class Godot::TileData

Defined in:

libgodot/generated/classes/classes_part5.cr

Constructors

Instance Method Summary

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, blocking_signals? : Bool blocking_signals?, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect
, editor_hint? : Bool editor_hint?, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, explicitly_freed? : Bool explicitly_freed?, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_list : Pointer(Void) get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal
signal
, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n

Constructor methods inherited from class Godot::Object

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, find_script_path_for_class(target_cls : String) : String find_script_path_for_class, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid

Constructor Detail

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

Instance Method Detail

def add_collision_polygon(layer_id : Int64) : Void #

def add_occluder_polygon(layer_id : Int64) : Void #

def changed : Godot::TypedSignal() #

def collision_polygon_one_way?(layer_id : Int64, polygon_index : Int64) : Bool #

Predicate alias for #is_collision_polygon_one_way


def emit_changed : Void #

def flip_h #

Property #flip_h getter


def flip_h=(val) #

Property #flip_h setter


def flip_h? #

def flip_v #

Property #flip_v getter


def flip_v=(val) #

Property #flip_v setter


def flip_v? #

def get_collision_polygon_one_way_margin(layer_id : Int64, polygon_index : Int64) : Float64 #

def get_collision_polygon_points(layer_id : Int64, polygon_index : Int64) : Pointer(Void) #

def get_collision_polygons_count(layer_id : Int64) : Int64 #

def get_constant_angular_velocity(layer_id : Int64) : Float64 #

def get_constant_linear_velocity(layer_id : Int64) : Vector2 #

def get_custom_data(layer_name : String) : Pointer(Void) #

def get_custom_data_by_layer_id(layer_id : Int64) : Pointer(Void) #

def get_flip_h : Bool #

def get_flip_h? : Bool #

Predicate alias for #get_flip_h


def get_flip_v : Bool #

def get_flip_v? : Bool #

Predicate alias for #get_flip_v


def get_material : Material #

def get_modulate : Color #

def get_navigation_polygon(layer_id : Int64, flip_h : Bool = false, flip_v : Bool = false, transpose : Bool = false) : NavigationPolygon #

def get_occluder(layer_id : Int64, flip_h : Bool = false, flip_v : Bool = false, transpose : Bool = false) : OccluderPolygon2D #

def get_occluder_polygon(layer_id : Int64, polygon_index : Int64, flip_h : Bool = false, flip_v : Bool = false, transpose : Bool = false) : OccluderPolygon2D #

def get_occluder_polygons_count(layer_id : Int64) : Int64 #

def get_probability : Float64 #

def get_terrain : Int64 #

def get_terrain_peering_bit(peering_bit : Godot::TileSet::CellNeighbor | Int) : Int64 #

def get_terrain_set : Int64 #

def get_texture_origin : Vector2i #

def get_transpose : Bool #

def get_transpose? : Bool #

Predicate alias for #get_transpose


def get_y_sort_origin : Int64 #

def get_z_index : Int64 #

def has_custom_data(layer_name : String) : Bool #

def has_custom_data?(layer_name : String) : Bool #

Predicate alias for #has_custom_data


def is_collision_polygon_one_way(layer_id : Int64, polygon_index : Int64) : Bool #

def is_collision_polygon_one_way?(layer_id : Int64, polygon_index : Int64) : Bool #

Predicate alias for #is_collision_polygon_one_way


def is_valid_terrain_peering_bit(peering_bit : Godot::TileSet::CellNeighbor | Int) : Bool #

def is_valid_terrain_peering_bit?(peering_bit : Godot::TileSet::CellNeighbor | Int) : Bool #

Predicate alias for #is_valid_terrain_peering_bit


def material #

Property #material getter


def material=(val) #

Property #material setter


def modulate #

Property #modulate getter


def modulate=(val) #

Property #modulate setter


def probability #

Property #probability getter


def probability=(val : Number) #

Property #probability setter


def remove_collision_polygon(layer_id : Int64, polygon_index : Int64) : Void #

def remove_occluder_polygon(layer_id : Int64, polygon_index : Int64) : Void #

def set_collision_polygon_one_way(layer_id : Int64, polygon_index : Int64, one_way : Bool) : Void #

def set_collision_polygon_one_way_margin(layer_id : Int64, polygon_index : Int64, one_way_margin : Float64) : Void #

def set_collision_polygon_points(layer_id : Int64, polygon_index : Int64, polygon : Pointer(Void)) : Void #

def set_collision_polygons_count(layer_id : Int64, polygons_count : Int64) : Void #

def set_constant_angular_velocity(layer_id : Int64, velocity : Float64) : Void #

def set_constant_linear_velocity(layer_id : Int64, velocity : Vector2) : Void #

def set_custom_data(layer_name : String, value : Pointer(Void)) : Void #

def set_custom_data_by_layer_id(layer_id : Int64, value : Pointer(Void)) : Void #

def set_flip_h(flip_h : Bool) : Void #

def set_flip_v(flip_v : Bool) : Void #

def set_material(material : Material) : Void #

def set_modulate(modulate : Color) : Void #

def set_navigation_polygon(layer_id : Int64, navigation_polygon : NavigationPolygon) : Void #

def set_occluder(layer_id : Int64, occluder_polygon : OccluderPolygon2D) : Void #

def set_occluder_polygon(layer_id : Int64, polygon_index : Int64, polygon : OccluderPolygon2D) : Void #

def set_occluder_polygons_count(layer_id : Int64, polygons_count : Int64) : Void #

def set_probability(probability : Float64) : Void #

def set_terrain(terrain : Int64) : Void #

def set_terrain_peering_bit(peering_bit : Godot::TileSet::CellNeighbor | Int, terrain : Int64) : Void #

def set_terrain_set(terrain_set : Int64) : Void #

def set_texture_origin(texture_origin : Vector2i) : Void #

def set_transpose(transpose : Bool) : Void #

def set_y_sort_origin(y_sort_origin : Int64) : Void #

def set_z_index(z_index : Int64) : Void #

def terrain #

Property #terrain getter


def terrain=(val : Int) #

Property #terrain setter


def terrain_set #

Property #terrain_set getter


def terrain_set=(val : Int) #

Property #terrain_set setter


def texture_origin #

Property #texture_origin getter


def texture_origin=(val) #

Property #texture_origin setter


def transpose #

Property #transpose getter


def transpose=(val) #

Property #transpose setter


def transpose? #

def valid_terrain_peering_bit?(peering_bit : Godot::TileSet::CellNeighbor | Int) : Bool #

Predicate alias for #is_valid_terrain_peering_bit


def y_sort_origin #

Property #y_sort_origin getter


def y_sort_origin=(val : Int) #

Property #y_sort_origin setter


def z_index #

Property #z_index getter


def z_index=(val : Int) #

Property #z_index setter