class
Godot::PhysicsServer2D
- Godot::PhysicsServer2D
- Godot::Object
- Reference
- Object
Overview
Godot PhysicsServer2D singleton (PhysicsServer2D).
Direct Known Subclasses
Defined in:
libgodot/generated/classes/classes_part4.crlibgodot/generated/singletons.cr
Constructors
Class Method Summary
Instance Method Summary
- #area_add_shape(area : Int64, shape : Int64, transform : Transform2D, disabled : Bool = false) : Void
- #area_attach_canvas_instance_id(area : Int64, id : Int64) : Void
- #area_attach_object_instance_id(area : Int64, id : Int64) : Void
- #area_clear_shapes(area : Int64) : Void
- #area_create : Int64
- #area_get_canvas_instance_id(area : Int64) : Int64
- #area_get_collision_layer(area : Int64) : Int64
- #area_get_collision_mask(area : Int64) : Int64
- #area_get_object_instance_id(area : Int64) : Int64
- #area_get_param(area : Int64, param : AreaParameter | Int) : Pointer(Void)
- #area_get_shape(area : Int64, shape_idx : Int64) : Int64
- #area_get_shape_count(area : Int64) : Int64
- #area_get_shape_transform(area : Int64, shape_idx : Int64) : Transform2D
- #area_get_space(area : Int64) : Int64
- #area_get_transform(area : Int64) : Transform2D
- #area_remove_shape(area : Int64, shape_idx : Int64) : Void
- #area_set_area_monitor_callback(area : Int64, callback : Pointer(Void)) : Void
- #area_set_collision_layer(area : Int64, layer : Int64) : Void
- #area_set_collision_mask(area : Int64, mask : Int64) : Void
- #area_set_monitor_callback(area : Int64, callback : Pointer(Void)) : Void
- #area_set_monitorable(area : Int64, monitorable : Bool) : Void
- #area_set_param(area : Int64, param : AreaParameter | Int, value : Pointer(Void)) : Void
- #area_set_shape(area : Int64, shape_idx : Int64, shape : Int64) : Void
- #area_set_shape_disabled(area : Int64, shape_idx : Int64, disabled : Bool) : Void
- #area_set_shape_transform(area : Int64, shape_idx : Int64, transform : Transform2D) : Void
- #area_set_space(area : Int64, space : Int64) : Void
- #area_set_transform(area : Int64, transform : Transform2D) : Void
- #body_add_collision_exception(body : Int64, excepted_body : Int64) : Void
- #body_add_constant_central_force(body : Int64, force : Vector2) : Void
- #body_add_constant_force(body : Int64, force : Vector2, position : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : Void
- #body_add_constant_torque(body : Int64, torque : Float64) : Void
- #body_add_shape(body : Int64, shape : Int64, transform : Transform2D, disabled : Bool = false) : Void
- #body_apply_central_force(body : Int64, force : Vector2) : Void
- #body_apply_central_impulse(body : Int64, impulse : Vector2) : Void
- #body_apply_force(body : Int64, force : Vector2, position : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : Void
- #body_apply_impulse(body : Int64, impulse : Vector2, position : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : Void
- #body_apply_torque(body : Int64, torque : Float64) : Void
- #body_apply_torque_impulse(body : Int64, impulse : Float64) : Void
- #body_attach_canvas_instance_id(body : Int64, id : Int64) : Void
- #body_attach_object_instance_id(body : Int64, id : Int64) : Void
- #body_clear_shapes(body : Int64) : Void
- #body_create : Int64
- #body_get_canvas_instance_id(body : Int64) : Int64
- #body_get_collision_layer(body : Int64) : Int64
- #body_get_collision_mask(body : Int64) : Int64
- #body_get_collision_priority(body : Int64) : Float64
- #body_get_constant_force(body : Int64) : Vector2
- #body_get_constant_torque(body : Int64) : Float64
- #body_get_continuous_collision_detection_mode(body : Int64) : CCDMode
- #body_get_direct_state(body : Int64) : PhysicsDirectBodyState2D
- #body_get_max_contacts_reported(body : Int64) : Int64
- #body_get_mode(body : Int64) : BodyMode
- #body_get_object_instance_id(body : Int64) : Int64
