enum Godot::RenderingServer::EnvironmentSDFGIRayCount

Defined in:

libgodot/generated/classes/classes_part5.cr

Enum Members

EnvSdfgiRayCount4 = 0_i64
EnvSdfgiRayCount8 = 1_i64
EnvSdfgiRayCount16 = 2_i64
EnvSdfgiRayCount32 = 3_i64
EnvSdfgiRayCount64 = 4_i64
EnvSdfgiRayCount96 = 5_i64
EnvSdfgiRayCount128 = 6_i64
EnvSdfgiRayCountMax = 7_i64

Instance Method Summary

Instance Method Detail

def env_sdfgi_ray_count128? #

Returns true if this enum value equals EnvSdfgiRayCount128


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def env_sdfgi_ray_count16? #

Returns true if this enum value equals EnvSdfgiRayCount16


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def env_sdfgi_ray_count32? #

Returns true if this enum value equals EnvSdfgiRayCount32


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def env_sdfgi_ray_count4? #

Returns true if this enum value equals EnvSdfgiRayCount4


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def env_sdfgi_ray_count64? #

Returns true if this enum value equals EnvSdfgiRayCount64


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def env_sdfgi_ray_count8? #

Returns true if this enum value equals EnvSdfgiRayCount8


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def env_sdfgi_ray_count96? #

Returns true if this enum value equals EnvSdfgiRayCount96


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def env_sdfgi_ray_count_max? #

Returns true if this enum value equals EnvSdfgiRayCountMax


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