enum
Godot::VisualShaderNodeIntOp::Operator
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
OpAdd =
0_i64 -
OpSub =
1_i64 -
OpMul =
2_i64 -
OpDiv =
3_i64 -
OpMod =
4_i64 -
OpMax =
5_i64 -
OpMin =
6_i64 -
OpBitwiseAnd =
7_i64 -
OpBitwiseOr =
8_i64 -
OpBitwiseXor =
9_i64 -
OpBitwiseLeftShift =
10_i64 -
OpBitwiseRightShift =
11_i64 -
OpEnumSize =
12_i64
Instance Method Summary
-
#op_add?
Returns
trueif this enum value equalsOpAdd -
#op_bitwise_and?
Returns
trueif this enum value equalsOpBitwiseAnd -
#op_bitwise_left_shift?
Returns
trueif this enum value equalsOpBitwiseLeftShift -
#op_bitwise_or?
Returns
trueif this enum value equalsOpBitwiseOr -
#op_bitwise_right_shift?
Returns
trueif this enum value equalsOpBitwiseRightShift -
#op_bitwise_xor?
Returns
trueif this enum value equalsOpBitwiseXor -
#op_div?
Returns
trueif this enum value equalsOpDiv -
#op_enum_size?
Returns
trueif this enum value equalsOpEnumSize -
#op_max?
Returns
trueif this enum value equalsOpMax -
#op_min?
Returns
trueif this enum value equalsOpMin -
#op_mod?
Returns
trueif this enum value equalsOpMod -
#op_mul?
Returns
trueif this enum value equalsOpMul -
#op_sub?
Returns
trueif this enum value equalsOpSub