enum Godot::ParticleProcessMaterial::CollisionMode

Defined in:

libgodot/generated/classes/classes_part4.cr

Enum Members

CollisionDisabled = 0_i64
CollisionRigid = 1_i64
CollisionHideOnContact = 2_i64
CollisionMax = 3_i64

Instance Method Summary

Instance Method Detail

def collision_disabled? #

Returns true if this enum value equals CollisionDisabled


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def collision_hide_on_contact? #

Returns true if this enum value equals CollisionHideOnContact


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def collision_max? #

Returns true if this enum value equals CollisionMax


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def collision_rigid? #

Returns true if this enum value equals CollisionRigid


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