enum
Godot::ScriptLanguage::ScriptNameCasing
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
ScriptNameCasingAuto =
0_i64 -
ScriptNameCasingPascalCase =
1_i64 -
ScriptNameCasingSnakeCase =
2_i64 -
ScriptNameCasingKebabCase =
3_i64 -
ScriptNameCasingCamelCase =
4_i64
Instance Method Summary
-
#script_name_casing_auto?
Returns
trueif this enum value equalsScriptNameCasingAuto -
#script_name_casing_camel_case?
Returns
trueif this enum value equalsScriptNameCasingCamelCase -
#script_name_casing_kebab_case?
Returns
trueif this enum value equalsScriptNameCasingKebabCase -
#script_name_casing_pascal_case?
Returns
trueif this enum value equalsScriptNameCasingPascalCase -
#script_name_casing_snake_case?
Returns
trueif this enum value equalsScriptNameCasingSnakeCase
Instance Method Detail
def script_name_casing_camel_case?
#
Returns true if this enum value equals ScriptNameCasingCamelCase
def script_name_casing_kebab_case?
#
Returns true if this enum value equals ScriptNameCasingKebabCase
def script_name_casing_pascal_case?
#
Returns true if this enum value equals ScriptNameCasingPascalCase
def script_name_casing_snake_case?
#
Returns true if this enum value equals ScriptNameCasingSnakeCase