class
Godot::Viewport
- Godot::Viewport
- Godot::Node
- Godot::Object
- Reference
- Object
Direct Known Subclasses
Defined in:
libgodot/generated/classes/classes_part1.crConstructors
Instance Method Summary
-
#anisotropic_filtering_level
Property
#anisotropic_filtering_levelgetter -
#anisotropic_filtering_level=(val : Int)
Property
#anisotropic_filtering_levelsetter -
#audio_listener_enable_2d
Property
#audio_listener_enable_2dgetter -
#audio_listener_enable_2d=(val)
Property
#audio_listener_enable_2dsetter - #audio_listener_enable_2d?
-
#audio_listener_enable_3d
Property
#audio_listener_enable_3dgetter -
#audio_listener_enable_3d=(val)
Property
#audio_listener_enable_3dsetter - #audio_listener_enable_3d?
-
#canvas_cull_mask
Property
#canvas_cull_maskgetter -
#canvas_cull_mask=(val : Int)
Property
#canvas_cull_masksetter -
#canvas_item_default_texture_filter
Property
#canvas_item_default_texture_filtergetter -
#canvas_item_default_texture_filter=(val : Int)
Property
#canvas_item_default_texture_filtersetter -
#canvas_item_default_texture_repeat
Property
#canvas_item_default_texture_repeatgetter -
#canvas_item_default_texture_repeat=(val : Int)
Property
#canvas_item_default_texture_repeatsetter -
#canvas_transform
Property
#canvas_transformgetter -
#canvas_transform=(val)
Property
#canvas_transformsetter -
#debug_draw
Property
#debug_drawgetter -
#debug_draw=(val : Int)
Property
#debug_drawsetter -
#disable_3d
Property
#disable_3dgetter -
#disable_3d=(val)
Property
#disable_3dsetter - #disable_3d?
- #find_world_2d : World2D
- #find_world_3d : World3D
-
#fsr_sharpness
Property
#fsr_sharpnessgetter -
#fsr_sharpness=(val : Number)
Property
#fsr_sharpnesssetter - #get_anisotropic_filtering_level : Int64
- #get_audio_listener_2d : AudioListener2D
- #get_audio_listener_3d : AudioListener3D
- #get_camera_2d : Camera2D
- #get_camera_3d : Camera3D
- #get_canvas_cull_mask : Int64
- #get_canvas_cull_mask_bit(layer : Int64) : Bool
- #get_canvas_transform : Transform2D
- #get_debug_draw : Int64
- #get_default_canvas_item_texture_filter : Int64
- #get_default_canvas_item_texture_repeat : Int64
- #get_drag_threshold : Int64
- #get_embedded_subwindows : Godot::Array
- #get_final_transform : Transform2D
- #get_fsr_sharpness : Float64
- #get_global_canvas_transform : Transform2D
- #get_mesh_lod_threshold : Float64
- #get_mouse_position : Vector2
- #get_msaa_2d : Int64
- #get_msaa_3d : Int64
- #get_oversampling : Float64
- #get_oversampling_override : Float64
- #get_physics_object_picking : Bool
- #get_physics_object_picking_first_only : Bool
- #get_physics_object_picking_sort : Bool
- #get_positional_shadow_atlas_16_bits : Bool
- #get_positional_shadow_atlas_quadrant_subdiv(quadrant : Int64) : Int64
- #get_positional_shadow_atlas_size : Int64
- #get_render_info(get_type : Int64, info : Int64) : Int64
- #get_scaling_3d_mode : Int64
- #get_scaling_3d_scale : Float64
- #get_screen_space_aa : Int64
- #get_screen_transform : Transform2D
- #get_sdf_oversize : Int64
- #get_sdf_scale : Int64
- #get_stretch_transform : Transform2D
- #get_texture : ViewportTexture
- #get_texture_mipmap_bias : Float64
- #get_viewport_rid : Int64
- #get_visible_rect : Rect2
- #get_vrs_mode : Int64
- #get_vrs_texture : Texture2D
- #get_vrs_update_mode : Int64
- #get_world_2d : World2D
- #get_world_3d : World3D
-
#global_canvas_transform
Property
#global_canvas_transformgetter -
#global_canvas_transform=(val)
Property
#global_canvas_transformsetter - #gui_cancel_drag : Void
-
#gui_disable_input
Property
#gui_disable_inputgetter -
#gui_disable_input=(val)
Property
#gui_disable_inputsetter - #gui_disable_input?
