enum
Godot::VisualShaderNodeColorOp::Operator
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
OpScreen =
0_i64 -
OpDifference =
1_i64 -
OpDarken =
2_i64 -
OpLighten =
3_i64 -
OpOverlay =
4_i64 -
OpDodge =
5_i64 -
OpBurn =
6_i64 -
OpSoftLight =
7_i64 -
OpHardLight =
8_i64 -
OpMax =
9_i64
Instance Method Summary
-
#op_burn?
Returns
trueif this enum value equalsOpBurn -
#op_darken?
Returns
trueif this enum value equalsOpDarken -
#op_difference?
Returns
trueif this enum value equalsOpDifference -
#op_dodge?
Returns
trueif this enum value equalsOpDodge -
#op_hard_light?
Returns
trueif this enum value equalsOpHardLight -
#op_lighten?
Returns
trueif this enum value equalsOpLighten -
#op_max?
Returns
trueif this enum value equalsOpMax -
#op_overlay?
Returns
trueif this enum value equalsOpOverlay -
#op_screen?
Returns
trueif this enum value equalsOpScreen -
#op_soft_light?
Returns
trueif this enum value equalsOpSoftLight