enum
Godot::MultiplayerSynchronizer::VisibilityUpdateMode
Defined in:
libgodot/generated/classes/classes_part3.crEnum Members
-
VisibilityProcessIdle =
0_i64 -
VisibilityProcessPhysics =
1_i64 -
VisibilityProcessNone =
2_i64
Instance Method Summary
-
#visibility_process_idle?
Returns
trueif this enum value equalsVisibilityProcessIdle -
#visibility_process_none?
Returns
trueif this enum value equalsVisibilityProcessNone -
#visibility_process_physics?
Returns
trueif this enum value equalsVisibilityProcessPhysics