class
Godot::ParticleProcessMaterial
- Godot::ParticleProcessMaterial
- Godot::Material
- Godot::Resource
- Godot::RefCounted
- Godot::Object
- Reference
- Object
Defined in:
libgodot/generated/classes/classes_part4.crConstructors
Instance Method Summary
-
#alpha_curve
Property
#alpha_curvegetter -
#alpha_curve=(val)
Property
#alpha_curvesetter -
#angle
Property
#anglegetter -
#angle=(val)
Property
#anglesetter -
#angle_curve
Property
#angle_curvegetter -
#angle_curve=(val)
Property
#angle_curvesetter -
#angle_max
Property
#angle_maxgetter -
#angle_max=(val : Number)
Property
#angle_maxsetter -
#angle_min
Property
#angle_mingetter -
#angle_min=(val : Number)
Property
#angle_minsetter -
#angular_velocity
Property
#angular_velocitygetter -
#angular_velocity=(val)
Property
#angular_velocitysetter -
#angular_velocity_curve
Property
#angular_velocity_curvegetter -
#angular_velocity_curve=(val)
Property
#angular_velocity_curvesetter -
#angular_velocity_max
Property
#angular_velocity_maxgetter -
#angular_velocity_max=(val : Number)
Property
#angular_velocity_maxsetter -
#angular_velocity_min
Property
#angular_velocity_mingetter -
#angular_velocity_min=(val : Number)
Property
#angular_velocity_minsetter -
#anim_offset
Property
#anim_offsetgetter -
#anim_offset=(val)
Property
#anim_offsetsetter -
#anim_offset_curve
Property
#anim_offset_curvegetter -
#anim_offset_curve=(val)
Property
#anim_offset_curvesetter -
#anim_offset_max
Property
#anim_offset_maxgetter -
#anim_offset_max=(val : Number)
Property
#anim_offset_maxsetter -
#anim_offset_min
Property
#anim_offset_mingetter -
#anim_offset_min=(val : Number)
Property
#anim_offset_minsetter -
#anim_speed
Property
#anim_speedgetter -
#anim_speed=(val)
Property
#anim_speedsetter -
#anim_speed_curve
Property
#anim_speed_curvegetter -
#anim_speed_curve=(val)
Property
#anim_speed_curvesetter -
#anim_speed_max
Property
#anim_speed_maxgetter -
#anim_speed_max=(val : Number)
Property
#anim_speed_maxsetter -
#anim_speed_min
Property
#anim_speed_mingetter -
#anim_speed_min=(val : Number)
Property
#anim_speed_minsetter -
#attractor_interaction_enabled
Property
#attractor_interaction_enabledgetter -
#attractor_interaction_enabled=(val)
Property
#attractor_interaction_enabledsetter - #attractor_interaction_enabled?
-
#collision_bounce
Property
#collision_bouncegetter -
#collision_bounce=(val : Number)
Property
#collision_bouncesetter -
#collision_friction
Property
#collision_frictiongetter -
#collision_friction=(val : Number)
Property
#collision_frictionsetter -
#collision_mode
Property
#collision_modegetter -
#collision_mode=(val : Int)
Property
#collision_modesetter -
#collision_use_scale
Property
#collision_use_scalegetter -
#collision_use_scale=(val)
Property
#collision_use_scalesetter - #collision_use_scale?
