enum Godot::RenderingDevice::InitialAction

Defined in:

libgodot/generated/classes/classes_part5.cr

Enum Members

InitialActionLoad = 0_i64
InitialActionClear = 1_i64
InitialActionDiscard = 2_i64
InitialActionMax = 3_i64
InitialActionClearRegion = 1_i64
InitialActionClearRegionContinue = 1_i64
InitialActionKeep = 0_i64
InitialActionDrop = 2_i64
InitialActionContinue = 0_i64

Instance Method Summary

Instance Method Detail

def initial_action_clear? #

Returns true if this enum value equals InitialActionClear


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def initial_action_clear_region? #

Returns true if this enum value equals InitialActionClearRegion


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def initial_action_clear_region_continue? #

Returns true if this enum value equals InitialActionClearRegionContinue


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def initial_action_continue? #

Returns true if this enum value equals InitialActionContinue


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def initial_action_discard? #

Returns true if this enum value equals InitialActionDiscard


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def initial_action_drop? #

Returns true if this enum value equals InitialActionDrop


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def initial_action_keep? #

Returns true if this enum value equals InitialActionKeep


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def initial_action_load? #

Returns true if this enum value equals InitialActionLoad


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def initial_action_max? #

Returns true if this enum value equals InitialActionMax


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