class Godot::OpenXRFoveatedInsetViewport

Defined in:

libgodot/generated/classes/classes_part4.cr

Constructors

Instance Method Summary

Instance methods inherited from class Godot::SubViewport

get_clear_mode : Int64 get_clear_mode, get_size : Vector2i get_size, get_size_2d_override : Vector2i get_size_2d_override, get_update_mode : Int64 get_update_mode, get_view_count : Int64 get_view_count, is_size_2d_override_stretch_enabled : Bool is_size_2d_override_stretch_enabled, render_target_clear_mode render_target_clear_mode, render_target_clear_mode=(val : Int) render_target_clear_mode=, render_target_update_mode render_target_update_mode, render_target_update_mode=(val : Int) render_target_update_mode=, set_clear_mode(mode : Int64) : Void set_clear_mode, set_size(size : Vector2i) : Void set_size, set_size_2d_override(size : Vector2i) : Void set_size_2d_override, set_size_2d_override_stretch(enable : Bool) : Void set_size_2d_override_stretch, set_update_mode(mode : Int64) : Void set_update_mode, set_view_count(view_count : Int64) : Void set_view_count, size size, size=(val) size=, size_2d_override size_2d_override, size_2d_override=(val) size_2d_override=, size_2d_override_stretch size_2d_override_stretch, size_2d_override_stretch=(val) size_2d_override_stretch=, size_2d_override_stretch? size_2d_override_stretch?, view_count view_count, view_count=(val : Int) view_count=

