enum
Godot::ParticleProcessMaterial::CollisionMode
Defined in:
libgodot/generated/classes/classes_part4.crEnum Members
-
CollisionDisabled =
0_i64 -
CollisionRigid =
1_i64 -
CollisionHideOnContact =
2_i64 -
CollisionMax =
3_i64
Instance Method Summary
-
#collision_disabled?
Returns
trueif this enum value equalsCollisionDisabled -
#collision_hide_on_contact?
Returns
trueif this enum value equalsCollisionHideOnContact -
#collision_max?
Returns
trueif this enum value equalsCollisionMax -
#collision_rigid?
Returns
trueif this enum value equalsCollisionRigid