class Godot::ORMMaterial3D

Defined in:

libgodot/generated/classes/classes_part3.cr

Constructors

Instance methods inherited from class Godot::BaseMaterial3D

albedo_color albedo_color, albedo_color=(val) albedo_color=, albedo_texture albedo_texture, albedo_texture=(val) albedo_texture=, albedo_texture_force_srgb albedo_texture_force_srgb, albedo_texture_force_srgb=(val) albedo_texture_force_srgb=, albedo_texture_force_srgb? albedo_texture_force_srgb?, albedo_texture_msdf albedo_texture_msdf, albedo_texture_msdf=(val) albedo_texture_msdf=, albedo_texture_msdf? albedo_texture_msdf?, alpha_antialiasing_edge alpha_antialiasing_edge, alpha_antialiasing_edge=(val : Number) alpha_antialiasing_edge=, alpha_antialiasing_mode alpha_antialiasing_mode, alpha_antialiasing_mode=(val : Int) alpha_antialiasing_mode=, alpha_hash_scale alpha_hash_scale, alpha_hash_scale=(val : Number) alpha_hash_scale=, alpha_scissor_threshold alpha_scissor_threshold, alpha_scissor_threshold=(val : Number) alpha_scissor_threshold=, anisotropy anisotropy, anisotropy=(val : Number) anisotropy=, anisotropy_enabled anisotropy_enabled, anisotropy_enabled=(val) anisotropy_enabled=, anisotropy_enabled? anisotropy_enabled?, anisotropy_flowmap anisotropy_flowmap, anisotropy_flowmap=(val) anisotropy_flowmap=, ao_enabled ao_enabled, ao_enabled=(val) ao_enabled=, ao_enabled? ao_enabled?, ao_light_affect ao_light_affect, ao_light_affect=(val : Number) ao_light_affect=, ao_on_uv2 ao_on_uv2, ao_on_uv2=(val) ao_on_uv2=, ao_on_uv2? ao_on_uv2?, ao_texture ao_texture, ao_texture=(val) ao_texture=, ao_texture_channel ao_texture_channel, ao_texture_channel=(val : Int) ao_texture_channel=, backlight backlight, backlight=(val) backlight=, backlight_enabled backlight_enabled, backlight_enabled=(val) backlight_enabled=, backlight_enabled? backlight_enabled?, backlight_texture backlight_texture, backlight_texture=(val) backlight_texture=, bent_normal_enabled bent_normal_enabled, bent_normal_enabled=(val) bent_normal_enabled=, bent_normal_enabled? bent_normal_enabled?, bent_normal_texture bent_normal_texture, bent_normal_texture=(val) bent_normal_texture=, billboard_keep_scale billboard_keep_scale, billboard_keep_scale=(val) billboard_keep_scale=, billboard_keep_scale? billboard_keep_scale?, billboard_mode billboard_mode, billboard_mode=(val : Int) billboard_mode=, blend_mode blend_mode, blend_mode=(val : Int) blend_mode=, clearcoat clearcoat, clearcoat=(val : Number) clearcoat=, clearcoat_enabled clearcoat_enabled, clearcoat_enabled=(val) clearcoat_enabled=, clearcoat_enabled? clearcoat_enabled?, clearcoat_roughness clearcoat_roughness, clearcoat_roughness=(val : Number) clearcoat_roughness=, clearcoat_texture clearcoat_texture, clearcoat_texture=(val) clearcoat_texture=, cull_mode cull_mode, cull_mode=(val : Int) cull_mode=, depth_draw_mode depth_draw_mode, depth_draw_mode=(val : Int) depth_draw_mode=, depth_test depth_test, depth_test=(val : Int) depth_test=, detail_albedo detail_albedo, detail_albedo=(val) detail_albedo=, detail_blend_mode detail_blend_mode, detail_blend_mode=(val : Int) detail_blend_mode=, detail_enabled detail_enabled, detail_enabled=(val) detail_enabled=, detail_enabled? detail_enabled?, detail_mask detail_mask, detail_mask=(val) detail_mask=, detail_normal detail_normal, detail_normal=(val) detail_normal=, detail_uv_layer detail_uv_layer, detail_uv_layer=(val : Int) detail_uv_layer=, diffuse_mode diffuse_mode, diffuse_mode=(val : Int) diffuse_mode=, disable_ambient_light disable_ambient_light, disable_ambient_light=(val) disable_ambient_light=, disable_ambient_light? disable_ambient_light?, disable_fog disable_fog, disable_fog=(val) disable_fog=, disable_fog? disable_fog?, disable_receive_shadows