Constructor methods inherited from class Godot::SubViewport

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Viewport

anisotropic_filtering_level anisotropic_filtering_level, anisotropic_filtering_level=(val : Int) anisotropic_filtering_level=, audio_listener_enable_2d audio_listener_enable_2d, audio_listener_enable_2d=(val) audio_listener_enable_2d=, audio_listener_enable_2d? audio_listener_enable_2d?, audio_listener_enable_3d audio_listener_enable_3d, audio_listener_enable_3d=(val) audio_listener_enable_3d=, audio_listener_enable_3d? audio_listener_enable_3d?, canvas_cull_mask canvas_cull_mask, canvas_cull_mask=(val : Int) canvas_cull_mask=, canvas_item_default_texture_filter canvas_item_default_texture_filter, canvas_item_default_texture_filter=(val : Int) canvas_item_default_texture_filter=, canvas_item_default_texture_repeat canvas_item_default_texture_repeat, canvas_item_default_texture_repeat=(val : Int) canvas_item_default_texture_repeat=, canvas_transform canvas_transform, canvas_transform=(val) canvas_transform=, debug_draw debug_draw, debug_draw=(val : Int) debug_draw=, disable_3d disable_3d, disable_3d=(val) disable_3d=, disable_3d? disable_3d?, find_world_2d : World2D find_world_2d, find_world_3d : World3D find_world_3d, fsr_sharpness fsr_sharpness, fsr_sharpness=(val : Number) fsr_sharpness=, get_anisotropic_filtering_level : Int64 get_anisotropic_filtering_level, get_audio_listener_2d : AudioListener2D get_audio_listener_2d, get_audio_listener_3d : AudioListener3D get_audio_listener_3d, get_camera_2d : Camera2D get_camera_2d, get_camera_3d : Camera3D get_camera_3d, get_canvas_cull_mask : Int64 get_canvas_cull_mask, get_canvas_cull_mask_bit(layer : Int64) : Bool get_canvas_cull_mask_bit, get_canvas_transform : Transform2D get_canvas_transform, get_debug_draw : Int64 get_debug_draw, get_default_canvas_item_texture_filter : Int64 get_default_canvas_item_texture_filter, get_default_canvas_item_texture_repeat : Int64 get_default_canvas_item_texture_repeat, get_drag_threshold : Int64 get_drag_threshold, get_embedded_subwindows : Godot::Array get_embedded_subwindows, get_final_transform : Transform2D get_final_transform, get_fsr_sharpness : Float64 get_fsr_sharpness, get_global_canvas_transform : Transform2D get_global_canvas_transform, get_mesh_lod_threshold : Float64 get_mesh_lod_threshold, get_mouse_position : Vector2 get_mouse_position, get_msaa_2d : Int64 get_msaa_2d, get_msaa_3d : Int64 get_msaa_3d, get_oversampling : Float64 get_oversampling, get_oversampling_override : Float64 get_oversampling_override, get_physics_object_picking : Bool get_physics_object_picking, get_physics_object_picking_first_only : Bool get_physics_object_picking_first_only, get_physics_object_picking_sort : Bool get_physics_object_picking_sort, get_positional_shadow_atlas_16_bits : Bool get_positional_shadow_atlas_16_bits, get_positional_shadow_atlas_quadrant_subdiv(quadrant : Int64) : Int64 get_positional_shadow_atlas_quadrant_subdiv, get_positional_shadow_atlas_size : Int64 get_positional_shadow_atlas_size, get_render_info(get_type : Int64, info : Int64) : Int64 get_render_info, get_scaling_3d_mode : Int64 get_scaling_3d_mode, get_scaling_3d_scale : Float64 get_scaling_3d_scale, get_screen_space_aa : Int64 get_screen_space_aa, get_screen_transform : Transform2D get_screen_transform, get_sdf_oversize : Int64 get_sdf_oversize, get_sdf_scale : Int64 get_sdf_scale, get_stretch_transform : Transform2D get_stretch_transform, get_texture : ViewportTexture get_texture, get_texture_mipmap_bias : Float64 get_texture_mipmap_bias, get_viewport_rid : Int64 get_viewport_rid, get_visible_rect : Rect2 get_visible_rect, get_vrs_mode : Int64 get_vrs_mode, get_vrs_texture : Texture2D get_vrs_texture, get_vrs_update_mode : Int64 get_vrs_update_mode, get_world_2d : World2D get_world_2d, get_world_3d : World3D get_world_3d, global_canvas_transform global_canvas_transform, global_canvas_transform=(val) global_canvas_transform=, gui_cancel_drag : Void gui_cancel_drag, gui_disable_input gui_disable_input, gui_disable_input=(val) gui_disable_input=, gui_disable_input? gui_disable_input?, gui_drag_threshold gui_drag_threshold, gui_drag_threshold=(val : Int) gui_drag_threshold=, gui_embed_subwindows gui_embed_subwindows, gui_embed_subwindows=(val) gui_embed_subwindows=, gui_embed_subwindows? gui_embed_subwindows?, gui_get_drag_data : Pointer(Void) gui_get_drag_data, gui_get_drag_description : String gui_get_drag_description, gui_get_focus_owner : Control gui_get_focus_owner, gui_get_hovered_control : Control gui_get_hovered_control, gui_is_drag_successful : Bool gui_is_drag_successful, gui_is_dragging : Bool gui_is_dragging, gui_release_focus : Void gui_release_focus, gui_set_drag_description(description : String) : Void gui_set_drag_description, gui_snap_controls_to_pixels gui_snap_controls_to_pixels, gui_snap_controls_to_pixels=(val) gui_snap_controls_to_pixels=, gui_snap_controls_to_pixels? gui_snap_controls_to_pixels?, handle_input_locally handle_input_locally, handle_input_locally=(val) handle_input_locally=, handle_input_locally? handle_input_locally?, has_transparent_background : Bool has_transparent_background, is_3d_disabled : Bool is_3d_disabled, is_audio_listener_2d : Bool is_audio_listener_2d, is_audio_listener_3d : Bool is_audio_listener_3d, is_embedding_subwindows : Bool is_embedding_subwindows, is_handling_input_locally : Bool is_handling_input_locally, is_input_disabled : Bool is_input_disabled, is_input_handled : Bool is_input_handled, is_snap_2d_transforms_to_pixel_enabled : Bool is_snap_2d_transforms_to_pixel_enabled, is_snap_2d_vertices_to_pixel_enabled : Bool is_snap_2d_vertices_to_pixel_enabled, is_snap_controls_to_pixels_enabled : Bool is_snap_controls_to_pixels_enabled, is_using_debanding : Bool is_using_debanding, is_using_hdr_2d : Bool is_using_hdr_2d, is_using_occlusion_culling : Bool is_using_occlusion_culling, is_using_oversampling : Bool is_using_oversampling, is_using_own_world_3d : Bool is_using_own_world_3d, is_using_taa : Bool is_using_taa, is_using_xr : Bool is_using_xr, mesh_lod_threshold mesh_lod_threshold, mesh_lod_threshold=(val : Number) mesh_lod_threshold=, msaa_2d msaa_2d, msaa_2d=(val : Int) msaa_2d=, msaa_3d msaa_3d, msaa_3d=(val : Int) msaa_3d=, notify_mouse_entered : Void notify_mouse_entered, notify_mouse_exited : Void notify_mouse_exited, oversampling oversampling, oversampling=(val) oversampling=, oversampling? oversampling?, oversampling_override oversampling_override, oversampling_override=(val : Number) oversampling_override=, own_world_3d own_world_3d, own_world_3d=(val) own_world_3d=, own_world_3d? own_world_3d?, physics_object_picking physics_object_picking, physics_object_picking=(val) physics_object_picking=, physics_object_picking? physics_object_picking?, physics_object_picking_first_only