-
#gui_drag_threshold
Property
#gui_drag_thresholdgetter -
#gui_drag_threshold=(val : Int)
Property
#gui_drag_thresholdsetter -
#gui_embed_subwindows
Property
#gui_embed_subwindowsgetter -
#gui_embed_subwindows=(val)
Property
#gui_embed_subwindowssetter - #gui_embed_subwindows?
- #gui_get_drag_data : Pointer(Void)
- #gui_get_drag_description : String
- #gui_get_focus_owner : Control
- #gui_get_hovered_control : Control
- #gui_is_drag_successful : Bool
- #gui_is_dragging : Bool
- #gui_release_focus : Void
- #gui_set_drag_description(description : String) : Void
-
#gui_snap_controls_to_pixels
Property
#gui_snap_controls_to_pixelsgetter -
#gui_snap_controls_to_pixels=(val)
Property
#gui_snap_controls_to_pixelssetter - #gui_snap_controls_to_pixels?
-
#handle_input_locally
Property
#handle_input_locallygetter -
#handle_input_locally=(val)
Property
#handle_input_locallysetter - #handle_input_locally?
- #has_transparent_background : Bool
- #is_3d_disabled : Bool
- #is_audio_listener_2d : Bool
- #is_audio_listener_3d : Bool
- #is_embedding_subwindows : Bool
- #is_handling_input_locally : Bool
- #is_input_disabled : Bool
- #is_input_handled : Bool
- #is_snap_2d_transforms_to_pixel_enabled : Bool
- #is_snap_2d_vertices_to_pixel_enabled : Bool
- #is_snap_controls_to_pixels_enabled : Bool
- #is_using_debanding : Bool
- #is_using_hdr_2d : Bool
- #is_using_occlusion_culling : Bool
- #is_using_oversampling : Bool
- #is_using_own_world_3d : Bool
- #is_using_taa : Bool
- #is_using_xr : Bool
-
#mesh_lod_threshold
Property
#mesh_lod_thresholdgetter -
#mesh_lod_threshold=(val : Number)
Property
#mesh_lod_thresholdsetter -
#msaa_2d
Property
#msaa_2dgetter -
#msaa_2d=(val : Int)
Property
#msaa_2dsetter -
#msaa_3d
Property
#msaa_3dgetter -
#msaa_3d=(val : Int)
Property
#msaa_3dsetter - #notify_mouse_entered : Void
- #notify_mouse_exited : Void
-
#oversampling
Property
#oversamplinggetter -
#oversampling=(val)
Property
#oversamplingsetter - #oversampling?
-
#oversampling_override
Property
#oversampling_overridegetter -
#oversampling_override=(val : Number)
Property
#oversampling_overridesetter -
#own_world_3d
Property
#own_world_3dgetter -
#own_world_3d=(val)
Property
#own_world_3dsetter - #own_world_3d?
-
#physics_object_picking
Property
#physics_object_pickinggetter -
#physics_object_picking=(val)
Property
#physics_object_pickingsetter - #physics_object_picking?
-
#physics_object_picking_first_only
Property
#physics_object_picking_first_onlygetter -
#physics_object_picking_first_only=(val)
Property
#physics_object_picking_first_onlysetter - #physics_object_picking_first_only?
-
#physics_object_picking_sort
Property
#physics_object_picking_sortgetter -
#physics_object_picking_sort=(val)
Property
#physics_object_picking_sortsetter - #physics_object_picking_sort?
-
#positional_shadow_atlas_16_bits
Property
#positional_shadow_atlas_16_bitsgetter -
#positional_shadow_atlas_16_bits=(val)
Property
#positional_shadow_atlas_16_bitssetter - #positional_shadow_atlas_16_bits?
