enum
Godot::VisualShader::VaryingType
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
VaryingTypeFloat =
0_i64 -
VaryingTypeInt =
1_i64 -
VaryingTypeUint =
2_i64 -
VaryingTypeVector2d =
3_i64 -
VaryingTypeVector3d =
4_i64 -
VaryingTypeVector4d =
5_i64 -
VaryingTypeBoolean =
6_i64 -
VaryingTypeTransform =
7_i64 -
VaryingTypeMax =
8_i64
Instance Method Summary
-
#varying_type_boolean?
Returns
trueif this enum value equalsVaryingTypeBoolean -
#varying_type_float?
Returns
trueif this enum value equalsVaryingTypeFloat -
#varying_type_int?
Returns
trueif this enum value equalsVaryingTypeInt -
#varying_type_max?
Returns
trueif this enum value equalsVaryingTypeMax -
#varying_type_transform?
Returns
trueif this enum value equalsVaryingTypeTransform -
#varying_type_uint?
Returns
trueif this enum value equalsVaryingTypeUint -
#varying_type_vector2d?
Returns
trueif this enum value equalsVaryingTypeVector2d -
#varying_type_vector3d?
Returns
trueif this enum value equalsVaryingTypeVector3d -
#varying_type_vector4d?
Returns
trueif this enum value equalsVaryingTypeVector4d