physics_object_picking_first_only, physics_object_picking_first_only=(val) physics_object_picking_first_only=, physics_object_picking_first_only? physics_object_picking_first_only?, physics_object_picking_sort physics_object_picking_sort, physics_object_picking_sort=(val) physics_object_picking_sort=, physics_object_picking_sort? physics_object_picking_sort?, positional_shadow_atlas_16_bits positional_shadow_atlas_16_bits, positional_shadow_atlas_16_bits=(val) positional_shadow_atlas_16_bits=, positional_shadow_atlas_16_bits? positional_shadow_atlas_16_bits?, positional_shadow_atlas_quad_0 positional_shadow_atlas_quad_0, positional_shadow_atlas_quad_0=(val : Int) positional_shadow_atlas_quad_0=, positional_shadow_atlas_quad_1 positional_shadow_atlas_quad_1, positional_shadow_atlas_quad_1=(val : Int) positional_shadow_atlas_quad_1=, positional_shadow_atlas_quad_2 positional_shadow_atlas_quad_2, positional_shadow_atlas_quad_2=(val : Int) positional_shadow_atlas_quad_2=, positional_shadow_atlas_quad_3 positional_shadow_atlas_quad_3, positional_shadow_atlas_quad_3=(val : Int) positional_shadow_atlas_quad_3=, positional_shadow_atlas_size positional_shadow_atlas_size, positional_shadow_atlas_size=(val : Int) positional_shadow_atlas_size=, push_input(event : InputEvent, in_local_coords : Bool) : Void push_input, push_text_input(text : String) : Void push_text_input, push_unhandled_input(event : InputEvent, in_local_coords : Bool) : Void push_unhandled_input, scaling_3d_mode scaling_3d_mode, scaling_3d_mode=(val : Int) scaling_3d_mode=, scaling_3d_scale scaling_3d_scale, scaling_3d_scale=(val : Number) scaling_3d_scale=, screen_space_aa screen_space_aa, screen_space_aa=(val : Int) screen_space_aa=, sdf_oversize sdf_oversize, sdf_oversize=(val : Int) sdf_oversize=, sdf_scale sdf_scale, sdf_scale=(val : Int) sdf_scale=, set_anisotropic_filtering_level(anisotropic_filtering_level : Int64) : Void set_anisotropic_filtering_level, set_as_audio_listener_2d(enable : Bool) : Void set_as_audio_listener_2d, set_as_audio_listener_3d(enable : Bool) : Void set_as_audio_listener_3d, set_canvas_cull_mask(mask : Int64) : Void set_canvas_cull_mask, set_canvas_cull_mask_bit(layer : Int64, enable : Bool) : Void set_canvas_cull_mask_bit, set_canvas_transform(xform : Transform2D) : Void set_canvas_transform, set_debug_draw(debug_draw : Int64) : Void set_debug_draw, set_default_canvas_item_texture_filter(mode : Int64) : Void set_default_canvas_item_texture_filter, set_default_canvas_item_texture_repeat(mode : Int64) : Void set_default_canvas_item_texture_repeat, set_disable_3d(disable : Bool) : Void set_disable_3d, set_disable_input(disable : Bool) : Void set_disable_input, set_drag_threshold(threshold : Int64) : Void set_drag_threshold, set_embedding_subwindows(enable : Bool) : Void set_embedding_subwindows, set_fsr_sharpness(fsr_sharpness : Float64) : Void set_fsr_sharpness, set_global_canvas_transform(xform : Transform2D) : Void set_global_canvas_transform, set_handle_input_locally(enable : Bool) : Void set_handle_input_locally, set_input_as_handled : Void set_input_as_handled, set_mesh_lod_threshold(pixels : Float64) : Void set_mesh_lod_threshold, set_msaa_2d(msaa : Int64) : Void set_msaa_2d, set_msaa_3d(msaa : Int64) : Void set_msaa_3d, set_oversampling_override(oversampling : Float64) : Void