-
#color
Property
#colorgetter -
#color=(val)
Property
#colorsetter -
#color_initial_ramp
Property
#color_initial_rampgetter -
#color_initial_ramp=(val)
Property
#color_initial_rampsetter -
#color_ramp
Property
#color_rampgetter -
#color_ramp=(val)
Property
#color_rampsetter -
#damping
Property
#dampinggetter -
#damping=(val)
Property
#dampingsetter -
#damping_curve
Property
#damping_curvegetter -
#damping_curve=(val)
Property
#damping_curvesetter -
#damping_max
Property
#damping_maxgetter -
#damping_max=(val : Number)
Property
#damping_maxsetter -
#damping_min
Property
#damping_mingetter -
#damping_min=(val : Number)
Property
#damping_minsetter -
#direction
Property
#directiongetter -
#direction=(val)
Property
#directionsetter -
#directional_velocity
Property
#directional_velocitygetter -
#directional_velocity=(val)
Property
#directional_velocitysetter -
#directional_velocity_curve
Property
#directional_velocity_curvegetter -
#directional_velocity_curve=(val)
Property
#directional_velocity_curvesetter -
#directional_velocity_max
Property
#directional_velocity_maxgetter -
#directional_velocity_max=(val : Number)
Property
#directional_velocity_maxsetter -
#directional_velocity_min
Property
#directional_velocity_mingetter -
#directional_velocity_min=(val : Number)
Property
#directional_velocity_minsetter -
#emission_box_extents
Property
#emission_box_extentsgetter -
#emission_box_extents=(val)
Property
#emission_box_extentssetter -
#emission_color_texture
Property
#emission_color_texturegetter -
#emission_color_texture=(val)
Property
#emission_color_texturesetter -
#emission_curve
Property
#emission_curvegetter -
#emission_curve=(val)
Property
#emission_curvesetter -
#emission_normal_texture
Property
#emission_normal_texturegetter -
#emission_normal_texture=(val)
Property
#emission_normal_texturesetter -
#emission_point_count
Property
#emission_point_countgetter -
#emission_point_count=(val : Int)
Property
#emission_point_countsetter -
#emission_point_texture
Property
#emission_point_texturegetter -
#emission_point_texture=(val)
Property
#emission_point_texturesetter -
#emission_ring_axis
Property
#emission_ring_axisgetter -
#emission_ring_axis=(val)
Property
#emission_ring_axissetter -
#emission_ring_cone_angle
Property
#emission_ring_cone_anglegetter -
#emission_ring_cone_angle=(val : Number)
Property
#emission_ring_cone_anglesetter -
#emission_ring_height
Property
#emission_ring_heightgetter -
#emission_ring_height=(val : Number)
Property
#emission_ring_heightsetter -
#emission_ring_inner_radius
Property
#emission_ring_inner_radiusgetter -
#emission_ring_inner_radius=(val : Number)
Property
#emission_ring_inner_radiussetter -
#emission_ring_radius
Property
#emission_ring_radiusgetter -
#emission_ring_radius=(val : Number)
Property
#emission_ring_radiussetter -
#emission_shape
Property
#emission_shapegetter -
#emission_shape=(val : Int)
Property
#emission_shapesetter -
#emission_shape_offset
Property
#emission_shape_offsetgetter -
#emission_shape_offset=(val)
Property
#emission_shape_offsetsetter -
#emission_shape_scale
Property
#emission_shape_scalegetter -
#emission_shape_scale=(val)
Property
#emission_shape_scalesetter -
#emission_sphere_radius
Property
#emission_sphere_radiusgetter -
#emission_sphere_radius=(val : Number)
Property
#emission_sphere_radiussetter -
#flatness
Property
#flatnessgetter -
#flatness=(val : Number)
Property
#flatnesssetter - #get_alpha_curve : Texture2D
- #get_collision_bounce : Float64
- #get_collision_friction : Float64
- #get_collision_mode : Int64
- #get_color : Color
- #get_color_initial_ramp : Texture2D
- #get_color_ramp : Texture2D
- #get_direction : Vector3
- #get_emission_box_extents : Vector3
- #get_emission_color_texture : Texture2D
- #get_emission_curve : Texture2D
- #get_emission_normal_texture : Texture2D
- #get_emission_point_count : Int64
- #get_emission_point_texture : Texture2D
- #get_emission_ring_axis : Vector3
