enum Godot::VisualShaderNodeColorOp::Operator

Defined in:

libgodot/generated/classes/classes_part6.cr

Enum Members

OpScreen = 0_i64
OpDifference = 1_i64
OpDarken = 2_i64
OpLighten = 3_i64
OpOverlay = 4_i64
OpDodge = 5_i64
OpBurn = 6_i64
OpSoftLight = 7_i64
OpHardLight = 8_i64
OpMax = 9_i64

Instance Method Summary

Instance Method Detail

def op_burn? #

Returns true if this enum value equals OpBurn


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def op_darken? #

Returns true if this enum value equals OpDarken


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def op_difference? #

Returns true if this enum value equals OpDifference


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def op_dodge? #

Returns true if this enum value equals OpDodge


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def op_hard_light? #

Returns true if this enum value equals OpHardLight


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def op_lighten? #

Returns true if this enum value equals OpLighten


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def op_max? #

Returns true if this enum value equals OpMax


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def op_overlay? #

Returns true if this enum value equals OpOverlay


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def op_screen? #

Returns true if this enum value equals OpScreen


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def op_soft_light? #

Returns true if this enum value equals OpSoftLight


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