disable_receive_shadows, disable_receive_shadows=(val) disable_receive_shadows=, disable_receive_shadows? disable_receive_shadows?, disable_specular_occlusion disable_specular_occlusion, disable_specular_occlusion=(val) disable_specular_occlusion=, disable_specular_occlusion? disable_specular_occlusion?, distance_fade_max_distance distance_fade_max_distance, distance_fade_max_distance=(val : Number) distance_fade_max_distance=, distance_fade_min_distance distance_fade_min_distance, distance_fade_min_distance=(val : Number) distance_fade_min_distance=, distance_fade_mode distance_fade_mode, distance_fade_mode=(val : Int) distance_fade_mode=, emission emission, emission=(val) emission=, emission_enabled emission_enabled, emission_enabled=(val) emission_enabled=, emission_enabled? emission_enabled?, emission_energy_multiplier emission_energy_multiplier, emission_energy_multiplier=(val : Number) emission_energy_multiplier=, emission_intensity emission_intensity, emission_intensity=(val : Number) emission_intensity=, emission_on_uv2 emission_on_uv2, emission_on_uv2=(val) emission_on_uv2=, emission_on_uv2? emission_on_uv2?, emission_operator emission_operator, emission_operator=(val : Int) emission_operator=, emission_texture emission_texture, emission_texture=(val) emission_texture=, fixed_size fixed_size, fixed_size=(val) fixed_size=, fixed_size? fixed_size?, fov_override fov_override, fov_override=(val : Number) fov_override=, get_albedo : Color get_albedo, get_alpha_antialiasing : Int64 get_alpha_antialiasing, get_alpha_antialiasing_edge : Float64 get_alpha_antialiasing_edge, get_alpha_hash_scale : Float64 get_alpha_hash_scale, get_alpha_scissor_threshold : Float64 get_alpha_scissor_threshold, get_anisotropy : Float64 get_anisotropy, get_ao_light_affect : Float64 get_ao_light_affect, get_ao_texture_channel : Int64 get_ao_texture_channel, get_backlight : Color get_backlight, get_billboard_mode : Int64 get_billboard_mode, get_blend_mode : Int64 get_blend_mode, get_clearcoat : Float64 get_clearcoat, get_clearcoat_roughness : Float64 get_clearcoat_roughness, get_cull_mode : Int64 get_cull_mode, get_depth_draw_mode : Int64 get_depth_draw_mode, get_depth_test : Int64 get_depth_test, get_detail_blend_mode : Int64 get_detail_blend_mode, get_detail_uv : Int64 get_detail_uv, get_diffuse_mode : Int64 get_diffuse_mode, get_distance_fade : Int64 get_distance_fade, get_distance_fade_max_distance : Float64 get_distance_fade_max_distance, get_distance_fade_min_distance : Float64 get_distance_fade_min_distance, get_emission : Color get_emission, get_emission_energy_multiplier : Float64 get_emission_energy_multiplier, get_emission_intensity : Float64 get_emission_intensity, get_emission_operator : Int64 get_emission_operator, get_feature(feature : Int64) : Bool get_feature, get_flag(flag : Int64) : Bool get_flag, get_fov_override : Float64 get_fov_override, get_grow : Float64 get_grow, get_heightmap_deep_parallax_flip_binormal : Bool get_heightmap_deep_parallax_flip_binormal, get_heightmap_deep_parallax_flip_tangent : Bool get_heightmap_deep_parallax_flip_tangent, get_heightmap_deep_parallax_max_layers : Int64 get_heightmap_deep_parallax_max_layers, get_heightmap_deep_parallax_min_layers : Int64 get_heightmap_deep_parallax_min_layers, get_heightmap_scale : Float64 get_heightmap_scale, get_metallic : Float64 get_metallic, get_metallic_texture_channel : Int64 get_metallic_texture_channel, get_msdf_outline_size : Float64 get_msdf_outline_size, get_msdf_pixel_range : Float64 get_msdf_pixel_range, get_normal_scale : Float64 get_normal_scale, get_particles_anim_h_frames : Int64 get_particles_anim_h_frames, get_particles_anim_loop : Bool get_particles_anim_loop, get_particles_anim_v_frames : Int64 get_particles_anim_v_frames, get_point_size : Float64 get_point_size, get_proximity_fade_distance : Float64 