-
#positional_shadow_atlas_quad_0
Property
#positional_shadow_atlas_quad_0getter -
#positional_shadow_atlas_quad_0=(val : Int)
Property
#positional_shadow_atlas_quad_0setter -
#positional_shadow_atlas_quad_1
Property
#positional_shadow_atlas_quad_1getter -
#positional_shadow_atlas_quad_1=(val : Int)
Property
#positional_shadow_atlas_quad_1setter -
#positional_shadow_atlas_quad_2
Property
#positional_shadow_atlas_quad_2getter -
#positional_shadow_atlas_quad_2=(val : Int)
Property
#positional_shadow_atlas_quad_2setter -
#positional_shadow_atlas_quad_3
Property
#positional_shadow_atlas_quad_3getter -
#positional_shadow_atlas_quad_3=(val : Int)
Property
#positional_shadow_atlas_quad_3setter -
#positional_shadow_atlas_size
Property
#positional_shadow_atlas_sizegetter -
#positional_shadow_atlas_size=(val : Int)
Property
#positional_shadow_atlas_sizesetter - #push_input(event : InputEvent, in_local_coords : Bool) : Void
- #push_text_input(text : String) : Void
- #push_unhandled_input(event : InputEvent, in_local_coords : Bool) : Void
-
#scaling_3d_mode
Property
#scaling_3d_modegetter -
#scaling_3d_mode=(val : Int)
Property
#scaling_3d_modesetter -
#scaling_3d_scale
Property
#scaling_3d_scalegetter -
#scaling_3d_scale=(val : Number)
Property
#scaling_3d_scalesetter -
#screen_space_aa
Property
#screen_space_aagetter -
#screen_space_aa=(val : Int)
Property
#screen_space_aasetter -
#sdf_oversize
Property
#sdf_oversizegetter -
#sdf_oversize=(val : Int)
Property
#sdf_oversizesetter -
#sdf_scale
Property
#sdf_scalegetter -
#sdf_scale=(val : Int)
Property
#sdf_scalesetter - #set_anisotropic_filtering_level(anisotropic_filtering_level : Int64) : Void
- #set_as_audio_listener_2d(enable : Bool) : Void
- #set_as_audio_listener_3d(enable : Bool) : Void
- #set_canvas_cull_mask(mask : Int64) : Void
- #set_canvas_cull_mask_bit(layer : Int64, enable : Bool) : Void
- #set_canvas_transform(xform : Transform2D) : Void
- #set_debug_draw(debug_draw : Int64) : Void
- #set_default_canvas_item_texture_filter(mode : Int64) : Void
- #set_default_canvas_item_texture_repeat(mode : Int64) : Void
- #set_disable_3d(disable : Bool) : Void
- #set_disable_input(disable : Bool) : Void
- #set_drag_threshold(threshold : Int64) : Void
- #set_embedding_subwindows(enable : Bool) : Void
- #set_fsr_sharpness(fsr_sharpness : Float64) : Void
- #set_global_canvas_transform(xform : Transform2D) : Void
- #set_handle_input_locally(enable : Bool) : Void
- #set_input_as_handled : Void
- #set_mesh_lod_threshold(pixels : Float64) : Void
- #set_msaa_2d(msaa : Int64) : Void
- #set_msaa_3d(msaa : Int64) : Void
- #set_oversampling_override(oversampling : Float64) : Void
- #set_physics_object_picking(enable : Bool) : Void
- #set_physics_object_picking_first_only(enable : Bool) : Void
- #set_physics_object_picking_sort(enable : Bool) : Void
- #set_positional_shadow_atlas_16_bits(enable : Bool) : Void
- #set_positional_shadow_atlas_quadrant_subdiv(quadrant : Int64, subdiv : Int64) : Void
- #set_positional_shadow_atlas_size(size : Int64) : Void
- #set_scaling_3d_mode(scaling_3d_mode : Int64) : Void
- #set_scaling_3d_scale(scale : Float64) : Void
- #set_screen_space_aa(screen_space_aa : Int64) : Void
- #set_sdf_oversize(oversize : Int64) : Void
- #set_sdf_scale(scale : Int64) : Void
- #set_snap_2d_transforms_to_pixel(enabled : Bool) : Void
- #set_snap_2d_vertices_to_pixel(enabled : Bool) : Void
- #set_snap_controls_to_pixels(enabled : Bool) : Void
- #set_texture_mipmap_bias(texture_mipmap_bias : Float64) : Void
- #set_transparent_background(enable : Bool) : Void
- #set_use_debanding(enable : Bool) : Void
- #set_use_hdr_2d(enable : Bool) : Void
- #set_use_occlusion_culling(enable : Bool) : Void
- #set_use_oversampling(enable : Bool) : Void
- #set_use_own_world_3d(enable : Bool) : Void
- #set_use_taa(enable : Bool) : Void
- #set_use_xr(use : Bool) : Void
- #set_vrs_mode(mode : Int64) : Void
- #set_vrs_texture(texture : Texture2D) : Void
- #set_vrs_update_mode(mode : Int64) : Void
- #set_world_2d(world_2d : World2D) : Void
- #set_world_3d(world_3d : World3D) : Void
-
#snap_2d_transforms_to_pixel
Property
#snap_2d_transforms_to_pixelgetter -
#snap_2d_transforms_to_pixel=(val)
Property
#snap_2d_transforms_to_pixelsetter - #snap_2d_transforms_to_pixel?