- #get_emission_ring_cone_angle : Float64
- #get_emission_ring_height : Float64
- #get_emission_ring_inner_radius : Float64
- #get_emission_ring_radius : Float64
- #get_emission_shape : Int64
- #get_emission_shape_offset : Vector3
- #get_emission_shape_scale : Vector3
- #get_emission_sphere_radius : Float64
- #get_flatness : Float64
- #get_gravity : Vector3
- #get_inherit_velocity_ratio : Float64
- #get_lifetime_randomness : Float64
- #get_param(param : Int64) : Vector2
- #get_param_max(param : Int64) : Float64
- #get_param_min(param : Int64) : Float64
- #get_param_texture(param : Int64) : Texture2D
- #get_particle_flag(particle_flag : Int64) : Bool
- #get_rotation_3d_max : Vector3
- #get_rotation_3d_min : Vector3
- #get_rotation_velocity_3d_curve : Texture2D
- #get_rotation_velocity_3d_max : Vector3
- #get_rotation_velocity_3d_min : Vector3
- #get_scale_3d_max : Vector3
- #get_scale_3d_min : Vector3
- #get_spread : Float64
- #get_sub_emitter_amount_at_collision : Int64
- #get_sub_emitter_amount_at_end : Int64
- #get_sub_emitter_amount_at_start : Int64
- #get_sub_emitter_frequency : Float64
- #get_sub_emitter_keep_velocity : Bool
- #get_sub_emitter_mode : Int64
- #get_turbulence_enabled : Bool
- #get_turbulence_noise_scale : Float64
- #get_turbulence_noise_speed : Vector3
- #get_turbulence_noise_speed_random : Float64
- #get_turbulence_noise_strength : Float64
- #get_velocity_limit_curve : Texture2D
- #get_velocity_pivot : Vector3
-
#gravity
Property
#gravitygetter -
#gravity=(val)
Property
#gravitysetter -
#hue_variation
Property
#hue_variationgetter -
#hue_variation=(val)
Property
#hue_variationsetter -
#hue_variation_curve
Property
#hue_variation_curvegetter -
#hue_variation_curve=(val)
Property
#hue_variation_curvesetter -
#hue_variation_max
Property
#hue_variation_maxgetter -
#hue_variation_max=(val : Number)
Property
#hue_variation_maxsetter -
#hue_variation_min
Property
#hue_variation_mingetter -
#hue_variation_min=(val : Number)
Property
#hue_variation_minsetter -
#inherit_velocity_ratio
Property
#inherit_velocity_ratiogetter -
#inherit_velocity_ratio=(val : Number)
Property
#inherit_velocity_ratiosetter -
#initial_velocity
Property
#initial_velocitygetter -
#initial_velocity=(val)
Property
#initial_velocitysetter -
#initial_velocity_max
Property
#initial_velocity_maxgetter -
#initial_velocity_max=(val : Number)
Property
#initial_velocity_maxsetter -
#initial_velocity_min
Property
#initial_velocity_mingetter -
#initial_velocity_min=(val : Number)
Property
#initial_velocity_minsetter - #is_attractor_interaction_enabled : Bool
- #is_collision_using_scale : Bool
- #is_using_rotation_3d : Bool
- #is_using_rotation_velocity_3d : Bool
- #is_using_scale_3d : Bool
-
#lifetime_randomness
Property
#lifetime_randomnessgetter -
#lifetime_randomness=(val : Number)
Property
#lifetime_randomnesssetter -
#linear_accel
Property
#linear_accelgetter -
#linear_accel=(val)
Property
#linear_accelsetter -
#linear_accel_curve
Property
#linear_accel_curvegetter -
#linear_accel_curve=(val)
Property
#linear_accel_curvesetter -
#linear_accel_max
Property
#linear_accel_maxgetter -
#linear_accel_max=(val : Number)
Property
#linear_accel_maxsetter -
#linear_accel_min
Property
#linear_accel_mingetter -
#linear_accel_min=(val : Number)
Property
#linear_accel_minsetter -
#orbit_velocity
Property
#orbit_velocitygetter -
#orbit_velocity=(val)
Property
#orbit_velocitysetter -
#orbit_velocity_curve
Property
#orbit_velocity_curvegetter -
#orbit_velocity_curve=(val)
Property
#orbit_velocity_curvesetter -
#orbit_velocity_max
Property
#orbit_velocity_maxgetter -
#orbit_velocity_max=(val : Number)
Property
#orbit_velocity_maxsetter -
#orbit_velocity_min
Property
#orbit_velocity_mingetter -
#orbit_velocity_min=(val : Number)
Property
#orbit_velocity_minsetter -
#particle_flag_align_y
Property
#particle_flag_align_ygetter -
#particle_flag_align_y=(val)
Property
#particle_flag_align_ysetter - #particle_flag_align_y?