get_proximity_fade_distance, get_refraction : Float64 get_refraction, get_refraction_texture_channel : Int64 get_refraction_texture_channel, get_rim : Float64 get_rim, get_rim_tint : Float64 get_rim_tint, get_roughness : Float64 get_roughness, get_roughness_texture_channel : Int64 get_roughness_texture_channel, get_shading_mode : Int64 get_shading_mode, get_specular : Float64 get_specular, get_specular_mode : Int64 get_specular_mode, get_stencil_compare : Int64 get_stencil_compare, get_stencil_effect_color : Color get_stencil_effect_color, get_stencil_effect_outline_thickness : Float64 get_stencil_effect_outline_thickness, get_stencil_flags : Int64 get_stencil_flags, get_stencil_mode : Int64 get_stencil_mode, get_stencil_reference : Int64 get_stencil_reference, get_subsurface_scattering_strength : Float64 get_subsurface_scattering_strength, get_texture(param : Int64) : Texture2D get_texture, get_texture_filter : Int64 get_texture_filter, get_transmittance_boost : Float64 get_transmittance_boost, get_transmittance_color : Color get_transmittance_color, get_transmittance_depth : Float64 get_transmittance_depth, get_transparency : Int64 get_transparency, get_uv1_offset : Vector3 get_uv1_offset, get_uv1_scale : Vector3 get_uv1_scale, get_uv1_triplanar_blend_sharpness : Float64 get_uv1_triplanar_blend_sharpness, get_uv2_offset : Vector3 get_uv2_offset, get_uv2_scale : Vector3 get_uv2_scale, get_uv2_triplanar_blend_sharpness : Float64 get_uv2_triplanar_blend_sharpness, get_z_clip_scale : Float64 get_z_clip_scale, grow grow, grow=(val) grow=, grow? grow?, grow_amount grow_amount, grow_amount=(val : Number) grow_amount=, heightmap_deep_parallax heightmap_deep_parallax, heightmap_deep_parallax=(val) heightmap_deep_parallax=, heightmap_deep_parallax? heightmap_deep_parallax?, heightmap_enabled heightmap_enabled, heightmap_enabled=(val) heightmap_enabled=, heightmap_enabled? heightmap_enabled?, heightmap_flip_binormal heightmap_flip_binormal, heightmap_flip_binormal=(val) heightmap_flip_binormal=, heightmap_flip_binormal? heightmap_flip_binormal?, heightmap_flip_tangent heightmap_flip_tangent, heightmap_flip_tangent=(val) heightmap_flip_tangent=, heightmap_flip_tangent? heightmap_flip_tangent?, heightmap_flip_texture heightmap_flip_texture, heightmap_flip_texture=(val) heightmap_flip_texture=, heightmap_flip_texture? heightmap_flip_texture?, heightmap_max_layers heightmap_max_layers, heightmap_max_layers=(val : Int) heightmap_max_layers=, heightmap_min_layers heightmap_min_layers, heightmap_min_layers=(val : Int) heightmap_min_layers=, heightmap_scale heightmap_scale, heightmap_scale=(val : Number) heightmap_scale=, heightmap_texture heightmap_texture, heightmap_texture=(val) heightmap_texture=, is_grow_enabled : Bool is_grow_enabled, is_heightmap_deep_parallax_enabled : Bool is_heightmap_deep_parallax_enabled, is_proximity_fade_enabled : Bool is_proximity_fade_enabled, metallic metallic, metallic=(val : Number) metallic=, metallic_specular metallic_specular, metallic_specular=(val : Number) metallic_specular=, metallic_texture metallic_texture, metallic_texture=(val) metallic_texture=, metallic_texture_channel metallic_texture_channel, metallic_texture_channel=(val : Int) metallic_texture_channel=, msdf_outline_size msdf_outline_size, msdf_outline_size=(val : Number) msdf_outline_size=, msdf_pixel_range msdf_pixel_range, msdf_pixel_range=(val : Number) msdf_pixel_range=, no_depth_test no_depth_test, no_depth_test=(val) no_depth_test=, no_depth_test? no_depth_test?, normal_enabled normal_enabled, normal_enabled=(val) normal_enabled=, normal_enabled? normal_enabled?, normal_scale normal_scale, normal_scale=(val : Number) normal_scale=, normal_texture normal_texture, normal_texture=(val) normal_texture=, orm_texture