-
#snap_2d_vertices_to_pixel
Property
#snap_2d_vertices_to_pixelgetter -
#snap_2d_vertices_to_pixel=(val)
Property
#snap_2d_vertices_to_pixelsetter - #snap_2d_vertices_to_pixel?
-
#texture_mipmap_bias
Property
#texture_mipmap_biasgetter -
#texture_mipmap_bias=(val : Number)
Property
#texture_mipmap_biassetter -
#transparent_bg
Property
#transparent_bggetter -
#transparent_bg=(val)
Property
#transparent_bgsetter - #transparent_bg?
- #update_mouse_cursor_state : Void
-
#use_debanding
Property
#use_debandinggetter -
#use_debanding=(val)
Property
#use_debandingsetter - #use_debanding?
-
#use_hdr_2d
Property
#use_hdr_2dgetter -
#use_hdr_2d=(val)
Property
#use_hdr_2dsetter - #use_hdr_2d?
-
#use_occlusion_culling
Property
#use_occlusion_cullinggetter -
#use_occlusion_culling=(val)
Property
#use_occlusion_cullingsetter - #use_occlusion_culling?
-
#use_taa
Property
#use_taagetter -
#use_taa=(val)
Property
#use_taasetter - #use_taa?
-
#use_xr
Property
#use_xrgetter -
#use_xr=(val)
Property
#use_xrsetter - #use_xr?
-
#vrs_mode
Property
#vrs_modegetter -
#vrs_mode=(val : Int)
Property
#vrs_modesetter -
#vrs_texture
Property
#vrs_texturegetter -
#vrs_texture=(val)
Property
#vrs_texturesetter -
#vrs_update_mode
Property
#vrs_update_modegetter -
#vrs_update_mode=(val : Int)
Property
#vrs_update_modesetter - #warp_mouse(position : Vector2) : Void
-
#world_2d
Property
#world_2dgetter -
#world_2d=(val)
Property
#world_2dsetter -
#world_3d
Property
#world_3dgetter -
#world_3d=(val)
Property
#world_3dsetter
Instance methods inherited from class Godot::Node
[](path : String) : Node
[],
[]?(path : String) : Node | Nil
[]?,
_physics_process(delta : Float64) : Void
_physics_process,
_process(delta : Float64) : Void
_process,
_ready : Void
_ready,
add_child(node : Node, force_readable_name : Bool = false, internal : Int64 = 0_i64) : Void
add_child,
add_sibling(sibling : Node, force_readable_name : Bool) : Void
add_sibling,
add_to_group(group : String, persistent : Bool) : Voidadd_to_group(group : String) : Void add_to_group, atr(message : String, context : String) : String atr, atr_n(message : String, plural_message : String, n : Int64, context : String) : String atr_n, auto_translate_mode auto_translate_mode, auto_translate_mode=(val : Int) auto_translate_mode=, can_auto_translate : Bool can_auto_translate, can_process : Bool can_process, create_tween : Tween create_tween, duplicate(flags : Int64) : Node duplicate, each_child(include_internal : Bool = false, &block : Node -> Void) : Void each_child, editor_description editor_description, editor_description=(val) editor_description=, find_child(pattern : String, recursive : Bool = true, owned : Bool = false) : Node | Nil find_child, find_child_as(type : T.class, pattern : String, recursive : Bool = true, owned : Bool = false) : T | Nil forall T find_child_as, find_children(pattern : String, get_type : String, recursive : Bool, owned : Bool) : Godot::Array find_children, find_parent(pattern : String) : Node find_parent, get_accessibility_element : Int64 get_accessibility_element, get_auto_translate_mode : Int64 get_auto_translate_mode, get_child(idx : Int64, include_internal : Bool) : Node
get_child(idx : Int, include_internal : Bool = false) : Node get_child, get_child?(idx : Int, include_internal : Bool = false) : Node | Nil get_child?, get_child_as(type : T.class, idx : Int, include_internal : Bool = false) : T | Nil forall T get_child_as, get_child_count(include_internal : Bool = false) : Int64 get_child_count, get_children(include_internal : Bool = false) : Array(Node) get_children, get_children_as(type : T.class, include_internal : Bool = false) : Array(T) forall T get_children_as, get_editor_description : String get_editor_description, get_groups : Godot::Array get_groups, get_index(include_internal : Bool) : Int64 get_index, get_last_exclusive_window : Window get_last_exclusive_window, get_multiplayer : MultiplayerAPI get_multiplayer, get_multiplayer_authority : Int64 get_multiplayer_authority, get_name : String get_name, get_node(path : String) : Node