-
#particle_flag_damping_as_friction
Property
#particle_flag_damping_as_frictiongetter -
#particle_flag_damping_as_friction=(val)
Property
#particle_flag_damping_as_frictionsetter - #particle_flag_damping_as_friction?
-
#particle_flag_disable_z
Property
#particle_flag_disable_zgetter -
#particle_flag_disable_z=(val)
Property
#particle_flag_disable_zsetter - #particle_flag_disable_z?
-
#particle_flag_inherit_emitter_scale
Property
#particle_flag_inherit_emitter_scalegetter -
#particle_flag_inherit_emitter_scale=(val)
Property
#particle_flag_inherit_emitter_scalesetter - #particle_flag_inherit_emitter_scale?
-
#particle_flag_preserve_color
Property
#particle_flag_preserve_colorgetter -
#particle_flag_preserve_color=(val)
Property
#particle_flag_preserve_colorsetter - #particle_flag_preserve_color?
-
#particle_flag_rotate_y
Property
#particle_flag_rotate_ygetter -
#particle_flag_rotate_y=(val)
Property
#particle_flag_rotate_ysetter - #particle_flag_rotate_y?
-
#radial_accel
Property
#radial_accelgetter -
#radial_accel=(val)
Property
#radial_accelsetter -
#radial_accel_curve
Property
#radial_accel_curvegetter -
#radial_accel_curve=(val)
Property
#radial_accel_curvesetter -
#radial_accel_max
Property
#radial_accel_maxgetter -
#radial_accel_max=(val : Number)
Property
#radial_accel_maxsetter -
#radial_accel_min
Property
#radial_accel_mingetter -
#radial_accel_min=(val : Number)
Property
#radial_accel_minsetter -
#radial_velocity
Property
#radial_velocitygetter -
#radial_velocity=(val)
Property
#radial_velocitysetter -
#radial_velocity_curve
Property
#radial_velocity_curvegetter -
#radial_velocity_curve=(val)
Property
#radial_velocity_curvesetter -
#radial_velocity_max
Property
#radial_velocity_maxgetter -
#radial_velocity_max=(val : Number)
Property
#radial_velocity_maxsetter -
#radial_velocity_min
Property
#radial_velocity_mingetter -
#radial_velocity_min=(val : Number)
Property
#radial_velocity_minsetter -
#rotation_3d_max
Property
#rotation_3d_maxgetter -
#rotation_3d_max=(val)
Property
#rotation_3d_maxsetter -
#rotation_3d_min
Property
#rotation_3d_mingetter -
#rotation_3d_min=(val)
Property
#rotation_3d_minsetter -
#rotation_velocity_3d_curve
Property
#rotation_velocity_3d_curvegetter -
#rotation_velocity_3d_curve=(val)
Property
#rotation_velocity_3d_curvesetter -
#rotation_velocity_3d_max
Property
#rotation_velocity_3d_maxgetter -
#rotation_velocity_3d_max=(val)
Property
#rotation_velocity_3d_maxsetter -
#rotation_velocity_3d_min
Property
#rotation_velocity_3d_mingetter -
#rotation_velocity_3d_min=(val)
Property
#rotation_velocity_3d_minsetter -
#scale
Property
#scalegetter -
#scale=(val)
Property
#scalesetter -
#scale_3d_max
Property
#scale_3d_maxgetter -
#scale_3d_max=(val)
Property
#scale_3d_maxsetter -
#scale_3d_min
Property
#scale_3d_mingetter -
#scale_3d_min=(val)
Property
#scale_3d_minsetter -
#scale_curve
Property
#scale_curvegetter -
#scale_curve=(val)
Property
#scale_curvesetter -
#scale_max
Property
#scale_maxgetter -
#scale_max=(val : Number)
Property
#scale_maxsetter -
#scale_min
Property
#scale_mingetter -
#scale_min=(val : Number)
Property
#scale_minsetter -
#scale_over_velocity
Property
#scale_over_velocitygetter -
#scale_over_velocity=(val)
Property
#scale_over_velocitysetter -
#scale_over_velocity_curve
Property
#scale_over_velocity_curvegetter -
#scale_over_velocity_curve=(val)
Property
#scale_over_velocity_curvesetter -
#scale_over_velocity_max
Property
#scale_over_velocity_maxgetter -
#scale_over_velocity_max=(val : Number)
Property
