class
Godot::ClassRegistry
- Godot::ClassRegistry
- Reference
- Object
Overview
Registry to keep track of all user-defined nodes and classes
Defined in:
libgodot/macros.crClass Method Summary
- .cleanup : Void
- .entries
- .find(name : String) : Entry | Nil
- .get_or_load_script(path : String, class_name : String, base_type : String = "Node", is_tool : Bool = false) : CrystalScript | Nil
- .register(entry : Entry)
Class Method Detail
def self.get_or_load_script(path : String, class_name : String, base_type : String = "Node", is_tool : Bool = false) : CrystalScript | Nil
#