set_oversampling_override, set_physics_object_picking(enable : Bool) : Void set_physics_object_picking, set_physics_object_picking_first_only(enable : Bool) : Void set_physics_object_picking_first_only, set_physics_object_picking_sort(enable : Bool) : Void set_physics_object_picking_sort, set_positional_shadow_atlas_16_bits(enable : Bool) : Void set_positional_shadow_atlas_16_bits, set_positional_shadow_atlas_quadrant_subdiv(quadrant : Int64, subdiv : Int64) : Void set_positional_shadow_atlas_quadrant_subdiv, set_positional_shadow_atlas_size(size : Int64) : Void set_positional_shadow_atlas_size, set_scaling_3d_mode(scaling_3d_mode : Int64) : Void set_scaling_3d_mode, set_scaling_3d_scale(scale : Float64) : Void set_scaling_3d_scale, set_screen_space_aa(screen_space_aa : Int64) : Void set_screen_space_aa, set_sdf_oversize(oversize : Int64) : Void set_sdf_oversize, set_sdf_scale(scale : Int64) : Void set_sdf_scale, set_snap_2d_transforms_to_pixel(enabled : Bool) : Void set_snap_2d_transforms_to_pixel, set_snap_2d_vertices_to_pixel(enabled : Bool) : Void set_snap_2d_vertices_to_pixel, set_snap_controls_to_pixels(enabled : Bool) : Void set_snap_controls_to_pixels, set_texture_mipmap_bias(texture_mipmap_bias : Float64) : Void set_texture_mipmap_bias, set_transparent_background(enable : Bool) : Void set_transparent_background, set_use_debanding(enable : Bool) : Void set_use_debanding, set_use_hdr_2d(enable : Bool) : Void set_use_hdr_2d, set_use_occlusion_culling(enable : Bool) : Void set_use_occlusion_culling, set_use_oversampling(enable : Bool) : Void set_use_oversampling, set_use_own_world_3d(enable : Bool) : Void set_use_own_world_3d, set_use_taa(enable : Bool) : Void set_use_taa, set_use_xr(use : Bool) : Void set_use_xr, set_vrs_mode(mode : Int64) : Void set_vrs_mode, set_vrs_texture(texture : Texture2D) : Void set_vrs_texture, set_vrs_update_mode(mode : Int64) : Void set_vrs_update_mode, set_world_2d(world_2d : World2D) : Void set_world_2d, set_world_3d(world_3d : World3D) : Void set_world_3d, snap_2d_transforms_to_pixel snap_2d_transforms_to_pixel, snap_2d_transforms_to_pixel=(val) snap_2d_transforms_to_pixel=, snap_2d_transforms_to_pixel? snap_2d_transforms_to_pixel?, snap_2d_vertices_to_pixel snap_2d_vertices_to_pixel, snap_2d_vertices_to_pixel=(val) snap_2d_vertices_to_pixel=, snap_2d_vertices_to_pixel? snap_2d_vertices_to_pixel?, texture_mipmap_bias texture_mipmap_bias, texture_mipmap_bias=(val : Number) texture_mipmap_bias=, transparent_bg transparent_bg, transparent_bg=(val) transparent_bg=, transparent_bg? transparent_bg?, update_mouse_cursor_state : Void update_mouse_cursor_state, use_debanding use_debanding, use_debanding=(val) use_debanding=, use_debanding? use_debanding?, use_hdr_2d use_hdr_2d, use_hdr_2d=(val) use_hdr_2d=, use_hdr_2d? use_hdr_2d?, use_occlusion_culling use_occlusion_culling, use_occlusion_culling=(val) use_occlusion_culling=, use_occlusion_culling? use_occlusion_culling?, use_taa use_taa, use_taa=(val) use_taa=, use_taa? use_taa?, use_xr use_xr, use_xr=(val) use_xr=, use_xr? use_xr?, vrs_mode vrs_mode, vrs_mode=(val : Int) vrs_mode=, vrs_texture vrs_texture, vrs_texture=(val) vrs_texture=, vrs_update_mode vrs_update_mode, vrs_update_mode=(val : Int) vrs_update_mode=, warp_mouse(position : Vector2) : Void warp_mouse, world_2d world_2d, world_2d=(val) world_2d=, world_3d world_3d, world_3d=(val) world_3d=

