enum Godot::RenderingDevice::AccelerationStructureFlagBits

Defined in:

libgodot/generated/classes/classes_part5.cr

Enum Members

AccelerationStructureAllowUpdateBit = 1_i64
AccelerationStructureAllowCompactionBit = 2_i64
AccelerationStructurePreferFastTraceBit = 4_i64
AccelerationStructurePreferFastBuildBit = 8_i64
AccelerationStructureLowMemoryBit = 16_i64

Instance Method Summary

Instance Method Detail

def acceleration_structure_allow_compaction_bit? #

Returns true if this enum value equals AccelerationStructureAllowCompactionBit


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def acceleration_structure_allow_update_bit? #

Returns true if this enum value equals AccelerationStructureAllowUpdateBit


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def acceleration_structure_low_memory_bit? #

Returns true if this enum value equals AccelerationStructureLowMemoryBit


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def acceleration_structure_prefer_fast_build_bit? #

Returns true if this enum value equals AccelerationStructurePreferFastBuildBit


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def acceleration_structure_prefer_fast_trace_bit? #

Returns true if this enum value equals AccelerationStructurePreferFastTraceBit


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