enum
Godot::Mesh::ArrayType
Defined in:
libgodot/generated/classes/classes_part1.crEnum Members
-
ArrayVertex =
0_i64 -
ArrayNormal =
1_i64 -
ArrayTangent =
2_i64 -
ArrayColor =
3_i64 -
ArrayTexUv =
4_i64 -
ArrayTexUv2 =
5_i64 -
ArrayCustom0 =
6_i64 -
ArrayCustom1 =
7_i64 -
ArrayCustom2 =
8_i64 -
ArrayCustom3 =
9_i64 -
ArrayBones =
10_i64 -
ArrayWeights =
11_i64 -
ArrayIndex =
12_i64 -
ArrayMax =
13_i64
Instance Method Summary
-
#array_bones?
Returns
trueif this enum value equalsArrayBones -
#array_color?
Returns
trueif this enum value equalsArrayColor -
#array_custom0?
Returns
trueif this enum value equalsArrayCustom0 -
#array_custom1?
Returns
trueif this enum value equalsArrayCustom1 -
#array_custom2?
Returns
trueif this enum value equalsArrayCustom2 -
#array_custom3?
Returns
trueif this enum value equalsArrayCustom3 -
#array_index?
Returns
trueif this enum value equalsArrayIndex -
#array_max?
Returns
trueif this enum value equalsArrayMax -
#array_normal?
Returns
trueif this enum value equalsArrayNormal -
#array_tangent?
Returns
trueif this enum value equalsArrayTangent -
#array_tex_uv2?
Returns
trueif this enum value equalsArrayTexUv2 -
#array_tex_uv?
Returns
trueif this enum value equalsArrayTexUv -
#array_vertex?
Returns
trueif this enum value equalsArrayVertex -
#array_weights?
Returns
trueif this enum value equalsArrayWeights