orm_texture, orm_texture=(val) orm_texture=, particles_anim_enabled particles_anim_enabled, particles_anim_enabled=(val) particles_anim_enabled=, particles_anim_enabled? particles_anim_enabled?, particles_anim_h_frames particles_anim_h_frames, particles_anim_h_frames=(val : Int) particles_anim_h_frames=, particles_anim_loop particles_anim_loop, particles_anim_loop=(val) particles_anim_loop=, particles_anim_loop? particles_anim_loop?, particles_anim_v_frames particles_anim_v_frames, particles_anim_v_frames=(val : Int) particles_anim_v_frames=, point_size point_size, point_size=(val : Number) point_size=, proximity_fade_distance proximity_fade_distance, proximity_fade_distance=(val : Number) proximity_fade_distance=, proximity_fade_enabled proximity_fade_enabled, proximity_fade_enabled=(val) proximity_fade_enabled=, proximity_fade_enabled? proximity_fade_enabled?, refraction_enabled refraction_enabled, refraction_enabled=(val) refraction_enabled=, refraction_enabled? refraction_enabled?, refraction_scale refraction_scale, refraction_scale=(val : Number) refraction_scale=, refraction_texture refraction_texture, refraction_texture=(val) refraction_texture=, refraction_texture_channel refraction_texture_channel, refraction_texture_channel=(val : Int) refraction_texture_channel=, rim rim, rim=(val : Number) rim=, rim_enabled rim_enabled, rim_enabled=(val) rim_enabled=, rim_enabled? rim_enabled?, rim_texture rim_texture, rim_texture=(val) rim_texture=, rim_tint rim_tint, rim_tint=(val : Number) rim_tint=, roughness roughness, roughness=(val : Number) roughness=, roughness_texture roughness_texture, roughness_texture=(val) roughness_texture=, roughness_texture_channel roughness_texture_channel, roughness_texture_channel=(val : Int) roughness_texture_channel=, set_albedo(albedo : Color) : Void set_albedo, set_alpha_antialiasing(alpha_aa : Int64) : Void set_alpha_antialiasing, set_alpha_antialiasing_edge(edge : Float64) : Void set_alpha_antialiasing_edge, set_alpha_hash_scale(threshold : Float64) : Void set_alpha_hash_scale, set_alpha_scissor_threshold(threshold : Float64) : Void set_alpha_scissor_threshold, set_anisotropy(anisotropy : Float64) : Void set_anisotropy, set_ao_light_affect(amount : Float64) : Void set_ao_light_affect, set_ao_texture_channel(channel : Int64) : Void set_ao_texture_channel, set_backlight(backlight : Color) : Void set_backlight, set_billboard_mode(mode : Int64) : Void set_billboard_mode, set_blend_mode(blend_mode : Int64) : Void set_blend_mode, set_clearcoat(clearcoat : Float64) : Void set_clearcoat, set_clearcoat_roughness(clearcoat_roughness : Float64) : Void set_clearcoat_roughness, set_cull_mode(cull_mode : Int64) : Void set_cull_mode, set_depth_draw_mode(depth_draw_mode : Int64) : Void set_depth_draw_mode, set_depth_test(depth_test : Int64) : Void set_depth_test, set_detail_blend_mode(detail_blend_mode : Int64) : Void set_detail_blend_mode, set_detail_uv(detail_uv : Int64) : Void set_detail_uv, set_diffuse_mode(diffuse_mode : Int64) : Void set_diffuse_mode, set_distance_fade(mode : Int64) : Void set_distance_fade, set_distance_fade_max_distance(distance : Float64) : Void set_distance_fade_max_distance, set_distance_fade_min_distance(distance : Float64) : Void set_distance_fade_min_distance, set_emission(emission : Color) : Void set_emission, set_emission_energy_multiplier(emission_energy_multiplier : Float64) : Void set_emission_energy_multiplier, set_emission_intensity(emission_energy_multiplier : Float64) : Void set_emission_intensity, set_emission_operator(operator : Int64) : Void set_emission_operator, set_feature(feature : Int64, enable : Bool) : Void set_feature, set_flag(flag : Int64, enable : Bool) : Void set_flag, set_fov_override(scale : Float64) : Void set_fov_override, set_grow(amount : Float64) : Void