_priority, get_process_thread_group : Int64 get_process_thread_group, get_process_thread_group_order : Int64 get_process_thread_group_order, get_process_thread_messages : Int64 get_process_thread_messages, get_scene_file_path : String get_scene_file_path, get_scene_instance_load_placeholder : Bool get_scene_instance_load_placeholder, get_tree : SceneTree get_tree, get_tree_string : String get_tree_string, get_tree_string_pretty : String get_tree_string_pretty, get_unique_node_as(type : T.class, unique_name : String) : T | Nil forall T get_unique_node_as, get_viewport : Viewport get_viewport, get_window : Window get_window, has_node(path : NodePath) : Bool has_node, has_node_and_resource(path : NodePath) : Bool has_node_and_resource, in_group?(group_name : String) : Bool in_group?, inside_tree? : Bool inside_tree?, is_ancestor_of(node : Node) : Bool is_ancestor_of, is_displayed_folded : Bool is_displayed_folded, is_editable_instance(node : Node) : Bool is_editable_instance, is_greater_than(node : Node) : Bool is_greater_than, is_in_group(group : String) : Bool is_in_group, is_inside_tree : Bool is_inside_tree, is_multiplayer_authority : Bool is_multiplayer_authority, is_node_ready : Bool is_node_ready, is_part_of_edited_scene : Bool is_part_of_edited_scene, is_physics_interpolated : Bool is_physics_interpolated, is_physics_interpolated_and_enabled : Bool is_physics_interpolated_and_enabled, is_physics_processing : Bool is_physics_processing, is_physics_processing_internal : Bool is_physics_processing_internal, is_processing : Bool is_processing, is_processing_input : Bool is_processing_input, is_processing_internal : Bool is_processing_internal, is_processing_shortcut_input : Bool is_processing_shortcut_input, is_processing_unhandled_input : Bool is_processing_unhandled_input, is_processing_unhandled_key_input : Bool is_processing_unhandled_key_input, is_queued_for_deletion : Bool is_queued_for_deletion, is_unique_name_in_owner : Bool is_unique_name_in_owner, local_groups : Set(String) local_groups, move_child(child_node : Node, to_index : Int64) : Void move_child, multiplayer multiplayer, name : String name, name=(val : String) name=, node_as(type : T.class, path : String) : T forall T node_as, node_as?(type : T.class, path : String) : T | Nil forall T node_as?, notify_deferred_thread_group(what : Int64) : Void notify_deferred_thread_group, notify_thread_safe(what : Int64) : Void notify_thread_safe, owner : Node | Nil owner, owner=(o : Node | Nil) owner=, physics_interpolation_mode physics_interpolation_mode, physics_interpolation_mode=(val : Int) physics_interpolation_mode=, print_orphan_nodes : Void print_orphan_nodes, print_tree : Void print_tree, print_tree_pretty : Void print_tree_pretty, process_mode process_mode, process_mode=(val : Int) process_mode=, process_physics_priority process_physics_priority, process_physics_priority=(val : Int) process_physics_priority=, process_priority process_priority, process_priority=(val : Int) process_priority=, process_thread_group process_thread_group, process_thread_group=(val : Int) process_thread_group=, process_thread_group_order process_thread_group_order, process_thread_group_order=(val : Int) process_thread_group_order=, process_thread_messages process_thread_messages, process_thread_messages=(val : Int) process_thread_messages=, propagate_call(method : String, args : Godot::Array, parent_first : Bool) : Void propagate_call, propagate_notification(what : Int64) : Void propagate_notification, queue_accessibility_update : Void queue_accessibility_update, queue_free : Void queue_free, remove_child(node : Node) : Void remove_child, remove_from_group(group : String) : Void remove_from_group, reparent(new_parent : Node, keep_global_transform : Bool = true) : Void reparent, replace_by(node : Node, keep_groups : Bool) : Void replace_by, request_ready : Void request_ready, reset_physics_interpolation : Void reset_physics_interpolation, rpc_config(method : String, config : Pointer(Void)) : Void rpc_config, scene_file_path scene_file_path, scene_file_path=(val) scene_file_path=, set_auto_translate_mode(mode : Int64) : Void set_auto_translate_mode, set_deferred_thread_group(property : String, value : Pointer(Void)) : Void set_deferred_thread_group, set_display_folded(fold : Bool) : Void set_display_folded, set_editable_instance(node : Node, is_editable : Bool) : Void set_editable_instance, set_editor_description(editor_description : String) : Void set_editor_description, set_multiplayer_authority(id : Int64, recursive : Bool) : Void set_multiplayer_authority, set_name(name : String) : Void set_name, set_owner(owner : Node) : Void set_owner, set_physics_interpolation_mode(mode : Int64) : Void set_physics_interpolation_mode, set_physics_process(enable : Bool) : Void set_physics_process, set_physics_process_internal(enable : Bool) : Void set_physics_process_internal, set_physics_process_priority(priority : Int64) : Void set_physics_process_priority, set_process(enable : Bool) : Void set_process, set_process_input(enable : Bool) : Void set_process_input, set_process_internal(enable : Bool) : Void set_process_internal, set_process_mode(mode : Int64) : Void set_process_mode, set_process_priority(priority : Int64) : Void set_process_priority, set_process_shortcut_input(enable : Bool) : Void set_process_shortcut_input, set_process_thread_group(mode : Int64) : Void set_process_thread_group, set_process_thread_group_order(order : Int64) : Void set_process_thread_group_order, set_process_thread_messages(flags : Int64) : Void set_process_thread_messages, set_process_unhandled_input(enable : Bool) : Void set_process_unhandled_input, set_process_unhandled_key_input(enable : Bool) : Void set_process_unhandled_key_input, set_scene_file_path(scene_file_path : String) : Void set_scene_file_path, set_scene_instance_load_placeholder(load_placeholder : Bool) : Void set_scene_instance_load_placeholder, set_thread_safe(property : String, value : Pointer(Void)) : Void set_thread_safe, set_translation_domain_inherited : Void set_translation_domain_inherited, set_unique_name_in_owner(enable : Bool) : Void set_unique_name_in_owner, unique_name_in_owner unique_name_in_owner, unique_name_in_owner=(val) unique_name_in_owner=, unique_name_in_owner? unique_name_in_owner?, update_configuration_warnings : Void update_configuration_warnings
Constructor methods inherited from class Godot::Node
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n