#scale_over_velocity_maxsetter -
#scale_over_velocity_min
Property
#scale_over_velocity_mingetter -
#scale_over_velocity_min=(val : Number)
Property
#scale_over_velocity_minsetter - #set_alpha_curve(curve : Texture2D) : Void
- #set_attractor_interaction_enabled(enabled : Bool) : Void
- #set_collision_bounce(bounce : Float64) : Void
- #set_collision_friction(friction : Float64) : Void
- #set_collision_mode(mode : Int64) : Void
- #set_collision_use_scale(radius : Bool) : Void
- #set_color(color : Color) : Void
- #set_color_initial_ramp(ramp : Texture2D) : Void
- #set_color_ramp(ramp : Texture2D) : Void
- #set_direction(degrees : Vector3) : Void
- #set_emission_box_extents(extents : Vector3) : Void
- #set_emission_color_texture(texture : Texture2D) : Void
- #set_emission_curve(curve : Texture2D) : Void
- #set_emission_normal_texture(texture : Texture2D) : Void
- #set_emission_point_count(point_count : Int64) : Void
- #set_emission_point_texture(texture : Texture2D) : Void
- #set_emission_ring_axis(axis : Vector3) : Void
- #set_emission_ring_cone_angle(cone_angle : Float64) : Void
- #set_emission_ring_height(height : Float64) : Void
- #set_emission_ring_inner_radius(inner_radius : Float64) : Void
- #set_emission_ring_radius(radius : Float64) : Void
- #set_emission_shape(shape : Int64) : Void
- #set_emission_shape_offset(emission_shape_offset : Vector3) : Void
- #set_emission_shape_scale(emission_shape_scale : Vector3) : Void
- #set_emission_sphere_radius(radius : Float64) : Void
- #set_flatness(amount : Float64) : Void
- #set_gravity(accel_vec : Vector3) : Void
- #set_inherit_velocity_ratio(ratio : Float64) : Void
- #set_lifetime_randomness(randomness : Float64) : Void
- #set_param(param : Int64, value : Vector2) : Void
- #set_param_max(param : Int64, value : Float64) : Void
- #set_param_min(param : Int64, value : Float64) : Void
- #set_param_texture(param : Int64, texture : Texture2D) : Void
- #set_particle_flag(particle_flag : Int64, enable : Bool) : Void
- #set_rotation_3d_max(rotation_3d_max : Vector3) : Void
- #set_rotation_3d_min(rotation_3d_min : Vector3) : Void
- #set_rotation_velocity_3d_curve(rotation_velocity_3d_curve : Texture2D) : Void
- #set_rotation_velocity_3d_max(rotation_velocity_3d_max : Vector3) : Void
- #set_rotation_velocity_3d_min(rotation_velocity_3d_min : Vector3) : Void
- #set_scale_3d_max(scale_3d_max : Vector3) : Void
- #set_scale_3d_min(scale_3d_min : Vector3) : Void
- #set_spread(degrees : Float64) : Void
- #set_sub_emitter_amount_at_collision(amount : Int64) : Void
- #set_sub_emitter_amount_at_end(amount : Int64) : Void
- #set_sub_emitter_amount_at_start(amount : Int64) : Void
- #set_sub_emitter_frequency(hz : Float64) : Void
- #set_sub_emitter_keep_velocity(enable : Bool) : Void
- #set_sub_emitter_mode(mode : Int64) : Void
- #set_turbulence_enabled(turbulence_enabled : Bool) : Void
- #set_turbulence_noise_scale(turbulence_noise_scale : Float64) : Void
- #set_turbulence_noise_speed(turbulence_noise_speed : Vector3) : Void
- #set_turbulence_noise_speed_random(turbulence_noise_speed_random : Float64) : Void
- #set_turbulence_noise_strength(turbulence_noise_strength : Float64) : Void
- #set_use_rotation_3d(using_rotation_3d : Bool) : Void
- #set_use_scale_3d(using_scale_3d : Bool) : Void
- #set_using_rotation_velocity_3d(use_rotation_velocity_3d : Bool) : Void
- #set_velocity_limit_curve(curve : Texture2D) : Void
- #set_velocity_pivot(pivot : Vector3) : Void
-
#spread
Property
#spreadgetter -
#spread=(val : Number)
Property
