enum Godot::ConnectFlags

Defined in:

libgodot/object.cr

Enum Members

None = 0_u32
Deferred = 1_u32
Persist = 2_u32
OneShot = 4_u32
ReferenceCounted = 8_u32
All = 15_u32

Instance Method Summary

Instance Method Detail

def deferred? #

Returns true if this enum value contains Deferred


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def none? #

Returns true if this enum value contains None


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def one_shot? #

Returns true if this enum value contains OneShot


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def persist? #

Returns true if this enum value contains Persist


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def reference_counted? #

Returns true if this enum value contains ReferenceCounted


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