enum Godot::RenderingDevice::AccelerationStructureInstanceFlagBits

Defined in:

libgodot/generated/classes/classes_part5.cr

Enum Members

AccelerationStructureInstanceTriangleFacingCullDisableBit = 1_i64
AccelerationStructureInstanceTriangleFlipFacingBit = 2_i64
AccelerationStructureInstanceForceOpaqueBit = 4_i64
AccelerationStructureInstanceForceNoOpaqueBit = 8_i64

Instance Method Summary

Instance Method Detail

def acceleration_structure_instance_force_no_opaque_bit? #

Returns true if this enum value equals AccelerationStructureInstanceForceNoOpaqueBit


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def acceleration_structure_instance_force_opaque_bit? #

Returns true if this enum value equals AccelerationStructureInstanceForceOpaqueBit


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def acceleration_structure_instance_triangle_facing_cull_disable_bit? #

Returns true if this enum value equals AccelerationStructureInstanceTriangleFacingCullDisableBit


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def acceleration_structure_instance_triangle_flip_facing_bit? #

Returns true if this enum value equals AccelerationStructureInstanceTriangleFlipFacingBit


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