enum
Godot::VisualShaderNodeClamp::OpType
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
OpTypeFloat =
0_i64 -
OpTypeInt =
1_i64 -
OpTypeUint =
2_i64 -
OpTypeVector2d =
3_i64 -
OpTypeVector3d =
4_i64 -
OpTypeVector4d =
5_i64 -
OpTypeMax =
6_i64
Instance Method Summary
-
#op_type_float?
Returns
trueif this enum value equalsOpTypeFloat -
#op_type_int?
Returns
trueif this enum value equalsOpTypeInt -
#op_type_max?
Returns
trueif this enum value equalsOpTypeMax -
#op_type_uint?
Returns
trueif this enum value equalsOpTypeUint -
#op_type_vector2d?
Returns
trueif this enum value equalsOpTypeVector2d -
#op_type_vector3d?
Returns
trueif this enum value equalsOpTypeVector3d -
#op_type_vector4d?
Returns
trueif this enum value equalsOpTypeVector4d