class
Godot::TileData
- Godot::TileData
- Godot::Object
- Reference
- Object
Defined in:
libgodot/generated/classes/classes_part5.crConstructors
Instance Method Summary
- #add_collision_polygon(layer_id : Int64) : Void
- #add_occluder_polygon(layer_id : Int64) : Void
-
#flip_h
Property
#flip_hgetter -
#flip_h=(val)
Property
#flip_hsetter - #flip_h?
-
#flip_v
Property
#flip_vgetter -
#flip_v=(val)
Property
#flip_vsetter - #flip_v?
- #get_collision_polygon_one_way_margin(layer_id : Int64, polygon_index : Int64) : Float64
- #get_collision_polygon_points(layer_id : Int64, polygon_index : Int64) : Pointer(Void)
- #get_collision_polygons_count(layer_id : Int64) : Int64
- #get_constant_angular_velocity(layer_id : Int64) : Float64
- #get_constant_linear_velocity(layer_id : Int64) : Vector2
- #get_custom_data(layer_name : String) : Pointer(Void)
- #get_custom_data_by_layer_id(layer_id : Int64) : Pointer(Void)
- #get_flip_h : Bool
- #get_flip_v : Bool
- #get_material : Material
- #get_modulate : Color
- #get_navigation_polygon(layer_id : Int64, flip_h : Bool, flip_v : Bool, transpose : Bool) : NavigationPolygon
- #get_occluder(layer_id : Int64, flip_h : Bool, flip_v : Bool, transpose : Bool) : OccluderPolygon2D
- #get_occluder_polygon(layer_id : Int64, polygon_index : Int64, flip_h : Bool, flip_v : Bool, transpose : Bool) : OccluderPolygon2D
- #get_occluder_polygons_count(layer_id : Int64) : Int64
- #get_probability : Float64
- #get_terrain : Int64
- #get_terrain_peering_bit(peering_bit : Int64) : Int64
- #get_terrain_set : Int64
- #get_texture_origin : Vector2i
- #get_transpose : Bool
- #get_y_sort_origin : Int64
- #get_z_index : Int64
- #has_custom_data(layer_name : String) : Bool
- #is_collision_polygon_one_way(layer_id : Int64, polygon_index : Int64) : Bool
- #is_valid_terrain_peering_bit(peering_bit : Int64) : Bool
-
#material
Property
#materialgetter -
#material=(val)
Property
#materialsetter -
#modulate
Property
#modulategetter -
#modulate=(val)
Property
#modulatesetter -
#probability
Property
#probabilitygetter -
#probability=(val : Number)
Property
#probabilitysetter - #remove_collision_polygon(layer_id : Int64, polygon_index : Int64) : Void
- #remove_occluder_polygon(layer_id : Int64, polygon_index : Int64) : Void
- #set_collision_polygon_one_way(layer_id : Int64, polygon_index : Int64, one_way : Bool) : Void
- #set_collision_polygon_one_way_margin(layer_id : Int64, polygon_index : Int64, one_way_margin : Float64) : Void
- #set_collision_polygon_points(layer_id : Int64, polygon_index : Int64, polygon : Pointer(Void)) : Void
- #set_collision_polygons_count(layer_id : Int64, polygons_count : Int64) : Void
- #set_constant_angular_velocity(layer_id : Int64, velocity : Float64) : Void
- #set_constant_linear_velocity(layer_id : Int64, velocity : Vector2) : Void
- #set_custom_data(layer_name : String, value : Pointer(Void)) : Void
- #set_custom_data_by_layer_id(layer_id : Int64, value : Pointer(Void)) : Void
- #set_flip_h(flip_h : Bool) : Void
- #set_flip_v(flip_v : Bool) : Void
- #set_material(material : Material) : Void
- #set_modulate(modulate : Color) : Void
- #set_navigation_polygon(layer_id : Int64, navigation_polygon : NavigationPolygon) : Void
- #set_occluder(layer_id : Int64, occluder_polygon : OccluderPolygon2D) : Void
- #set_occluder_polygon(layer_id : Int64, polygon_index : Int64, polygon : OccluderPolygon2D) : Void
- #set_occluder_polygons_count(layer_id : Int64, polygons_count : Int64) : Void
- #set_probability(probability : Float64) : Void
- #set_terrain(terrain : Int64) : Void
- #set_terrain_peering_bit(peering_bit : Int64, terrain : Int64) : Void
- #set_terrain_set(terrain_set : Int64) : Void
- #set_texture_origin(texture_origin : Vector2i) : Void
- #set_transpose(transpose : Bool) : Void
- #set_y_sort_origin(y_sort_origin : Int64) : Void
- #set_z_index(z_index : Int64) : Void
-
#terrain
Property
#terraingetter -
#terrain=(val : Int)
Property
#terrainsetter -
#terrain_set
Property
#terrain_setgetter -
#terrain_set=(val : Int)
Property
#terrain_setsetter -
#texture_origin
Property
#texture_origingetter -
#texture_origin=(val)
Property
#texture_originsetter -
#transpose
Property
#transposegetter -
#transpose=(val)
Property
#transposesetter - #transpose?
-
#y_sort_origin
Property
#y_sort_origingetter -
#y_sort_origin=(val : Int)
Property
#y_sort_originsetter -
#z_index
Property
#z_indexgetter -
#z_index=(val : Int)
Property
#z_indexsetter
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n
Constructor methods inherited from class Godot::Object
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid
Constructor Detail
Instance Method Detail
def get_collision_polygon_one_way_margin(layer_id : Int64, polygon_index : Int64) : Float64
#
def get_collision_polygon_points(layer_id : Int64, polygon_index : Int64) : Pointer(Void)
#
def get_occluder(layer_id : Int64, flip_h : Bool, flip_v : Bool, transpose : Bool) : OccluderPolygon2D
#
def get_occluder_polygon(layer_id : Int64, polygon_index : Int64, flip_h : Bool, flip_v : Bool, transpose : Bool) : OccluderPolygon2D
#
def set_collision_polygon_one_way(layer_id : Int64, polygon_index : Int64, one_way : Bool) : Void
#
def set_collision_polygon_one_way_margin(layer_id : Int64, polygon_index : Int64, one_way_margin : Float64) : Void
#
def set_collision_polygon_points(layer_id : Int64, polygon_index : Int64, polygon : Pointer(Void)) : Void
#
def set_occluder_polygon(layer_id : Int64, polygon_index : Int64, polygon : OccluderPolygon2D) : Void
#