Constructor methods inherited from class Godot::Viewport

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Node

[](path : String) : Node [], []?(path : String) : Node | Nil []?, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, add_child(node : Node, force_readable_name : Bool = false, internal : Int64 = 0_i64) : Void add_child, add_sibling(sibling : Node, force_readable_name : Bool) : Void add_sibling, add_to_group(group : String, persistent : Bool) : Void
add_to_group(group : String) : Void
add_to_group
, atr(message : String, context : String) : String atr, atr_n(message : String, plural_message : String, n : Int64, context : String) : String atr_n, auto_translate_mode auto_translate_mode, auto_translate_mode=(val : Int) auto_translate_mode=, can_auto_translate : Bool can_auto_translate, can_process : Bool can_process, create_tween : Tween create_tween, duplicate(flags : Int64) : Node duplicate, each_child(include_internal : Bool = false, &block : Node -> Void) : Void each_child, editor_description editor_description, editor_description=(val) editor_description=, find_child(pattern : String, recursive : Bool = true, owned : Bool = false) : Node | Nil find_child, find_child_as(type : T.class, pattern : String, recursive : Bool = true, owned : Bool = false) : T | Nil forall T find_child_as, find_children(pattern : String, get_type : String, recursive : Bool, owned : Bool) : Godot::Array find_children, find_parent(pattern : String) : Node find_parent, get_accessibility_element : Int64 get_accessibility_element, get_auto_translate_mode : Int64 get_auto_translate_mode, get_child(idx : Int64, include_internal : Bool) : Node
get_child(idx : Int, include_internal : Bool = false) : Node
get_child
, get_child?(idx : Int, include_internal : Bool = false) : Node | Nil get_child?, get_child_as(type : T.class, idx : Int, include_internal : Bool = false) : T | Nil forall T get_child_as, get_child_count(include_internal : Bool = false) : Int64 get_child_count, get_children(include_internal : Bool = false) : Array(Node) get_children, get_children_as(type : T.class, include_internal : Bool = false) : Array(T) forall T get_children_as, get_editor_description : String get_editor_description, get_groups : Godot::Array get_groups, get_index(include_internal : Bool) : Int64 get_index, get_last_exclusive_window : Window get_last_exclusive_window, get_multiplayer : MultiplayerAPI get_multiplayer, get_multiplayer_authority : Int64 get_multiplayer_authority, get_name : String get_name, get_node(path : String) : Node
get_node(path : NodePath) : Node
get_node
, get_node?(path : String) : Node | Nil get_node?, get_node_and_resource(path : NodePath) : Godot::Array get_node_and_resource, get_node_as(type : T.class, path : String) : T forall T get_node_as, get_node_as?(type : T.class, path : String) : T | Nil forall T get_node_as?, get_node_or_null(path : String) : Node | Nil
get_node_or_null(path : NodePath) : Node
get_node_or_null
, get_node_rpc_config : Pointer(Void) get_node_rpc_config, get_orphan_node_ids : Godot::Array get_orphan_node_ids, get_owner : Node get_owner, get_parent : Node get_parent, get_parent? : Node | Nil get_parent?, get_parent_as(type : T.class) : T | Nil forall T get_parent_as, get_path : NodePath get_path, get_path_to(node : Node, use_unique_path : Bool) : NodePath get_path_to, get_physics_interpolation_mode : Int64 get_physics_interpolation_mode, get_physics_process_delta_time : Float64 get_physics_process_delta_time, get_physics_process_priority : Int64 get_physics_process_priority, get_process_delta_time : Float64 get_process_delta_time, get_process_mode : Int64 get_process_mode, get_process_priority : Int64 get_process_priority, get_process_thread_group : Int64 get_process_thread_group, get_process_thread_group_order : Int64 get_process_thread_group_order, get_process_thread_messages : Int64 get_process_thread_messages, get_scene_file_path : String get_scene_file_path, get_scene_instance_load_placeholder : Bool get_scene_instance_load_placeholder, get_tree : SceneTree get_tree, get_tree_string : String get_tree_string, get_tree_string_pretty : String get_tree_string_pretty, get_unique_node_as(type : T.class, unique_name : String) : T | Nil forall T get_unique_node_as, get_viewport : Viewport get_viewport, get_window : Window get_window, has_node(path : NodePath) : Bool has_node, has_node_and_resource(path : NodePath) : Bool has_node_and_resource, in_group?(group_name : String) : Bool in_group?, inside_tree? : Bool inside_tree?, is_ancestor_of(node : Node) : Bool is_ancestor_of, is_displayed_folded : Bool is_displayed_folded, is_editable_instance(node : Node) : Bool is_editable_instance, is_greater_than(node : Node) : Bool is_greater_than, is_in_group(group : String) : Bool is_in_group, is_inside_tree : Bool is_inside_tree, is_multiplayer_authority : Bool is_multiplayer_authority, is_node_ready : Bool is_node_ready, is_part_of_edited_scene : Bool is_part_of_edited_scene, is_physics_interpolated : Bool is_physics_interpolated, is_physics_interpolated_and_enabled : Bool is_physics_interpolated_and_enabled, is_physics_processing : Bool is_physics_processing, is_physics_processing_internal : Bool is_physics_processing_internal, is_processing : Bool is_processing, is_processing_input : Bool is_processing_input, is_processing_internal : Bool is_processing_internal, is_processing_shortcut_input : Bool is_processing_shortcut_input, is_processing_unhandled_input : Bool is_processing_unhandled_input, is_processing_unhandled_key_input : Bool is_processing_unhandled_key_input, is_queued_for_deletion : Bool is_queued_for_deletion, is_unique_name_in_owner : Bool is_unique_name_in_owner, local_groups : Set(String) local_groups, move_child(child_node : Node, to_index : Int64) : Void move_child, multiplayer multiplayer, name : String name, name=(val : String) name=, node_as(type : T.class, path : String) : T forall T node_as, node_as?