- #body_get_param(body : Int64, param : BodyParameter | Int) : Pointer(Void)
- #body_get_shape(body : Int64, shape_idx : Int64) : Int64
- #body_get_shape_count(body : Int64) : Int64
- #body_get_shape_transform(body : Int64, shape_idx : Int64) : Transform2D
- #body_get_space(body : Int64) : Int64
- #body_get_state(body : Int64, state : BodyState | Int) : Pointer(Void)
- #body_is_omitting_force_integration(body : Int64) : Bool
-
#body_is_omitting_force_integration?(body : Int64) : Bool
Predicate alias for
#body_is_omitting_force_integration - #body_remove_collision_exception(body : Int64, excepted_body : Int64) : Void
- #body_remove_shape(body : Int64, shape_idx : Int64) : Void
- #body_reset_mass_properties(body : Int64) : Void
- #body_set_axis_velocity(body : Int64, axis_velocity : Vector2) : Void
- #body_set_collision_layer(body : Int64, layer : Int64) : Void
- #body_set_collision_mask(body : Int64, mask : Int64) : Void
- #body_set_collision_priority(body : Int64, priority : Float64) : Void
- #body_set_constant_force(body : Int64, force : Vector2) : Void
- #body_set_constant_torque(body : Int64, torque : Float64) : Void
- #body_set_continuous_collision_detection_mode(body : Int64, mode : CCDMode | Int) : Void
- #body_set_force_integration_callback(body : Int64, callable : Pointer(Void), userdata : Pointer(Void) | Nil = nil) : Void
- #body_set_max_contacts_reported(body : Int64, amount : Int64) : Void
- #body_set_mode(body : Int64, mode : BodyMode | Int) : Void
- #body_set_omit_force_integration(body : Int64, enable : Bool) : Void
- #body_set_param(body : Int64, param : BodyParameter | Int, value : Pointer(Void)) : Void
- #body_set_shape(body : Int64, shape_idx : Int64, shape : Int64) : Void
- #body_set_shape_as_one_way_collision(body : Int64, shape_idx : Int64, enable : Bool, margin : Float64, direction : Vector2 = Vector2.new(0.to_f32, 1.to_f32)) : Void
- #body_set_shape_disabled(body : Int64, shape_idx : Int64, disabled : Bool) : Void
- #body_set_shape_transform(body : Int64, shape_idx : Int64, transform : Transform2D) : Void
- #body_set_space(body : Int64, space : Int64) : Void
- #body_set_state(body : Int64, state : BodyState | Int, value : Pointer(Void)) : Void
- #body_set_state_sync_callback(body : Int64, callable : Pointer(Void)) : Void
- #body_test_motion(body : Int64, parameters : PhysicsTestMotionParameters2D, result : PhysicsTestMotionResult2D | Nil = nil) : Bool
-
#body_test_motion?(body : Int64, parameters : PhysicsTestMotionParameters2D, result : PhysicsTestMotionResult2D | Nil = nil) : Bool
Predicate alias for
#body_test_motion - #capsule_shape_create : Int64
- #circle_shape_create : Int64
- #concave_polygon_shape_create : Int64
- #convex_polygon_shape_create : Int64
- #damped_spring_joint_get_param(joint : Int64, param : DampedSpringParam | Int) : Float64
- #damped_spring_joint_set_param(joint : Int64, param : DampedSpringParam | Int, value : Float64) : Void
- #free_rid(rid : Int64) : Void
- #get_process_info(process_info : ProcessInfo | Int) : Int64
- #joint_clear(joint : Int64) : Void
- #joint_create : Int64
- #joint_disable_collisions_between_bodies(joint : Int64, disable : Bool) : Void
- #joint_get_param(joint : Int64, param : JointParam | Int) : Float64
- #joint_get_type(joint : Int64) : JointType
- #joint_is_disabled_collisions_between_bodies(joint : Int64) : Bool
-
#joint_is_disabled_collisions_between_bodies?(joint : Int64) : Bool
Predicate alias for
#joint_is_disabled_collisions_between_bodies - #joint_make_damped_spring(joint : Int64, anchor_a : Vector2, anchor_b : Vector2, body_a : Int64, body_b : Int64) : Void
- #joint_make_groove(joint : Int64, groove1_a : Vector2, groove2_a : Vector2, anchor_b : Vector2, body_a : Int64, body_b : Int64) : Void
- #joint_make_pin(joint : Int64, anchor : Vector2, body_a : Int64, body_b : Int64) : Void