set_grow, set_grow_enabled(enable : Bool) : Void set_grow_enabled, set_heightmap_deep_parallax(enable : Bool) : Void set_heightmap_deep_parallax, set_heightmap_deep_parallax_flip_binormal(flip : Bool) : Void set_heightmap_deep_parallax_flip_binormal, set_heightmap_deep_parallax_flip_tangent(flip : Bool) : Void set_heightmap_deep_parallax_flip_tangent, set_heightmap_deep_parallax_max_layers(layer : Int64) : Void set_heightmap_deep_parallax_max_layers, set_heightmap_deep_parallax_min_layers(layer : Int64) : Void set_heightmap_deep_parallax_min_layers, set_heightmap_scale(heightmap_scale : Float64) : Void set_heightmap_scale, set_metallic(metallic : Float64) : Void set_metallic, set_metallic_texture_channel(channel : Int64) : Void set_metallic_texture_channel, set_msdf_outline_size(size : Float64) : Void set_msdf_outline_size, set_msdf_pixel_range(range : Float64) : Void set_msdf_pixel_range, set_normal_scale(normal_scale : Float64) : Void set_normal_scale, set_particles_anim_h_frames(frames : Int64) : Void set_particles_anim_h_frames, set_particles_anim_loop(loop : Bool) : Void set_particles_anim_loop, set_particles_anim_v_frames(frames : Int64) : Void set_particles_anim_v_frames, set_point_size(point_size : Float64) : Void set_point_size, set_proximity_fade_distance(distance : Float64) : Void set_proximity_fade_distance, set_proximity_fade_enabled(enabled : Bool) : Void set_proximity_fade_enabled, set_refraction(refraction : Float64) : Void set_refraction, set_refraction_texture_channel(channel : Int64) : Void set_refraction_texture_channel, set_rim(rim : Float64) : Void set_rim, set_rim_tint(rim_tint : Float64) : Void set_rim_tint, set_roughness(roughness : Float64) : Void set_roughness, set_roughness_texture_channel(channel : Int64) : Void set_roughness_texture_channel, set_shading_mode(shading_mode : Int64) : Void set_shading_mode, set_specular(specular : Float64) : Void set_specular, set_specular_mode(specular_mode : Int64) : Void set_specular_mode, set_stencil_compare(stencil_compare : Int64) : Void set_stencil_compare, set_stencil_effect_color(stencil_color : Color) : Void set_stencil_effect_color, set_stencil_effect_outline_thickness(stencil_outline_thickness : Float64) : Void set_stencil_effect_outline_thickness, set_stencil_flags(stencil_flags : Int64) : Void set_stencil_flags, set_stencil_mode(stencil_mode : Int64) : Void set_stencil_mode, set_stencil_reference(stencil_reference : Int64) : Void set_stencil_reference, set_subsurface_scattering_strength(strength : Float64) : Void set_subsurface_scattering_strength, set_texture(param : Int64, texture : Texture2D) : Void set_texture, set_texture_filter(mode : Int64) : Void set_texture_filter, set_transmittance_boost(boost : Float64) : Void set_transmittance_boost, set_transmittance_color(color : Color) : Void set_transmittance_color, set_transmittance_depth(depth : Float64) : Void set_transmittance_depth, set_transparency(transparency : Int64) : Void set_transparency, set_uv1_offset(offset : Vector3) : Void set_uv1_offset, set_uv1_scale(scale : Vector3) : Void set_uv1_scale, set_uv1_triplanar_blend_sharpness(sharpness : Float64) : Void set_uv1_triplanar_blend_sharpness, set_uv2_offset(offset : Vector3) : Void set_uv2_offset, set_uv2_scale(scale : Vector3) : Void set_uv2_scale, set_uv2_triplanar_blend_sharpness(sharpness : Float64) : Void set_uv2_triplanar_blend_sharpness, set_z_clip_scale(scale : Float64) : Void set_z_clip_scale, shading_mode shading_mode, shading_mode=(val : Int) shading_mode=, shadow_to_opacity shadow_to_opacity, shadow_to_opacity=(val) shadow_to_opacity=, shadow_to_opacity? shadow_to_opacity?, specular_mode specular_mode, specular_mode=(val : Int) specular_mode=, stencil_color stencil_color, stencil_color=(val) stencil_color=, stencil_compare