enum Godot::VisualShader::VaryingType

Defined in:

libgodot/generated/classes/classes_part6.cr

Enum Members

VaryingTypeFloat = 0_i64
VaryingTypeInt = 1_i64
VaryingTypeUint = 2_i64
VaryingTypeVector2d = 3_i64
VaryingTypeVector3d = 4_i64
VaryingTypeVector4d = 5_i64
VaryingTypeBoolean = 6_i64
VaryingTypeTransform = 7_i64
VaryingTypeMax = 8_i64

Instance Method Summary

Instance Method Detail

def varying_type_boolean? #

Returns true if this enum value equals VaryingTypeBoolean


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def varying_type_float? #

Returns true if this enum value equals VaryingTypeFloat


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def varying_type_int? #

Returns true if this enum value equals VaryingTypeInt


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def varying_type_max? #

Returns true if this enum value equals VaryingTypeMax


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def varying_type_transform? #

Returns true if this enum value equals VaryingTypeTransform


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def varying_type_uint? #

Returns true if this enum value equals VaryingTypeUint


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def varying_type_vector2d? #

Returns true if this enum value equals VaryingTypeVector2d


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def varying_type_vector3d? #

Returns true if this enum value equals VaryingTypeVector3d


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def varying_type_vector4d? #

Returns true if this enum value equals VaryingTypeVector4d


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