class Godot::PhysicsDirectBodyState3DExtension

Defined in:

libgodot/generated/classes/classes_part4.cr

Constructors

Instance methods inherited from class Godot::PhysicsDirectBodyState3D

add_constant_central_force(force : Vector3) : Void add_constant_central_force, add_constant_force(force : Vector3, position : Vector3) : Void add_constant_force, add_constant_torque(torque : Vector3) : Void add_constant_torque, angular_velocity angular_velocity, angular_velocity=(val) angular_velocity=, apply_central_force(force : Vector3) : Void apply_central_force, apply_central_impulse(impulse : Vector3) : Void apply_central_impulse, apply_force(force : Vector3, position : Vector3) : Void apply_force, apply_impulse(impulse : Vector3, position : Vector3) : Void apply_impulse, apply_torque(torque : Vector3) : Void apply_torque, apply_torque_impulse(impulse : Vector3) : Void apply_torque_impulse, center_of_mass center_of_mass, center_of_mass_local center_of_mass_local, collision_layer collision_layer, collision_layer=(val : Int) collision_layer=, collision_mask collision_mask, collision_mask=(val : Int) collision_mask=, get_angular_velocity : Vector3 get_angular_velocity, get_center_of_mass : Vector3 get_center_of_mass, get_center_of_mass_local : Vector3 get_center_of_mass_local, get_collision_layer : Int64 get_collision_layer, get_collision_mask : Int64 get_collision_mask, get_constant_force : Vector3 get_constant_force, get_constant_torque : Vector3 get_constant_torque, get_contact_collider(contact_idx : Int64) : Int64 get_contact_collider, get_contact_collider_id(contact_idx : Int64) : Int64 get_contact_collider_id, get_contact_collider_object(contact_idx : Int64) : Godot::Object get_contact_collider_object, get_contact_collider_position(contact_idx : Int64) : Vector3 get_contact_collider_position, get_contact_collider_shape(contact_idx : Int64) : Int64 get_contact_collider_shape, get_contact_collider_velocity_at_position(contact_idx : Int64) : Vector3 get_contact_collider_velocity_at_position, get_contact_count : Int64 get_contact_count, get_contact_impulse(contact_idx : Int64) : Vector3 get_contact_impulse, get_contact_local_normal(contact_idx : Int64) : Vector3 get_contact_local_normal, get_contact_local_position(contact_idx : Int64) : Vector3 get_contact_local_position, get_contact_local_shape(contact_idx : Int64) : Int64 get_contact_local_shape, get_contact_local_velocity_at_position(contact_idx : Int64) : Vector3 get_contact_local_velocity_at_position, get_inverse_inertia : Vector3 get_inverse_inertia, get_inverse_inertia_tensor : Basis get_inverse_inertia_tensor, get_inverse_mass : Float64 get_inverse_mass, get_linear_velocity : Vector3 get_linear_velocity, get_principal_inertia_axes : Basis get_principal_inertia_axes, get_space_state : PhysicsDirectSpaceState3D get_space_state, get_step : Float64 get_step, get_total_angular_damp : Float64 get_total_angular_damp, get_total_gravity : Vector3 get_total_gravity, get_total_linear_damp : Float64 get_total_linear_damp, get_transform : Transform3D get_transform, get_velocity_at_local_position(local_position : Vector3) : Vector3 get_velocity_at_local_position, integrate_forces : Void integrate_forces, inverse_inertia inverse_inertia, inverse_inertia_tensor inverse_inertia_tensor, inverse_mass inverse_mass, is_sleeping : Bool is_sleeping, linear_velocity linear_velocity, linear_velocity=(val) linear_velocity=, principal_inertia_axes principal_inertia_axes, set_angular_velocity(velocity : Vector3) : Void set_angular_velocity, set_collision_layer(layer : Int64) : Void set_collision_layer, set_collision_mask(mask : Int64) : Void set_collision_mask, set_constant_force(force : Vector3) : Void set_constant_force, set_constant_torque(torque : Vector3) : Void set_constant_torque, set_linear_velocity(velocity : Vector3) : Void set_linear_velocity, set_sleep_state(enabled : Bool) : Void set_sleep_state, set_transform(transform : Transform3D) : Void set_transform, sleeping sleeping, sleeping=(val) sleeping=, sleeping? sleeping?, step step, total_angular_damp total_angular_damp, total_gravity total_gravity, total_linear_damp total_linear_damp, transform transform, transform=(val) transform=

Constructor methods inherited from class Godot::PhysicsDirectBodyState3D

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect
, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n

Constructor methods inherited from class Godot::Object

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid

Constructor Detail

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

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