stencil_compare, stencil_compare=(val : Int) stencil_compare=, stencil_flags stencil_flags, stencil_flags=(val : Int) stencil_flags=, stencil_mode stencil_mode, stencil_mode=(val : Int) stencil_mode=, stencil_outline_thickness stencil_outline_thickness, stencil_outline_thickness=(val : Number) stencil_outline_thickness=, stencil_reference stencil_reference, stencil_reference=(val : Int) stencil_reference=, subsurf_scatter_enabled subsurf_scatter_enabled, subsurf_scatter_enabled=(val) subsurf_scatter_enabled=, subsurf_scatter_enabled? subsurf_scatter_enabled?, subsurf_scatter_skin_mode subsurf_scatter_skin_mode, subsurf_scatter_skin_mode=(val) subsurf_scatter_skin_mode=, subsurf_scatter_skin_mode? subsurf_scatter_skin_mode?, subsurf_scatter_strength subsurf_scatter_strength, subsurf_scatter_strength=(val : Number) subsurf_scatter_strength=, subsurf_scatter_texture subsurf_scatter_texture, subsurf_scatter_texture=(val) subsurf_scatter_texture=, subsurf_scatter_transmittance_boost subsurf_scatter_transmittance_boost, subsurf_scatter_transmittance_boost=(val : Number) subsurf_scatter_transmittance_boost=, subsurf_scatter_transmittance_color subsurf_scatter_transmittance_color, subsurf_scatter_transmittance_color=(val) subsurf_scatter_transmittance_color=, subsurf_scatter_transmittance_depth subsurf_scatter_transmittance_depth, subsurf_scatter_transmittance_depth=(val : Number) subsurf_scatter_transmittance_depth=, subsurf_scatter_transmittance_enabled subsurf_scatter_transmittance_enabled, subsurf_scatter_transmittance_enabled=(val) subsurf_scatter_transmittance_enabled=, subsurf_scatter_transmittance_enabled? subsurf_scatter_transmittance_enabled?, subsurf_scatter_transmittance_texture subsurf_scatter_transmittance_texture, subsurf_scatter_transmittance_texture=(val) subsurf_scatter_transmittance_texture=, texture_filter texture_filter, texture_filter=(val : Int) texture_filter=, texture_repeat texture_repeat, texture_repeat=(val) texture_repeat=, texture_repeat? texture_repeat?, transparency transparency, transparency=(val : Int) transparency=, use_fov_override use_fov_override, use_fov_override=(val) use_fov_override=, use_fov_override? use_fov_override?, use_particle_trails use_particle_trails, use_particle_trails=(val) use_particle_trails=, use_particle_trails? use_particle_trails?, use_point_size use_point_size, use_point_size=(val) use_point_size=, use_point_size? use_point_size?, use_z_clip_scale use_z_clip_scale, use_z_clip_scale=(val) use_z_clip_scale=, use_z_clip_scale? use_z_clip_scale?, uv1_offset uv1_offset, uv1_offset=(val) uv1_offset=, uv1_scale uv1_scale, uv1_scale=(val) uv1_scale=, uv1_triplanar uv1_triplanar, uv1_triplanar=(val) uv1_triplanar=, uv1_triplanar? uv1_triplanar?, uv1_triplanar_sharpness uv1_triplanar_sharpness, uv1_triplanar_sharpness=(val : Number) uv1_triplanar_sharpness=, uv1_world_triplanar uv1_world_triplanar, uv1_world_triplanar=(val) uv1_world_triplanar=, uv1_world_triplanar? uv1_world_triplanar?, uv2_offset uv2_offset, uv2_offset=(val) uv2_offset=, uv2_scale uv2_scale, uv2_scale=(val) uv2_scale=, uv2_triplanar uv2_triplanar, uv2_triplanar=(val) uv2_triplanar=, uv2_triplanar? uv2_triplanar?, uv2_triplanar_sharpness uv2_triplanar_sharpness, uv2_triplanar_sharpness=(val : Number) uv2_triplanar_sharpness=, uv2_world_triplanar uv2_world_triplanar, uv2_world_triplanar=(val) uv2_world_triplanar=, uv2_world_triplanar? uv2_world_triplanar?, vertex_color_is_srgb vertex_color_is_srgb, vertex_color_is_srgb=(val) vertex_color_is_srgb=, vertex_color_is_srgb? vertex_color_is_srgb?, vertex_color_use_as_albedo vertex_color_use_as_albedo, vertex_color_use_as_albedo=(val) vertex_color_use_as_albedo=, vertex_color_use_as_albedo? vertex_color_use_as_albedo?, z_clip_scale z_clip_scale, z_clip_scale=(val : Number) z_clip_scale=

