enum Godot::VisualShaderNodeClamp::OpType

Defined in:

libgodot/generated/classes/classes_part6.cr

Enum Members

OpTypeFloat = 0_i64
OpTypeInt = 1_i64
OpTypeUint = 2_i64
OpTypeVector2d = 3_i64
OpTypeVector3d = 4_i64
OpTypeVector4d = 5_i64
OpTypeMax = 6_i64

Instance Method Summary

Instance Method Detail

def op_type_float? #

Returns true if this enum value equals OpTypeFloat


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def op_type_int? #

Returns true if this enum value equals OpTypeInt


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def op_type_max? #

Returns true if this enum value equals OpTypeMax


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def op_type_uint? #

Returns true if this enum value equals OpTypeUint


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def op_type_vector2d? #

Returns true if this enum value equals OpTypeVector2d


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def op_type_vector3d? #

Returns true if this enum value equals OpTypeVector3d


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def op_type_vector4d? #

Returns true if this enum value equals OpTypeVector4d


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