enum
Godot::RenderingServer::EnvironmentSDFGIRayCount
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
EnvSdfgiRayCount4 =
0_i64 -
EnvSdfgiRayCount8 =
1_i64 -
EnvSdfgiRayCount16 =
2_i64 -
EnvSdfgiRayCount32 =
3_i64 -
EnvSdfgiRayCount64 =
4_i64 -
EnvSdfgiRayCount96 =
5_i64 -
EnvSdfgiRayCount128 =
6_i64 -
EnvSdfgiRayCountMax =
7_i64
Instance Method Summary
-
#env_sdfgi_ray_count128?
Returns
trueif this enum value equalsEnvSdfgiRayCount128 -
#env_sdfgi_ray_count16?
Returns
trueif this enum value equalsEnvSdfgiRayCount16 -
#env_sdfgi_ray_count32?
Returns
trueif this enum value equalsEnvSdfgiRayCount32 -
#env_sdfgi_ray_count4?
Returns
trueif this enum value equalsEnvSdfgiRayCount4 -
#env_sdfgi_ray_count64?
Returns
trueif this enum value equalsEnvSdfgiRayCount64 -
#env_sdfgi_ray_count8?
Returns
trueif this enum value equalsEnvSdfgiRayCount8 -
#env_sdfgi_ray_count96?
Returns
trueif this enum value equalsEnvSdfgiRayCount96 -
#env_sdfgi_ray_count_max?
Returns
trueif this enum value equalsEnvSdfgiRayCountMax