enum Godot::GLTFAccessor::GLTFComponentType

Defined in:

libgodot/generated/classes/classes_part3.cr

Enum Members

ComponentTypeNone = 0_i64
ComponentTypeSignedByte = 5120_i64
ComponentTypeUnsignedByte = 5121_i64
ComponentTypeSignedShort = 5122_i64
ComponentTypeUnsignedShort = 5123_i64
ComponentTypeSignedInt = 5124_i64
ComponentTypeUnsignedInt = 5125_i64
ComponentTypeSingleFloat = 5126_i64
ComponentTypeDoubleFloat = 5130_i64
ComponentTypeHalfFloat = 5131_i64
ComponentTypeSignedLong = 5134_i64
ComponentTypeUnsignedLong = 5135_i64

Instance Method Summary

Instance Method Detail

def component_type_double_float? #

Returns true if this enum value equals ComponentTypeDoubleFloat


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def component_type_half_float? #

Returns true if this enum value equals ComponentTypeHalfFloat


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def component_type_none? #

Returns true if this enum value equals ComponentTypeNone


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def component_type_signed_byte? #

Returns true if this enum value equals ComponentTypeSignedByte


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def component_type_signed_int? #

Returns true if this enum value equals ComponentTypeSignedInt


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def component_type_signed_long? #

Returns true if this enum value equals ComponentTypeSignedLong


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def component_type_signed_short? #

Returns true if this enum value equals ComponentTypeSignedShort


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def component_type_single_float? #

Returns true if this enum value equals ComponentTypeSingleFloat


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def component_type_unsigned_byte? #

Returns true if this enum value equals ComponentTypeUnsignedByte


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def component_type_unsigned_int? #

Returns true if this enum value equals ComponentTypeUnsignedInt


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def component_type_unsigned_long? #

Returns true if this enum value equals ComponentTypeUnsignedLong


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def component_type_unsigned_short? #

Returns true if this enum value equals ComponentTypeUnsignedShort


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