enum Godot::Generic6DOFJoint3D::Flag

Defined in:

libgodot/generated/classes/classes_part3.cr

Enum Members

FlagEnableLinearLimit = 0_i64
FlagEnableAngularLimit = 1_i64
FlagEnableLinearSpring = 3_i64
FlagEnableAngularSpring = 2_i64
FlagEnableAngularMotor = 4_i64
FlagEnableMotor = 4_i64
FlagEnableLinearMotor = 5_i64
FlagMax = 6_i64

Instance Method Summary

Instance Method Detail

def flag_enable_angular_limit? #

Returns true if this enum value equals FlagEnableAngularLimit


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def flag_enable_angular_motor? #

Returns true if this enum value equals FlagEnableAngularMotor


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def flag_enable_angular_spring? #

Returns true if this enum value equals FlagEnableAngularSpring


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def flag_enable_linear_limit? #

Returns true if this enum value equals FlagEnableLinearLimit


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def flag_enable_linear_motor? #

Returns true if this enum value equals FlagEnableLinearMotor


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def flag_enable_linear_spring? #

Returns true if this enum value equals FlagEnableLinearSpring


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def flag_enable_motor? #

Returns true if this enum value equals FlagEnableMotor


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def flag_max? #

Returns true if this enum value equals FlagMax


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