get_node(path : NodePath) : Node get_node, get_node?(path : String) : Node | Nil get_node?, get_node_and_resource(path : NodePath) : Godot::Array get_node_and_resource, get_node_as(type : T.class, path : String) : T forall T get_node_as, get_node_as?(type : T.class, path : String) : T | Nil forall T get_node_as?, get_node_or_null(path : String) : Node | Nil
get_node_or_null(path : NodePath) : Node get_node_or_null, get_node_rpc_config : Pointer(Void) get_node_rpc_config, get_orphan_node_ids : Godot::Array get_orphan_node_ids, get_owner : Node get_owner, get_parent : Node get_parent, get_parent? : Node | Nil get_parent?, get_parent_as(type : T.class) : T | Nil forall T get_parent_as, get_path : NodePath get_path, get_path_to(node : Node, use_unique_path : Bool) : NodePath get_path_to, get_physics_interpolation_mode : Int64 get_physics_interpolation_mode, get_physics_process_delta_time : Float64 get_physics_process_delta_time, get_physics_process_priority : Int64 get_physics_process_priority, get_process_delta_time : Float64 get_process_delta_time, get_process_mode : Int64 get_process_mode, get_process_priority : Int64 get_process_priority, get_process_thread_group : Int64 get_process_thread_group, get_process_thread_group_order : Int64 get_process_thread_group_order, get_process_thread_messages : Int64 get_process_thread_messages, get_scene_file_path : String get_scene_file_path, get_scene_instance_load_placeholder : Bool get_scene_instance_load_placeholder, get_tree : SceneTree get_tree, get_tree_string : String get_tree_string, get_tree_string_pretty : String get_tree_string_pretty, get_unique_node_as(type : T.class, unique_name : String) : T | Nil forall T get_unique_node_as, get_viewport : Viewport get_viewport, get_window : Window get_window, has_node(path : NodePath) : Bool has_node, has_node_and_resource(path : NodePath) : Bool has_node_and_resource, in_group?(group_name : String) : Bool in_group?, inside_tree? : Bool inside_tree?, is_ancestor_of(node : Node) : Bool is_ancestor_of, is_displayed_folded : Bool is_displayed_folded, is_editable_instance(node : Node) : Bool is_editable_instance, is_greater_than(node : Node) : Bool is_greater_than, is_in_group(group : String) : Bool is_in_group, is_inside_tree : Bool is_inside_tree, is_multiplayer_authority : Bool is_multiplayer_authority, is_node_ready : Bool is_node_ready, is_part_of_edited_scene : Bool is_part_of_edited_scene, is_physics_interpolated : Bool is_physics_interpolated, is_physics_interpolated_and_enabled : Bool is_physics_interpolated_and_enabled, is_physics_processing : Bool is_physics_processing, is_physics_processing_internal : Bool is_physics_processing_internal, is_processing : Bool is_processing, is_processing_input : Bool is_processing_input, is_processing_internal : Bool is_processing_internal, is_processing_shortcut_input : Bool is_processing_shortcut_input, is_processing_unhandled_input : Bool is_processing_unhandled_input, is_processing_unhandled_key_input : Bool is_processing_unhandled_key_input, is_queued_for_deletion : Bool is_queued_for_deletion, is_unique_name_in_owner : Bool is_unique_name_in_owner, local_groups : Set(String) local_groups, move_child(child_node : Node, to_index : Int64) : Void move_child, multiplayer multiplayer, name : String name, name=(val : String) name=, node_as(type : T.class, path : String) : T forall T node_as, node_as?(type : T.class, path : String) : T | Nil forall T node_as?, notify_deferred_thread_group(what : Int64) : Void notify_deferred_thread_group, notify_thread_safe(what : Int64) : Void notify_thread_safe, owner : Node | Nil owner, owner=(o : Node | Nil) owner=, physics_interpolation_mode physics_interpolation_mode, physics_interpolation_mode=(val : Int) physics_interpolation_mode=, print_orphan_nodes : Void print_orphan_nodes, print_tree : Void print_tree, print_tree_pretty : Void print_tree_pretty, process_mode process_mode, process_mode=(val : Int) process_mode=, process_physics_priority process_physics_priority, process_physics_priority=(val : Int) process_physics_priority=, process_priority