class
Godot::MobileVRInterface
Defined in:
libgodot/generated/classes/classes_part3.crConstructors
Instance Method Summary
-
#display_to_lens
Property
#display_to_lensgetter -
#display_to_lens=(val : Number)
Property
#display_to_lenssetter -
#display_width
Property
#display_widthgetter -
#display_width=(val : Number)
Property
#display_widthsetter -
#eye_height
Property
#eye_heightgetter -
#eye_height=(val : Number)
Property
#eye_heightsetter - #get_display_to_lens : Float64
- #get_display_width : Float64
- #get_eye_height : Float64
- #get_iod : Float64
- #get_k1 : Float64
- #get_k2 : Float64
- #get_offset_rect : Rect2
- #get_oversample : Float64
- #get_vrs_min_radius : Float64
- #get_vrs_strength : Float64
-
#iod
Property
#iodgetter -
#iod=(val : Number)
Property
#iodsetter -
#k1
Property
#k1getter -
#k1=(val : Number)
Property
#k1setter -
#k2
Property
#k2getter -
#k2=(val : Number)
Property
#k2setter -
#offset_rect
Property
#offset_rectgetter -
#offset_rect=(val)
Property
#offset_rectsetter -
#oversample
Property
#oversamplegetter -
#oversample=(val : Number)
Property
#oversamplesetter - #set_display_to_lens(display_to_lens : Float64) : Void
- #set_display_width(display_width : Float64) : Void
- #set_eye_height(eye_height : Float64) : Void
- #set_iod(iod : Float64) : Void
- #set_k1(k : Float64) : Void
- #set_k2(k : Float64) : Void
- #set_offset_rect(offset_rect : Rect2) : Void
- #set_oversample(oversample : Float64) : Void
- #set_vrs_min_radius(radius : Float64) : Void
- #set_vrs_strength(strength : Float64) : Void
-
#vrs_min_radius
Property
#vrs_min_radiusgetter -
#vrs_min_radius=(val : Number)
Property
#vrs_min_radiussetter -
#vrs_strength
Property
#vrs_strengthgetter -
#vrs_strength=(val : Number)
Property
#vrs_strengthsetter
Instance methods inherited from class Godot::XRInterface
ar_is_anchor_detection_enabled
ar_is_anchor_detection_enabled,
ar_is_anchor_detection_enabled=(val)
ar_is_anchor_detection_enabled=,
ar_is_anchor_detection_enabled?
ar_is_anchor_detection_enabled?,
environment_blend_mode
environment_blend_mode,
environment_blend_mode=(val : Int)
environment_blend_mode=,
get_anchor_detection_is_enabled : Bool
get_anchor_detection_is_enabled,
get_camera_feed_id : Int64
get_camera_feed_id,
get_camera_offsets(tracker_name : String) : Godot::Array
get_camera_offsets,
get_camera_projections(tracker_name : String, aspect : Float64, near : Float64, far : Float64) : Godot::Array
get_camera_projections,
get_capabilities : Int64
get_capabilities,
get_environment_blend_mode : Int64
get_environment_blend_mode,
get_name : String
get_name,
get_play_area : Pointer(Void)
get_play_area,
get_play_area_mode : Int64
get_play_area_mode,
get_projection_for_view(view : Int64, aspect : Float64, near : Float64, far : Float64) : Projection
get_projection_for_view,
get_render_target_size : Vector2
get_render_target_size,
get_supported_environment_blend_modes : Godot::Array
get_supported_environment_blend_modes,
get_system_info : Pointer(Void)
get_system_info,
get_tracking_status : Int64
get_tracking_status,
get_transform_for_view(view : Int64, cam_transform : Transform3D) : Transform3D
get_transform_for_view,
get_view_count : Int64
get_view_count,
godot_initialize : Bool
godot_initialize,
interface_is_primary
interface_is_primary,
interface_is_primary=(val)
interface_is_primary=,
interface_is_primary?
interface_is_primary?,
is_initialized : Bool
is_initialized,
is_passthrough_enabled : Bool
is_passthrough_enabled,
is_passthrough_supported : Bool
is_passthrough_supported,
is_primary : Bool
is_primary,
set_anchor_detection_is_enabled(enable : Bool) : Void
set_anchor_detection_is_enabled,
set_environment_blend_mode(mode : Int64) : Bool
set_environment_blend_mode,
set_play_area_mode(mode : Int64) : Bool
set_play_area_mode,
set_primary(primary : Bool) : Void
set_primary,
start_passthrough : Bool
start_passthrough,
stop_passthrough : Void
stop_passthrough,
supports_play_area_mode(mode : Int64) : Bool
supports_play_area_mode,
trigger_haptic_pulse(action_name : String, tracker_name : String, frequency : Float64, amplitude : Float64, duration_sec : Float64, delay_sec : Float64) : Void
trigger_haptic_pulse,
uninitialize : Void
uninitialize,
xr_play_area_mode
xr_play_area_mode,
xr_play_area_mode=(val : Int)
xr_play_area_mode=
Constructor methods inherited from class Godot::XRInterface
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
reference : Bool
reference,
unreference : Bool
unreference
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n