class
Godot::AudioStreamPlaylist
- Godot::AudioStreamPlaylist
- Godot::AudioStream
- Godot::Resource
- Godot::RefCounted
- Godot::Object
- Reference
- Object
Defined in:
libgodot/generated/classes/classes_part1.crConstructors
Instance Method Summary
-
#fade_time
Property
#fade_timegetter -
#fade_time=(val : Number)
Property
#fade_timesetter - #get_bpm : Float64
- #get_fade_time : Float64
- #get_list_stream(stream_index : Int64) : AudioStream
- #get_shuffle : Bool
- #get_stream_count : Int64
- #has_loop : Bool
-
#loop
Property
#loopgetter -
#loop=(val)
Property
#loopsetter - #loop?
- #set_fade_time(dec : Float64) : Void
- #set_list_stream(stream_index : Int64, audio_stream : AudioStream) : Void
- #set_loop(loop : Bool) : Void
- #set_shuffle(shuffle : Bool) : Void
- #set_stream_count(stream_count : Int64) : Void
-
#shuffle
Property
#shufflegetter -
#shuffle=(val)
Property
#shufflesetter - #shuffle?
-
#stream_0
Property
#stream_0getter -
#stream_0=(val)
Property
#stream_0setter -
#stream_1
Property
#stream_1getter -
#stream_10
Property
#stream_10getter -
#stream_10=(val)
Property
#stream_10setter -
#stream_11
Property
#stream_11getter -
#stream_11=(val)
Property
#stream_11setter -
#stream_12
Property
#stream_12getter -
#stream_12=(val)
Property
#stream_12setter -
#stream_13
Property
#stream_13getter -
#stream_13=(val)
Property
#stream_13setter -
#stream_14
Property
#stream_14getter -
#stream_14=(val)
Property
#stream_14setter -
#stream_15
Property
#stream_15getter -
#stream_15=(val)
Property
#stream_15setter -
#stream_16
Property
#stream_16getter -
#stream_16=(val)
Property
#stream_16setter -
#stream_17
Property
#stream_17getter -
#stream_17=(val)
Property
#stream_17setter -
#stream_18
Property
#stream_18getter -
#stream_18=(val)
Property
#stream_18setter -
#stream_19
Property
#stream_19getter -
#stream_19=(val)
Property
#stream_19setter -
#stream_1=(val)
Property
#stream_1setter -
#stream_2
Property
#stream_2getter -
#stream_20
Property
#stream_20getter -
#stream_20=(val)
Property
#stream_20setter -
#stream_21
Property
#stream_21getter -
#stream_21=(val)
Property
#stream_21setter -
#stream_22
Property
#stream_22getter -
#stream_22=(val)
Property
#stream_22setter -
#stream_23
Property
#stream_23getter -
#stream_23=(val)
Property
#stream_23setter -
#stream_24
Property
#stream_24getter -
#stream_24=(val)
Property
#stream_24setter -
#stream_25
Property
#stream_25getter -
#stream_25=(val)
Property
#stream_25setter -
#stream_26
Property
#stream_26getter -
#stream_26=(val)
Property
#stream_26setter -
#stream_27
Property
#stream_27getter -
#stream_27=(val)
Property
#stream_27setter -
#stream_28
Property
#stream_28getter -
#stream_28=(val)
Property
#stream_28setter -
#stream_29
Property
#stream_29getter -
#stream_29=(val)
Property
#stream_29setter -
#stream_2=(val)
Property
#stream_2setter -
#stream_3
Property
#stream_3getter -
#stream_30
Property
#stream_30getter -
#stream_30=(val)
Property
#stream_30setter -
#stream_31
Property
#stream_31getter -
#stream_31=(val)
Property
#stream_31setter -
#stream_32
Property
#stream_32getter -
#stream_32=(val)
Property
#stream_32setter -
#stream_33
Property
#stream_33getter -
#stream_33=(val)
Property
#stream_33setter -
#stream_34
Property
#stream_34getter -
#stream_34=(val)
Property
#stream_34setter -
#stream_35
Property
#stream_35getter -
#stream_35=(val)
Property
#stream_35setter -
#stream_36
Property
#stream_36getter -
#stream_36=(val)
Property
#stream_36setter -
#stream_37
Property
#stream_37getter -
#stream_37=(val)
Property
#stream_37setter -
#stream_38
Property
#stream_38getter -
#stream_38=(val)
Property
#stream_38setter -
#stream_39
Property
#stream_39getter -
#stream_39=(val)
Property
#stream_39setter -
#stream_3=(val)
Property
#stream_3setter -
#stream_4
Property
#stream_4getter -
#stream_40
Property
#stream_40getter -
#stream_40=(val)
Property
#stream_40setter -
#stream_41
Property
#stream_41getter -
#stream_41=(val)
Property
#stream_41setter -
#stream_42
Property
#stream_42getter -
#stream_42=(val)
Property
#stream_42setter -
#stream_43
Property
#stream_43getter -
#stream_43=(val)
Property
#stream_43setter -
#stream_44
Property
#stream_44getter -
#stream_44=(val)
Property
#stream_44setter -
#stream_45
