enum
Godot::DisplayServer::AccessibilityFlags
Defined in:
libgodot/generated/classes/classes_part2.crEnum Members
-
FlagHidden =
0_i64 -
FlagMultiselectable =
1_i64 -
FlagRequired =
2_i64 -
FlagVisited =
3_i64 -
FlagBusy =
4_i64 -
FlagModal =
5_i64 -
FlagTouchPassthrough =
6_i64 -
FlagReadonly =
7_i64 -
FlagDisabled =
8_i64 -
FlagClipsChildren =
9_i64
Instance Method Summary
-
#flag_busy?
Returns
trueif this enum value equalsFlagBusy -
#flag_clips_children?
Returns
trueif this enum value equalsFlagClipsChildren -
#flag_disabled?
Returns
trueif this enum value equalsFlagDisabled -
#flag_hidden?
Returns
trueif this enum value equalsFlagHidden -
#flag_modal?
Returns
trueif this enum value equalsFlagModal -
#flag_multiselectable?
Returns
trueif this enum value equalsFlagMultiselectable -
#flag_readonly?
Returns
trueif this enum value equalsFlagReadonly -
#flag_required?
Returns
trueif this enum value equalsFlagRequired -
#flag_touch_passthrough?
Returns
trueif this enum value equalsFlagTouchPassthrough -
#flag_visited?
Returns
trueif this enum value equalsFlagVisited