Constructor methods inherited from class Godot::BaseMaterial3D

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Material

create_placeholder : Resource create_placeholder, get_next_pass : Material get_next_pass, get_render_priority : Int64 get_render_priority, inspect_native_shader_code : Void inspect_native_shader_code, next_pass next_pass, next_pass=(val) next_pass=, render_priority render_priority, render_priority=(val : Int) render_priority=, set_next_pass(next_pass : Material) : Void set_next_pass, set_render_priority(priority : Int64) : Void set_render_priority

Constructor methods inherited from class Godot::Material

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Resource

copy_from_resource(resource : Resource) : Int64 copy_from_resource, duplicate(deep : Bool) : Resource duplicate, duplicate_deep(deep_subresources_mode : Int64) : Resource duplicate_deep, emit_changed : Void emit_changed, generate_scene_unique_id : String generate_scene_unique_id, get_id_for_path(path : String) : String get_id_for_path, get_local_scene : Node get_local_scene, get_name : String get_name, get_path : String get_path, get_rid : Int64 get_rid, get_scene_unique_id : String get_scene_unique_id, is_built_in : Bool is_built_in, is_local_to_scene : Bool is_local_to_scene, reset_state : Void reset_state, resource_local_to_scene resource_local_to_scene, resource_local_to_scene=(val) resource_local_to_scene=, resource_local_to_scene? resource_local_to_scene?, resource_name resource_name, resource_name=(val) resource_name=, resource_path resource_path, resource_path=(val) resource_path=, resource_scene_unique_id resource_scene_unique_id, resource_scene_unique_id=(val) resource_scene_unique_id=, set_id_for_path(path : String, id : String) : Void set_id_for_path, set_local_to_scene(enable : Bool) : Void set_local_to_scene, set_name(name : String) : Void set_name, set_path(path : String) : Void set_path, set_path_cache(path : String) : Void set_path_cache, set_scene_unique_id(id : String) : Void set_scene_unique_id, setup_local_to_scene : Void setup_local_to_scene, take_over_path(path : String) : Void take_over_path

Constructor methods inherited from class Godot::Resource

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::RefCounted

destroy : Void destroy, get_reference_count : Int64 get_reference_count, init_ref : Bool init_ref, reference : Bool reference, unreference : Bool unreference

Constructor methods inherited from class Godot::RefCounted

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect
, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n

Constructor methods inherited from class Godot::Object

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid

Constructor Detail

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

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