#spreadsetter -
#sub_emitter_amount_at_collision
Property
#sub_emitter_amount_at_collisiongetter -
#sub_emitter_amount_at_collision=(val : Int)
Property
#sub_emitter_amount_at_collisionsetter -
#sub_emitter_amount_at_end
Property
#sub_emitter_amount_at_endgetter -
#sub_emitter_amount_at_end=(val : Int)
Property
#sub_emitter_amount_at_endsetter -
#sub_emitter_amount_at_start
Property
#sub_emitter_amount_at_startgetter -
#sub_emitter_amount_at_start=(val : Int)
Property
#sub_emitter_amount_at_startsetter -
#sub_emitter_frequency
Property
#sub_emitter_frequencygetter -
#sub_emitter_frequency=(val : Number)
Property
#sub_emitter_frequencysetter -
#sub_emitter_keep_velocity
Property
#sub_emitter_keep_velocitygetter -
#sub_emitter_keep_velocity=(val)
Property
#sub_emitter_keep_velocitysetter - #sub_emitter_keep_velocity?
-
#sub_emitter_mode
Property
#sub_emitter_modegetter -
#sub_emitter_mode=(val : Int)
Property
#sub_emitter_modesetter -
#tangential_accel
Property
#tangential_accelgetter -
#tangential_accel=(val)
Property
#tangential_accelsetter -
#tangential_accel_curve
Property
#tangential_accel_curvegetter -
#tangential_accel_curve=(val)
Property
#tangential_accel_curvesetter -
#tangential_accel_max
Property
#tangential_accel_maxgetter -
#tangential_accel_max=(val : Number)
Property
#tangential_accel_maxsetter -
#tangential_accel_min
Property
#tangential_accel_mingetter -
#tangential_accel_min=(val : Number)
Property
#tangential_accel_minsetter -
#turbulence_enabled
Property
#turbulence_enabledgetter -
#turbulence_enabled=(val)
Property
#turbulence_enabledsetter - #turbulence_enabled?
-
#turbulence_influence
Property
#turbulence_influencegetter -
#turbulence_influence=(val)
Property
#turbulence_influencesetter -
#turbulence_influence_max
Property
#turbulence_influence_maxgetter -
#turbulence_influence_max=(val : Number)
Property
#turbulence_influence_maxsetter -
#turbulence_influence_min
Property
#turbulence_influence_mingetter -
#turbulence_influence_min=(val : Number)
Property
#turbulence_influence_minsetter -
#turbulence_influence_over_life
Property
#turbulence_influence_over_lifegetter -
#turbulence_influence_over_life=(val)
Property
#turbulence_influence_over_lifesetter -
#turbulence_initial_displacement
Property
#turbulence_initial_displacementgetter -
#turbulence_initial_displacement=(val)
Property
#turbulence_initial_displacementsetter -
#turbulence_initial_displacement_max
Property
#turbulence_initial_displacement_maxgetter -
#turbulence_initial_displacement_max=(val : Number)
Property
#turbulence_initial_displacement_maxsetter -
#turbulence_initial_displacement_min
Property
#turbulence_initial_displacement_mingetter -
#turbulence_initial_displacement_min=(val : Number)
Property
#turbulence_initial_displacement_minsetter -
#turbulence_noise_scale
Property
#turbulence_noise_scalegetter -
#turbulence_noise_scale=(val : Number)
Property
#turbulence_noise_scalesetter -
#turbulence_noise_speed
Property
#turbulence_noise_speedgetter -
#turbulence_noise_speed=(val)
Property
#turbulence_noise_speedsetter -
#turbulence_noise_speed_random
Property
#turbulence_noise_speed_randomgetter -
#turbulence_noise_speed_random=(val : Number)
Property
#turbulence_noise_speed_randomsetter -
#turbulence_noise_strength
Property
#turbulence_noise_strengthgetter -
#turbulence_noise_strength=(val : Number)
Property
#turbulence_noise_strengthsetter -
#use_rotation_3d
Property
#use_rotation_3dgetter -
#use_rotation_3d=(val)
Property
#use_rotation_3dsetter - #use_rotation_3d?
