enum
Godot::RenderingDevice::AccelerationStructureFlagBits
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
AccelerationStructureAllowUpdateBit =
1_i64 -
AccelerationStructureAllowCompactionBit =
2_i64 -
AccelerationStructurePreferFastTraceBit =
4_i64 -
AccelerationStructurePreferFastBuildBit =
8_i64 -
AccelerationStructureLowMemoryBit =
16_i64
Instance Method Summary
-
#acceleration_structure_allow_compaction_bit?
Returns
trueif this enum value equalsAccelerationStructureAllowCompactionBit -
#acceleration_structure_allow_update_bit?
Returns
trueif this enum value equalsAccelerationStructureAllowUpdateBit -
#acceleration_structure_low_memory_bit?
Returns
trueif this enum value equalsAccelerationStructureLowMemoryBit -
#acceleration_structure_prefer_fast_build_bit?
Returns
trueif this enum value equalsAccelerationStructurePreferFastBuildBit -
#acceleration_structure_prefer_fast_trace_bit?
Returns
trueif this enum value equalsAccelerationStructurePreferFastTraceBit
Instance Method Detail
Returns true if this enum value equals AccelerationStructureAllowCompactionBit
Returns true if this enum value equals AccelerationStructureAllowUpdateBit
Returns true if this enum value equals AccelerationStructureLowMemoryBit
Returns true if this enum value equals AccelerationStructurePreferFastBuildBit
Returns true if this enum value equals AccelerationStructurePreferFastTraceBit