process_priority, process_priority=(val : Int) process_priority=, process_thread_group process_thread_group, process_thread_group=(val : Int) process_thread_group=, process_thread_group_order process_thread_group_order, process_thread_group_order=(val : Int) process_thread_group_order=, process_thread_messages process_thread_messages, process_thread_messages=(val : Int) process_thread_messages=, propagate_call(method : String, args : Godot::Array, parent_first : Bool) : Void propagate_call, propagate_notification(what : Int64) : Void propagate_notification, queue_accessibility_update : Void queue_accessibility_update, queue_free : Void queue_free, remove_child(node : Node) : Void remove_child, remove_from_group(group : String) : Void remove_from_group, reparent(new_parent : Node, keep_global_transform : Bool = true) : Void reparent, replace_by(node : Node, keep_groups : Bool) : Void replace_by, request_ready : Void request_ready, reset_physics_interpolation : Void reset_physics_interpolation, rpc_config(method : String, config : Pointer(Void)) : Void rpc_config, scene_file_path scene_file_path, scene_file_path=(val) scene_file_path=, set_auto_translate_mode(mode : Int64) : Void set_auto_translate_mode, set_deferred_thread_group(property : String, value : Pointer(Void)) : Void set_deferred_thread_group, set_display_folded(fold : Bool) : Void set_display_folded, set_editable_instance(node : Node, is_editable : Bool) : Void set_editable_instance, set_editor_description(editor_description : String) : Void set_editor_description, set_multiplayer_authority(id : Int64, recursive : Bool) : Void set_multiplayer_authority, set_name(name : String) : Void set_name, set_owner(owner : Node) : Void set_owner, set_physics_interpolation_mode(mode : Int64) : Void set_physics_interpolation_mode, set_physics_process(enable : Bool) : Void set_physics_process, set_physics_process_internal(enable : Bool) : Void set_physics_process_internal, set_physics_process_priority(priority : Int64) : Void set_physics_process_priority, set_process(enable : Bool) : Void set_process, set_process_input(enable : Bool) : Void set_process_input, set_process_internal(enable : Bool) : Void set_process_internal, set_process_mode(mode : Int64) : Void set_process_mode, set_process_priority(priority : Int64) : Void set_process_priority, set_process_shortcut_input(enable : Bool) : Void set_process_shortcut_input, set_process_thread_group(mode : Int64) : Void set_process_thread_group, set_process_thread_group_order(order : Int64) : Void set_process_thread_group_order, set_process_thread_messages(flags : Int64) : Void set_process_thread_messages, set_process_unhandled_input(enable : Bool) : Void set_process_unhandled_input, set_process_unhandled_key_input(enable : Bool) : Void set_process_unhandled_key_input, set_scene_file_path(scene_file_path : String) : Void set_scene_file_path, set_scene_instance_load_placeholder(load_placeholder : Bool) : Void set_scene_instance_load_placeholder, set_thread_safe(property : String, value : Pointer(Void)) : Void set_thread_safe, set_translation_domain_inherited : Void set_translation_domain_inherited, set_unique_name_in_owner(enable : Bool) : Void set_unique_name_in_owner, unique_name_in_owner unique_name_in_owner, unique_name_in_owner=(val) unique_name_in_owner=, unique_name_in_owner? unique_name_in_owner?, update_configuration_warnings : Void update_configuration_warnings
Constructor methods inherited from class Godot::Node
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n
Constructor methods inherited from class Godot::Object
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid
Constructor Detail
Instance Method Detail
Property #anisotropic_filtering_level setter
Property #canvas_item_default_texture_filter setter
Property #canvas_item_default_texture_repeat setter
Property #positional_shadow_atlas_quad_0 setter
Property #positional_shadow_atlas_quad_1 setter
Property #positional_shadow_atlas_quad_2 setter
Property #positional_shadow_atlas_quad_3 setter
Property #positional_shadow_atlas_size setter