-
#use_rotation_velocity_3d
Property
#use_rotation_velocity_3dgetter -
#use_rotation_velocity_3d=(val)
Property
#use_rotation_velocity_3dsetter - #use_rotation_velocity_3d?
-
#use_scale_3d
Property
#use_scale_3dgetter -
#use_scale_3d=(val)
Property
#use_scale_3dsetter - #use_scale_3d?
-
#velocity_limit_curve
Property
#velocity_limit_curvegetter -
#velocity_limit_curve=(val)
Property
#velocity_limit_curvesetter -
#velocity_pivot
Property
#velocity_pivotgetter -
#velocity_pivot=(val)
Property
#velocity_pivotsetter
Instance methods inherited from class Godot::Material
create_placeholder : Resource
create_placeholder,
get_next_pass : Material
get_next_pass,
get_render_priority : Int64
get_render_priority,
inspect_native_shader_code : Void
inspect_native_shader_code,
next_pass
next_pass,
next_pass=(val)
next_pass=,
render_priority
render_priority,
render_priority=(val : Int)
render_priority=,
set_next_pass(next_pass : Material) : Void
set_next_pass,
set_render_priority(priority : Int64) : Void
set_render_priority
Constructor methods inherited from class Godot::Material
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Resource
copy_from_resource(resource : Resource) : Int64
copy_from_resource,
duplicate(deep : Bool) : Resource
duplicate,
duplicate_deep(deep_subresources_mode : Int64) : Resource
duplicate_deep,
emit_changed : Void
emit_changed,
generate_scene_unique_id : String
generate_scene_unique_id,
get_id_for_path(path : String) : String
get_id_for_path,
get_local_scene : Node
get_local_scene,
get_name : String
get_name,
get_path : String
get_path,
get_rid : Int64
get_rid,
get_scene_unique_id : String
get_scene_unique_id,
is_built_in : Bool
is_built_in,
is_local_to_scene : Bool
is_local_to_scene,
reset_state : Void
reset_state,
resource_local_to_scene
resource_local_to_scene,
resource_local_to_scene=(val)
resource_local_to_scene=,
resource_local_to_scene?
resource_local_to_scene?,
resource_name
resource_name,
resource_name=(val)
resource_name=,
resource_path
resource_path,
resource_path=(val)
resource_path=,
resource_scene_unique_id
resource_scene_unique_id,
resource_scene_unique_id=(val)
resource_scene_unique_id=,
set_id_for_path(path : String, id : String) : Void
set_id_for_path,
set_local_to_scene(enable : Bool) : Void
set_local_to_scene,
set_name(name : String) : Void
set_name,
set_path(path : String) : Void
set_path,
set_path_cache(path : String) : Void
set_path_cache,
set_scene_unique_id(id : String) : Void
set_scene_unique_id,
setup_local_to_scene : Void
setup_local_to_scene,
take_over_path(path : String) : Void
take_over_path
Constructor methods inherited from class Godot::Resource
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
reference : Bool
reference,
unreference : Bool
unreference
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n
Constructor methods inherited from class Godot::Object
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid
Constructor Detail
Instance Method Detail
Property #particle_flag_inherit_emitter_scale setter
Property #sub_emitter_amount_at_collision setter
Property #sub_emitter_amount_at_end setter
Property #sub_emitter_amount_at_start setter
Property #turbulence_initial_displacement_max setter
Property #turbulence_initial_displacement_min setter