enum
Godot::Generic6DOFJoint3D::Flag
Defined in:
libgodot/generated/classes/classes_part3.crEnum Members
-
FlagEnableLinearLimit =
0_i64 -
FlagEnableAngularLimit =
1_i64 -
FlagEnableLinearSpring =
3_i64 -
FlagEnableAngularSpring =
2_i64 -
FlagEnableAngularMotor =
4_i64 -
FlagEnableMotor =
4_i64 -
FlagEnableLinearMotor =
5_i64 -
FlagMax =
6_i64
Instance Method Summary
-
#flag_enable_angular_limit?
Returns
trueif this enum value equalsFlagEnableAngularLimit -
#flag_enable_angular_motor?
Returns
trueif this enum value equalsFlagEnableAngularMotor -
#flag_enable_angular_spring?
Returns
trueif this enum value equalsFlagEnableAngularSpring -
#flag_enable_linear_limit?
Returns
trueif this enum value equalsFlagEnableLinearLimit -
#flag_enable_linear_motor?
Returns
trueif this enum value equalsFlagEnableLinearMotor -
#flag_enable_linear_spring?
Returns
trueif this enum value equalsFlagEnableLinearSpring -
#flag_enable_motor?
Returns
trueif this enum value equalsFlagEnableMotor -
#flag_max?
Returns
trueif this enum value equalsFlagMax