enum
Godot::RenderingDevice::AccelerationStructureInstanceFlagBits
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
AccelerationStructureInstanceTriangleFacingCullDisableBit =
1_i64 -
AccelerationStructureInstanceTriangleFlipFacingBit =
2_i64 -
AccelerationStructureInstanceForceOpaqueBit =
4_i64 -
AccelerationStructureInstanceForceNoOpaqueBit =
8_i64
Instance Method Summary
-
#acceleration_structure_instance_force_no_opaque_bit?
Returns
trueif this enum value equalsAccelerationStructureInstanceForceNoOpaqueBit -
#acceleration_structure_instance_force_opaque_bit?
Returns
trueif this enum value equalsAccelerationStructureInstanceForceOpaqueBit -
#acceleration_structure_instance_triangle_facing_cull_disable_bit?
Returns
trueif this enum value equalsAccelerationStructureInstanceTriangleFacingCullDisableBit -
#acceleration_structure_instance_triangle_flip_facing_bit?
Returns
trueif this enum value equalsAccelerationStructureInstanceTriangleFlipFacingBit
Instance Method Detail
def acceleration_structure_instance_force_no_opaque_bit?
#
Returns true if this enum value equals AccelerationStructureInstanceForceNoOpaqueBit
def acceleration_structure_instance_force_opaque_bit?
#
Returns true if this enum value equals AccelerationStructureInstanceForceOpaqueBit
def acceleration_structure_instance_triangle_facing_cull_disable_bit?
#
Returns true if this enum value equals AccelerationStructureInstanceTriangleFacingCullDisableBit
def acceleration_structure_instance_triangle_flip_facing_bit?
#
Returns true if this enum value equals AccelerationStructureInstanceTriangleFlipFacingBit