Property
#stream_45getter -
#stream_45=(val)
Property
#stream_45setter -
#stream_46
Property
#stream_46getter -
#stream_46=(val)
Property
#stream_46setter -
#stream_47
Property
#stream_47getter -
#stream_47=(val)
Property
#stream_47setter -
#stream_48
Property
#stream_48getter -
#stream_48=(val)
Property
#stream_48setter -
#stream_49
Property
#stream_49getter -
#stream_49=(val)
Property
#stream_49setter -
#stream_4=(val)
Property
#stream_4setter -
#stream_5
Property
#stream_5getter -
#stream_50
Property
#stream_50getter -
#stream_50=(val)
Property
#stream_50setter -
#stream_51
Property
#stream_51getter -
#stream_51=(val)
Property
#stream_51setter -
#stream_52
Property
#stream_52getter -
#stream_52=(val)
Property
#stream_52setter -
#stream_53
Property
#stream_53getter -
#stream_53=(val)
Property
#stream_53setter -
#stream_54
Property
#stream_54getter -
#stream_54=(val)
Property
#stream_54setter -
#stream_55
Property
#stream_55getter -
#stream_55=(val)
Property
#stream_55setter -
#stream_56
Property
#stream_56getter -
#stream_56=(val)
Property
#stream_56setter -
#stream_57
Property
#stream_57getter -
#stream_57=(val)
Property
#stream_57setter -
#stream_58
Property
#stream_58getter -
#stream_58=(val)
Property
#stream_58setter -
#stream_59
Property
#stream_59getter -
#stream_59=(val)
Property
#stream_59setter -
#stream_5=(val)
Property
#stream_5setter -
#stream_6
Property
#stream_6getter -
#stream_60
Property
#stream_60getter -
#stream_60=(val)
Property
#stream_60setter -
#stream_61
Property
#stream_61getter -
#stream_61=(val)
Property
#stream_61setter -
#stream_62
Property
#stream_62getter -
#stream_62=(val)
Property
#stream_62setter -
#stream_63
Property
#stream_63getter -
#stream_63=(val)
Property
#stream_63setter -
#stream_6=(val)
Property
#stream_6setter -
#stream_7
Property
#stream_7getter -
#stream_7=(val)
Property
#stream_7setter -
#stream_8
Property
#stream_8getter -
#stream_8=(val)
Property
#stream_8setter -
#stream_9
Property
#stream_9getter -
#stream_9=(val)
Property
#stream_9setter -
#stream_count
Property
#stream_countgetter -
#stream_count=(val : Int)
Property
#stream_countsetter
Instance methods inherited from class Godot::AudioStream
can_be_sampled : Bool
can_be_sampled,
generate_sample : AudioSample
generate_sample,
get_length : Float64
get_length,
instantiate_playback : AudioStreamPlayback
instantiate_playback,
is_meta_stream : Bool
is_meta_stream,
is_monophonic : Bool
is_monophonic
Constructor methods inherited from class Godot::AudioStream
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Resource
copy_from_resource(resource : Resource) : Int64
copy_from_resource,
duplicate(deep : Bool) : Resource
duplicate,
duplicate_deep(deep_subresources_mode : Int64) : Resource
duplicate_deep,
emit_changed : Void
emit_changed,
generate_scene_unique_id : String
generate_scene_unique_id,
get_id_for_path(path : String) : String
get_id_for_path,
get_local_scene : Node
get_local_scene,
get_name : String
get_name,
get_path : String
get_path,
get_rid : Int64
get_rid,
get_scene_unique_id : String
get_scene_unique_id,
is_built_in : Bool
is_built_in,
is_local_to_scene : Bool
is_local_to_scene,
reset_state : Void
reset_state,
resource_local_to_scene
resource_local_to_scene,
resource_local_to_scene=(val)
resource_local_to_scene=,
resource_local_to_scene?
resource_local_to_scene?,
resource_name
resource_name,
resource_name=(val)
resource_name=,
resource_path
resource_path,
resource_path=(val)
resource_path=,
resource_scene_unique_id
resource_scene_unique_id,
resource_scene_unique_id=(val)
resource_scene_unique_id=,
set_id_for_path(path : String, id : String) : Void
set_id_for_path,
set_local_to_scene(enable : Bool) : Void
set_local_to_scene,
set_name(name : String) : Void
set_name,
set_path(path : String) : Void
set_path,
set_path_cache(path : String) : Void
set_path_cache,
set_scene_unique_id(id : String) : Void
set_scene_unique_id,
setup_local_to_scene : Void
setup_local_to_scene,
take_over_path(path : String) : Void
take_over_path
Constructor methods inherited from class Godot::Resource
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
reference : Bool
reference,
unreference : Bool
unreference
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n