(type : T.class, path : String) : T | Nil forall T node_as?, notify_deferred_thread_group(what : Int64) : Void notify_deferred_thread_group, notify_thread_safe(what : Int64) : Void notify_thread_safe, owner : Node | Nil owner, owner=(o : Node | Nil) owner=, physics_interpolation_mode physics_interpolation_mode, physics_interpolation_mode=(val : Int) physics_interpolation_mode=, print_orphan_nodes : Void print_orphan_nodes, print_tree : Void print_tree, print_tree_pretty : Void print_tree_pretty, process_mode process_mode, process_mode=(val : Int) process_mode=, process_physics_priority process_physics_priority, process_physics_priority=(val : Int) process_physics_priority=, process_priority process_priority, process_priority=(val : Int) process_priority=, process_thread_group process_thread_group, process_thread_group=(val : Int) process_thread_group=, process_thread_group_order process_thread_group_order, process_thread_group_order=(val : Int) process_thread_group_order=, process_thread_messages process_thread_messages, process_thread_messages=(val : Int) process_thread_messages=, propagate_call(method : String, args : Godot::Array, parent_first : Bool) : Void propagate_call, propagate_notification(what : Int64) : Void propagate_notification, queue_accessibility_update : Void queue_accessibility_update, queue_free : Void queue_free, remove_child(node : Node) : Void remove_child, remove_from_group(group : String) : Void remove_from_group, reparent(new_parent : Node, keep_global_transform : Bool = true) : Void reparent, replace_by(node : Node, keep_groups : Bool) : Void replace_by, request_ready : Void request_ready, reset_physics_interpolation : Void reset_physics_interpolation, rpc_config(method : String, config : Pointer(Void)) : Void rpc_config, scene_file_path scene_file_path, scene_file_path=(val) scene_file_path=, set_auto_translate_mode(mode : Int64) : Void set_auto_translate_mode, set_deferred_thread_group(property : String, value : Pointer(Void)) : Void set_deferred_thread_group, set_display_folded(fold : Bool) : Void set_display_folded, set_editable_instance(node : Node, is_editable : Bool) : Void set_editable_instance, set_editor_description(editor_description : String) : Void set_editor_description, set_multiplayer_authority(id : Int64, recursive : Bool) : Void set_multiplayer_authority, set_name(name : String) : Void set_name, set_owner(owner : Node) : Void set_owner, set_physics_interpolation_mode(mode : Int64) : Void set_physics_interpolation_mode, set_physics_process(enable : Bool) : Void set_physics_process, set_physics_process_internal(enable : Bool) : Void set_physics_process_internal, set_physics_process_priority(priority : Int64) : Void set_physics_process_priority, set_process(enable : Bool) : Void set_process, set_process_input(enable : Bool) : Void set_process_input, set_process_internal(enable : Bool) : Void set_process_internal, set_process_mode(mode : Int64) : Void set_process_mode, set_process_priority(priority : Int64) : Void set_process_priority, set_process_shortcut_input(enable : Bool) : Void set_process_shortcut_input, set_process_thread_group(mode : Int64) : Void set_process_thread_group, set_process_thread_group_order(order : Int64) : Void set_process_thread_group_order, set_process_thread_messages(flags : Int64) : Void set_process_thread_messages, set_process_unhandled_input(enable : Bool) : Void set_process_unhandled_input, set_process_unhandled_key_input(enable : Bool) : Void set_process_unhandled_key_input, set_scene_file_path(scene_file_path : String) : Void set_scene_file_path, set_scene_instance_load_placeholder(load_placeholder : Bool) : Void set_scene_instance_load_placeholder, set_thread_safe(property : String, value : Pointer(Void)) : Void set_thread_safe, set_translation_domain_inherited : Void set_translation_domain_inherited, set_unique_name_in_owner(enable : Bool) : Void set_unique_name_in_owner, unique_name_in_owner unique_name_in_owner, unique_name_in_owner=(val) unique_name_in_owner=, unique_name_in_owner? unique_name_in_owner?, update_configuration_warnings : Void update_configuration_warnings

Constructor methods inherited from class Godot::Node

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect
, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n

Constructor methods inherited from class Godot::Object

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid

Constructor Detail

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

[View source]

Instance Method Detail

def get_xr_camera3d : XRCamera3D #

[View source]
def get_xr_origin3d : XROrigin3D #

[View source]