enum
Godot::ConnectFlags
Defined in:
libgodot/object.crEnum Members
-
None =
0_u32 -
Deferred =
1_u32 -
Persist =
2_u32 -
OneShot =
4_u32 -
ReferenceCounted =
8_u32 -
All =
15_u32
Instance Method Summary
-
#deferred?
Returns
trueif this enum value containsDeferred -
#none?
Returns
trueif this enum value containsNone -
#one_shot?
Returns
trueif this enum value containsOneShot -
#persist?
Returns
trueif this enum value containsPersist -
#reference_counted?
Returns
trueif this enum value containsReferenceCounted