enum
Godot::VisualShaderNodeTextureParameter::TextureSource
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
SourceNone =
0_i64 -
SourceScreen =
1_i64 -
SourceDepth =
2_i64 -
SourceNormalRoughness =
3_i64 -
SourceMax =
4_i64
Instance Method Summary
-
#source_depth?
Returns
trueif this enum value equalsSourceDepth -
#source_max?
Returns
trueif this enum value equalsSourceMax -
#source_none?
Returns
trueif this enum value equalsSourceNone -
#source_normal_roughness?
Returns
trueif this enum value equalsSourceNormalRoughness -
#source_screen?
Returns
trueif this enum value equalsSourceScreen