enum
Godot::RenderingDevice::InitialAction
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
InitialActionLoad =
0_i64 -
InitialActionClear =
1_i64 -
InitialActionDiscard =
2_i64 -
InitialActionMax =
3_i64 -
InitialActionClearRegion =
1_i64 -
InitialActionClearRegionContinue =
1_i64 -
InitialActionKeep =
0_i64 -
InitialActionDrop =
2_i64 -
InitialActionContinue =
0_i64
Instance Method Summary
-
#initial_action_clear?
Returns
trueif this enum value equalsInitialActionClear -
#initial_action_clear_region?
Returns
trueif this enum value equalsInitialActionClearRegion -
#initial_action_clear_region_continue?
Returns
trueif this enum value equalsInitialActionClearRegionContinue -
#initial_action_continue?
Returns
trueif this enum value equalsInitialActionContinue -
#initial_action_discard?
Returns
trueif this enum value equalsInitialActionDiscard -
#initial_action_drop?
Returns
trueif this enum value equalsInitialActionDrop -
#initial_action_keep?
Returns
trueif this enum value equalsInitialActionKeep -
#initial_action_load?
Returns
trueif this enum value equalsInitialActionLoad -
#initial_action_max?
Returns
trueif this enum value equalsInitialActionMax
Instance Method Detail
def initial_action_clear_region_continue?
#
Returns true if this enum value equals InitialActionClearRegionContinue