struct
Godot::Color
- Godot::Color
- Struct
- Value
- Object
Overview
A color represented in RGBA format with 32-bit floating point precision per channel.
Defined in:
libgodot/types.crConstant Summary
-
BLACK =
Color.new(0.0_f32, 0.0_f32, 0.0_f32, 1.0_f32) -
BLUE =
Color.new(0.0_f32, 0.0_f32, 1.0_f32, 1.0_f32) -
GREEN =
Color.new(0.0_f32, 1.0_f32, 0.0_f32, 1.0_f32) -
RED =
Color.new(1.0_f32, 0.0_f32, 0.0_f32, 1.0_f32) -
WHITE =
Color.new(1.0_f32, 1.0_f32, 1.0_f32, 1.0_f32)
Constructors
- .new(r : Float32 = 1.0_f32, g : Float32 = 1.0_f32, b : Float32 = 1.0_f32, a : Float32 = 1.0_f32)
- .new(r : Number, g : Number, b : Number, a : Number = 1.0)
- .new(pointer : Pointer(Void))
Instance Method Summary
- #a : Float32
- #a=(a : Float32)
- #b : Float32
- #b=(b : Float32)
- #g : Float32
- #g=(g : Float32)
- #r : Float32
- #r=(r : Float32)
Constructor Detail
def self.new(r : Float32 = 1.0_f32, g : Float32 = 1.0_f32, b : Float32 = 1.0_f32, a : Float32 = 1.0_f32)
#