- #joint_set_param(joint : Int64, param : JointParam | Int, value : Float64) : Void
- #pin_joint_get_flag(joint : Int64, flag : PinJointFlag | Int) : Bool
-
#pin_joint_get_flag?(joint : Int64, flag : PinJointFlag | Int) : Bool
Predicate alias for
#pin_joint_get_flag - #pin_joint_get_param(joint : Int64, param : PinJointParam | Int) : Float64
- #pin_joint_set_flag(joint : Int64, flag : PinJointFlag | Int, enabled : Bool) : Void
- #pin_joint_set_param(joint : Int64, param : PinJointParam | Int, value : Float64) : Void
- #rectangle_shape_create : Int64
- #segment_shape_create : Int64
- #separation_ray_shape_create : Int64
- #set_active(active : Bool) : Void
- #shape_get_data(shape : Int64) : Pointer(Void)
- #shape_get_type(shape : Int64) : ShapeType
- #shape_set_data(shape : Int64, data : Pointer(Void)) : Void
- #space_create : Int64
- #space_get_direct_state(space : Int64) : PhysicsDirectSpaceState2D
- #space_get_param(space : Int64, param : SpaceParameter | Int) : Float64
- #space_is_active(space : Int64) : Bool
-
#space_is_active?(space : Int64) : Bool
Predicate alias for
#space_is_active - #space_set_active(space : Int64, active : Bool) : Void
- #space_set_param(space : Int64, param : SpaceParameter | Int, value : Float64) : Void
- #world_boundary_shape_create : Int64
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, blocking_signals? : Bool blocking_signals?, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, explicitly_freed? : Bool explicitly_freed?, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_list : Pointer(Void) get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n
Constructor methods inherited from class Godot::Object
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
find_script_path_for_class(target_cls : String) : String
find_script_path_for_class,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid
Constructor Detail
Class Method Detail
Instance Method Detail
def area_add_shape(area : Int64, shape : Int64, transform : Transform2D, disabled : Bool = false) : Void
#
def body_add_constant_force(body : Int64, force : Vector2, position : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : Void
#
def body_add_shape(body : Int64, shape : Int64, transform : Transform2D, disabled : Bool = false) : Void
#
def body_apply_force(body : Int64, force : Vector2, position : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : Void
#
def body_apply_impulse(body : Int64, impulse : Vector2, position : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : Void
#
def body_is_omitting_force_integration?(body : Int64) : Bool
#
Predicate alias for #body_is_omitting_force_integration
def body_set_force_integration_callback(body : Int64, callable : Pointer(Void), userdata : Pointer(Void) | Nil = nil) : Void
#
def body_set_shape_as_one_way_collision(body : Int64, shape_idx : Int64, enable : Bool, margin : Float64, direction : Vector2 = Vector2.new(0.to_f32, 1.to_f32)) : Void
#
def body_test_motion(body : Int64, parameters : PhysicsTestMotionParameters2D, result : PhysicsTestMotionResult2D | Nil = nil) : Bool
#
def body_test_motion?(body : Int64, parameters : PhysicsTestMotionParameters2D, result : PhysicsTestMotionResult2D | Nil = nil) : Bool
#
Predicate alias for #body_test_motion
def damped_spring_joint_set_param(joint : Int64, param : DampedSpringParam | Int, value : Float64) : Void
#
def joint_is_disabled_collisions_between_bodies?(joint : Int64) : Bool
#
Predicate alias for #joint_is_disabled_collisions_between_bodies
def joint_make_damped_spring(joint : Int64, anchor_a : Vector2, anchor_b : Vector2, body_a : Int64, body_b : Int64) : Void
#
def joint_make_groove(joint : Int64, groove1_a : Vector2, groove2_a : Vector2, anchor_b : Vector2, body_a : Int64, body_b : Int64) : Void
#